Nord Warrior - Templar Class

Post » Wed May 18, 2011 8:33 pm

I've tried this character and it works very well indeed. He isn't amazing at sneak, running or acrobatics but then he doesn't need to be due to his very quick leveling of strength and endurance skills.
My only area of lacking is climbing up mountains or jumping - a little frustrating but nothing major. He will feel slow when walking compared to characters skilled in speed skills. Opening locks isn't a problem as he has alteration as primary skill.
Sneak isn't really a problem as his armor and strength grows rapidly and has little need to hide. I use block to hold off much damage and also I have restoration to heal with if required. If his armor or shield takes damage he can repair it himself as armorer is a primary skill. Obviously not great for Thieves Guild or Dark Brotherhood but what do you expect for a Knight of the Temple who has pledge an oath to protect and defend the innocent? A Templar may be a DB's worst nightmare though.

Star sign: The Lady.


Nordic Knights of Skyrim known as Templars who devote their life to the temple and heal the sick and defend the poor and under privileged.

Specialization: Combat
Primary Skills:

1. Blade (or can be Blunt) = all Nords come with a +10 Blade / Blunt bonus
2. Heavy Armour = all Nords come with a +10 Heavy Armor bonus
3. Block = all Nords come with a +5 Block bonus
4. Armorer = all Nords come with a +5 Armorer bonus

This give the Nord his strength and defense in melle battle. An area a Nord is naturally suited to.

Then:

5. Restoration
All Nords automatically come with a +5 restoration bonus
This gives the Nordic Templar Knight the ability to heal others and himself. It also gives the Templar the ability to fortify himself. Nords are also born with resist frost (magnitude 50) constant effect

6. Alteration
All Nords automatically receive the shield (magnitude 30) spell. This increases armor rating. Alteration magic also helps defend against magic users and will assist Nords to open locks as security is an area a Nordic warrior class lacks.

7. Destruction
Nords automatically receive Frost Damage spell. Destruction magic provides an addition form of attack and gives Nordic Templars the advantage of ranged attacks as marksman isn't an area they waste time training too hard in. They concentrate on melee combat and strong armor.


Templars will grow strong in melee combat very quickly but also have the advantage to constantly heal themselves (& others - Order of the Temple. Includes horse or anyone they are protecting) and also are able to protect against magic.
They also are specialized in the art of destructive magic for added attacks. Frost being the Nords native choice depending on enemy.
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Love iz not
 
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Post » Thu May 19, 2011 9:48 am

This reminds me of my battle mage where I use:

Illusion,
blade,
alteration,
alchemy,
destruction,
conjuration,
speech craft

Blade is because the obvious battle mage part of the conversation. (one rule, must be short, long or dagger - no dual wielding)
For armor there is only robes.

But ya your template reminds me of the battle mage
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Isabella X
 
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Post » Thu May 19, 2011 10:31 am

Here's a few things to keep in mind:

1) Slow speed can be compensated by 2 of your skills! Feather and Fortify Speed can help you close the gap against casters. It's what I used for my Paladin at lower levels until I leveled my speed up

2) You might want to consider the Mage birth sign. 3 magic schools and a low intelligence level typically means you'll often run dry for Mana. And unlike the Lady birth sign, the Mage is still useful at higher levels.

A good roleplaying sign could be the Ritual, for its ability to turn the undead.

3) Your build contains all 3 Endurance/Willpower disciplines. This might become a problem for you if you are trying to level efficiently. If you aren't concerned about efficient leveling, then this can be ignored.
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.X chantelle .x Smith
 
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Post » Thu May 19, 2011 6:31 am

Here's a few things to keep in mind:

1) Slow speed can be compensated by 2 of your skills! Feather and Fortify Speed can help you close the gap against casters. It's what I used for my Paladin at lower levels until I leveled my speed up

2) You might want to consider the Mage birth sign. 3 magic schools and a low intelligence level typically means you'll often run dry for Mana. And unlike the Lady birth sign, the Mage is still useful at higher levels.

A good roleplaying sign could be the Ritual, for its ability to turn the undead.

3) Your build contains all 3 Endurance/Willpower disciplines. This might become a problem for you if you are trying to level efficiently. If you aren't concerned about efficient leveling, then this can be ignored.


The fortify Speed and feather are a great idea as they are both spells governed by Willpower. I hadn't thought of using them to compensate. I do use feather when on dungeon raids as a way of carrying more along with fortify strength.

The sign I chose helps all three endurance skills and also the three willpower skills. That is 6 out of the 7 of my chosen skills.

When I leveling up. I constantly get at least +2 on the three chosen stats (Strength, Endurance & Willpower) every single time I level up. I find it actually works to my favor.
As my character runs around in heavy armor and fighting with sword and shield his blade, heavy armor and block skills grow quickly. I also constantly restore myself as I do and also occasionally use destruction magic on distance or the occasional crab. I waste no time on picking locks or sneaking etc so my leveling up is maxed out on the chosen skills. The skills my character naturally uses are all primary skills so they level up quicker. I am also aware that using open easy lock against any door (whether it be locked or not) is also a trick to level me up quickly in this area (Alteration -> Willpower).
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James Hate
 
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Post » Wed May 18, 2011 9:16 pm

The fortify Speed and feather are a great idea as they are both spells governed by Willpower. I hadn't thought of using them to compensate. I do use feather when on dungeon raids as a way of carrying more along with fortify strength.

