Modded Morrowind or modded Oblivion?

Post » Wed May 18, 2011 10:54 pm

Both of these amazing games have been allowed to grow in the modding scene for years now, and modders have done unbelievable things for each of them.

My question to you is, which modded game do you prefer to play and why? What makes one better or worse than the other in your eyes?
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Nichola Haynes
 
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Post » Wed May 18, 2011 10:51 pm

Don't think this is the right section.
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Lloyd Muldowney
 
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Post » Thu May 19, 2011 9:04 am

Wrong section or not:

Oblivion wins hands down for me. But then, I think I'm one of the rare few who really hated Morrowind :cryvaultboy: Just couldn't get past the appallingly sluggish controls, depressing scenery and - even with mods - unattractive characters.
:facepalm:
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Laura Shipley
 
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Post » Thu May 19, 2011 1:56 am

Oblivion is hands down more moddable and easier to mod.

And the mod makers more active (any MW modders - present company excluded).
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Cccurly
 
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Post » Thu May 19, 2011 8:10 am

Morrowind is better, simply none is modding it anymore, and I know the game too well for it to be fun anymore! Oblivion is starting to become the same, though Skyrim comes 11.11.11!
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loste juliana
 
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Post » Thu May 19, 2011 12:11 am

Morrowind is better, simply none is modding it anymore

It's not as active as Oblivion, but it's far from dead. Tamriel Rebuilt, the Graphics Extender, the Code Patch, and other mods, they're still being worked on. There've been a whole bunch of new releases too.
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ezra
 
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Post » Thu May 19, 2011 8:42 am

Oblivion. I might have enjoyed Morrowind more if I had played it first, but I started out with Oblivion, and going to Morrowind, with it's utterly terrible character models, made it nigh unplayable for me. Not to mention sometimes when I was getting directions from an NPC, I'd be like "Huh?" because they'd be telling me to go east, but when I check the map, my destination is apparently north. I've not really made much of an effort to try Morrowind modded, however. I gave "Morrowblivion" a shot, but, idiot that I was, I had FCOM running, so obviously there were a few conflicts. I actually managed to finish a few quests, and then, out of no where, CTDs out the wazoo. Ended up completely deleting and re-installing Oblivion
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Sabrina garzotto
 
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Post » Thu May 19, 2011 6:07 am

I've been trying to give modded morrowind a shot but as I stated above it is not as easy to mod as Oblivion is.

All respect to the work that has been done on Morrowind and to the people working on it now, but the limitations show greatly if you are at all fluent in modding your Oblivion game.

For instance in Oblivion it is not at all unrealistic to find mods that allow for overhauling the landscape AND overhauling the villages and towns (and adding both)
In Morrowind most make due with one or the other - if you want grass in morrowind then it will conflict with most town extension mods.

I cite the great efforts put forth by Arthmoor and Vorians with regard to this compatibility, but then again Morrowind has been around for what 9 years? And these kinds or patches still don't really exist (a few do - very few).

that stood out for me a lot.

Then the playability of Morrowind - if you like player skill being a factor then you want combat mods for Morrowind - that means dealing with the most unstable set of mods for Morrowind.

Perhaps one day I will be able to play the game and see the 'greatest RPG ever made' thing everyone talks about.
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Melis Hristina
 
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Post » Thu May 19, 2011 6:30 am

Another vote for modded Oblivion. With mods, Oblivion comes very close to being my near-perfect, state-of-the-art computer roleplaying game.
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Ezekiel Macallister
 
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Post » Wed May 18, 2011 10:54 pm

I definitely can't play vanilla oblivion.. certainly not very far. I will need to mod it to get it even playable. Having said that, for an RPG, it think it has hands down had more bodies more hours and more mods put into it than any other. So it gets my vote.

I have to stay away from here... I keep getting stoked by the meat thought of Skyrim and I don't want to disappoint myself.
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Gemma Woods Illustration
 
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Post » Wed May 18, 2011 9:24 pm

I'd so much like to say Morrowind, but even with the advent of MGE, Wrye Mash, MWE and MWSE the game engine has limitations as to how far the modded game can be taken compered to Oblivion.
Now if it was a contest of what's the better unmodded game.....
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no_excuse
 
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Post » Thu May 19, 2011 7:42 am

In a lot of ways it depends on what you want out of mods. For me, coming from Bioware-style RPGs, the difficulty I had getting into the Elder Scrolls series was how lonely and artificial it felt going through quests solo, surrounded by hordes of generic NPCs with the same set of conversation topics. Modded Morrowind has the potential to be a better game for me than modded Oblivion because of the Less Generic NPC Project that gives additional dialogue, backstories, and quests to many Morrowind NPCs--a bit like Kragenir's Death Quest does for Oblivion but much more widespread--and because there are more top-quality companion mods for Morrowind who comment on the vanilla quests (rather than the trend in Oblivion mods towards companions centered around their own quests). The text-oriented conversation system in Morrowind, old-fashioned though it may be, I find much more fun and engaging to use--it's more friendly toward modders creating dialogue, and so more dialogue is created. That heavily impacts the fun of playing the main quest, and also the faction quests, which can be modded to be far more rewarding in Morrowind than Oblivion. Mods like Pax Redoran, or Rise of House Telvanni combined with Uvirith's Legacy, combined with some of Antares's Privileges and Services mods, provide a faction experience that modded Oblivion can't match--continuing past the point where you become top dog, and into conflicts with other factions, potentially altering the whole political landscape of Morrowind.