The sign I chose helps all three endurance skills and also the three willpower skills. That is 6 out of the 7 of my chosen skills.

When I leveling up. I constantly get at least +2 on the three chosen stats (Strength, Endurance & Willpower) every single time I level up. I find it actually works to my favor.
As my character runs around in heavy armor and fighting with sword and shield his blade, heavy armor and block skills grow quickly. I also constantly restore myself as I do and also occasionally use destruction magic on distance or the occasional crab. I waste no time on picking locks or sneaking etc so my leveling up is maxed out on the chosen skills. The skills my character naturally uses are all primary skills so they level up quicker. I am also aware that using open easy lock against any door (whether it be locked or not) is also a trick to level me up quickly in this area (Alteration -> Willpower).


There isn't really any connection between Stats-Skills, other than training them. Higher stats don't mean you'll level skills faster, the rate of skill progression is fixed by a separate number. And beyond that, in the end, you can attain what the Lady gives you in 2-3 levels, whereas a sign bonus like the Mage or Atronarch cannot be attained. It's your choice in the end

I see that you're taking the "Use it = Majors" approach, which feels natural. That's good. Know this though, with a bit of power leveling and efficiency, you can get up to +5 multipliers for each Stat. And the only way this can be done is if you have at least one skill for each desired attribute outside your Majors. But, again, it sounds like you're having fun, and this might detract from that.

Here are some other skills to consider:

Speechcraft
Athletics (Not the best if you want to powerlevel, but it WILL help with your speed)
Mysticism (Helps with raising your Intelligence for better casting, and there are useful effects in this school)
Alchemy (VERY useful, can gain any effect, and you can make good coin this way. Helps for healing too)
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Daniel Holgate
 
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Post » Thu May 19, 2011 7:15 am

i don't like templars... tell me if you get the reference.
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Sunny Under
 
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Post » Thu May 19, 2011 2:38 am

i don't like templars... tell me if you get the reference.


What are you talking about? Why wouldn't you like Templars and what reference?
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gary lee
 
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Post » Thu May 19, 2011 7:52 am

What are you talking about? Why wouldn't you like Templars and what reference?

my avatar is from assassin's creed the game where you stop templars from taking over the world. and play as a medievel assassin.
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Cesar Gomez
 
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Post » Thu May 19, 2011 5:47 am

my avatar is from assassin's creed the game where you stop templars from taking over the world. and play as a medievel assassin.


Never played it tbh. I was thinking more along the lines of Dragon Age
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Meghan Terry
 
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Post » Thu May 19, 2011 4:11 am

my avatar is from assassin's creed the game where you stop templars from taking over the world. and play as a medievel assassin.


Oh.. I get'ch ya, lol


I just like the original Templars of real life. That and the Hospitallers

http://en.wikipedia.org/wiki/Knights_Templar
http://en.wikipedia.org/wiki/Knights_Hospitaller

They were some of Europe's strongest and most advanced warriors. That and the Teutonic Knights. They won victory in battles where they were serious outnumbered beyond imagination. Battles such as the Siege of Malta (1565)
http://en.wikipedia.org/wiki/Siege_of_Malta_(1565)

The original Templars were pledge with chivalry and were for a good cause.

http://en.wikipedia.org/wiki/Chivalry

Years later as they grew in strength some try to say that the power took over them and they became a corrupt sect from within with the leaders having alternative goals.


My Templar is knights of Skyrim who have a pledge to the temple and to protect the weak - hence an antithesis on Restoration (that and it is a idea skill to support a warrior Nord solely specializing in combat)
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Lily Something
 
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Post » Thu May 19, 2011 2:34 am

Oh.. I get'ch ya, lol


I just like the original Templars of real life. That and the Hospitallers

http://en.wikipedia.org/wiki/Knights_Templar
http://en.wikipedia.org/wiki/Knights_Hospitaller

They were some of Europe's strongest and most advanced warriors. That and the Teutonic Knights. They won victory in battles where they were serious outnumbered beyond imagination. Battles such as the Siege of Malta (1565)
http://en.wikipedia.org/wiki/Siege_of_Malta_(1565)

The original Templars were pledge with chivalry and were for a good cause.

http://en.wikipedia.org/wiki/Chivalry

Years later as they grew in strength some try to say that the power took over them and they became a corrupt sect from within with the leaders having alternative goals.


My Templar is knights of Skyrim who have a pledge to the temple and to protect the weak - hence an antithesis on Restoration (that and it is a idea skill to support a warrior Nord solely specializing in combat)

i know what all of that is from national treasure and assassins creed XD
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gemma
 
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