Also, so many of the top Oblivion mods exist to make the game like vanilla Morrowind was already: varied cities; exotic landscapes; better creature and loot levelling; etc. I've never really felt the need for town expansion mods in Morrowind in the same way I do with Oblivion, for example. But to each their own.
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Solina971
 
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Post » Thu May 19, 2011 10:34 am

Mods like Pax Redoran, or Rise of House Telvanni combined with Uvirith's Legacy, combined with some of Antares's Privileges and Services mods, provide a faction experience that modded Oblivion can't match--continuing past the point where you become top dog, and into conflicts with other factions, potentially altering the whole political landscape of Morrowind.

This is one of the reasons why Morrowind beats oblivion, and of course don't forget the possibility to get ebony or daedric at level 1, though you have to have some skill to make it out alive, then don't forget about luck! Dreamking has said a lot of things already which makes it so great, by the way on an earlier post I saw someone write about the stiff gameplay etc, well Isn't that which makes the game good, don't judge a book after how the pages look! :P
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Sharra Llenos
 
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Post » Thu May 19, 2011 11:41 am

I really can't decide. Morrowind has the advantage of having quest mods that fit in the game much more than any Oblivion quest mod does. Same goes for dialogue expansions like LGNPC. But Oblivion has tons of things Morrowind doesn't have too. Things like Enhanced Economy. Awesome scripted spells. All that OBSE stuff. MWSE is much less used I think.

Julan Ashlander Companion for Morrowind is fantastic, but feature wise he can't compare to Companion Vilja for Oblivion, especially when it comes to AI.

Morrowind offers more choices and individual changes, but it can be much harder to deal with conflicts. Oblivion has a lot of compilations and large overhauls, and it is generally easier to install mods. For Oblivion I'm using a lot of mods to 'fix' the vanilla game (level scaling), whereas for Morrowind I mostly add more to an already great game.

They both have their strengths and weaknesses.
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hannah sillery
 
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Post » Thu May 19, 2011 8:29 am

I really can't decide. Morrowind has the advantage of having quest mods that fit in the game much more than any Oblivion quest mod does. Same goes for dialogue expansions like LGNPC. But Oblivion has tons of things Morrowind doesn't have too. Things like Enhanced Economy. Awesome scripted spells. All that OBSE stuff. MWSE is much less used I think.

Julan Ashlander Companion for Morrowind is fantastic, but feature wise he can't compare to Companion Vilja for Oblivion, especially when it comes to AI.

Morrowind offers more choices and individual changes, but it can be much harder to deal with conflicts. Oblivion has a lot of compilations and large overhauls, and it is generally easier to install mods. For Oblivion I'm using a lot of mods to 'fix' the vanilla game (level scaling), whereas for Morrowind I mostly add more to an already great game.

They both have their strengths and weaknesses.

Me too. For me it has always been easier to play a modded Morrowind than a modded Oblivion and the reason for that is because I find the Oblivion mods much more advanced than mods for Morrowind.
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REVLUTIN
 
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Post » Thu May 19, 2011 6:41 am

morrowind, pssh../
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Spencey!
 
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Post » Thu May 19, 2011 3:41 am

morrowind, pssh../


And you thought your contribution was helpful because?? (A clear case of if you haven't got anything nice to say don't say anything at all)

I experimented with using Morrowind Mods before moving on to Oblivion so I had become used to installing mods manually thanks to there being little in the way of useful tools for Morrowind at the time (although I hear that things have changed for the better on that front now). This naturally made my first Oblivion install to be a mess but I soon learnt. I prefer Oblivion Modded to Morrowind Modded but I can definitely say it's the other way round as far as the Vanilla games are concerned.

Artorius.
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N3T4
 
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Post » Thu May 19, 2011 5:12 am

Oblivion wins hands down for me. But then, I think I'm one of the rare few who really hated Morrowind :cryvaultboy: Just couldn't get past the appallingly sluggish controls, depressing scenery and - even with mods - unattractive characters.
:facepalm:


Couldn't have said it better myself. :P
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Andres Lechuga
 
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Post » Thu May 19, 2011 8:39 am

I loved vanilla Morrowind as much as I hate vanilla Oblivion. While modding Morrowind was aimed to improve an already great game, modding Oblivion is primarly aimed to fix a ton of flaws. So my vote definitely goes for modded Morrowind.
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JeSsy ArEllano
 
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Post » Thu May 19, 2011 3:04 am

I loved vanilla Morrowind as much as I hate vanilla Oblivion. While modding Morrowind was aimed to improve an already great game, modding Oblivion is primarly aimed to fix a ton of flaws. So my vote definitely goes for modded Morrowind.

But then aren't flaws subjective? ;)

I personally play Oblivion without any overhauls. It doesn't bother me, but I can see how it could bother others :P
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Chad Holloway
 
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Post » Thu May 19, 2011 2:32 am

I was playing and modding Morrowind for a long time, only didn't release anything back then as my skills were... limited, to say the least. It was what hooked me onto the Elder Scrolls series to begin with.
I switched to Oblivion a short time after it came out and found far more possibilities to make my ideas come true than I had with Morrowind... yet also a lot of things which needed improvement first, but that's a different story.

Nowadays I clearly vote for Oblivion, as I couldn't do http://tesnexus.com/imageshare/images/461894-1307187850.jpg with Morrowind, period. :rolleyes:
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Michael Russ
 
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