OBSR: Oblivion Stutter Remover crash

Post » Thu May 19, 2011 6:34 am

I am getting stackhash c28 crashes all of the sudden. Before now I had 0 crashes whatsoever and have added no mods. I could literally play for hours without problems. Now whenever I fast travel I get a crash for some reason. I replace heap with ThreadHeap2. Is that what is causing it you think? Also should I not have changed ipreloadlimit in the ini?
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james tait
 
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Joined: Fri Jun 22, 2007 6:26 pm

Post » Thu May 19, 2011 7:09 am

Are you using the option for dynamic hash tables? This doesn't quite work right and will often crash when the hash table gets resized.

Try setting the preload limit in oblivion.ini back to default, and then change the heap size in OSR to 1024. If that doesn't work, try ThreadHeap3 or FastMM4. FastMM4 is the most stable in my testing, and is still pretty fast.
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Carys
 
Posts: 3369
Joined: Wed Aug 23, 2006 11:15 pm

Post » Thu May 19, 2011 12:56 am

I changed what you said and this is the new crash I get now sometimes:
Spoiler
Problem signature:
Problem Event Name: APPCRASH
Application Name: Oblivion.exe
Application Version: 1.2.0.416
Application Timestamp: 462392c7
Fault Module Name: Oblivion.exe
Fault Module Version: 1.2.0.416
Fault Module Timestamp: 462392c7
Exception Code: c0000005
Exception Offset: 00254ec0
OS Version: 6.1.7600.2.0.0.256.1
Locale ID: 1033
Additional Information 1: 27c8
Additional Information 2: 27c8ce5af7a07bedf550bd9c573901b3
Additional Information 3: e56e
Additional Information 4: e56e9cfaf3cd1084b6b4c016d12ce64c


Should I try and use Wyndam Earle's crash prevention system? I heard it can do bad things to savegames.
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Your Mum
 
Posts: 3434
Joined: Sun Jun 25, 2006 6:23 pm

Post » Thu May 19, 2011 4:04 am

Try posting your OSR ini file so people can see what changes you have made to it, if any. Also confirm that you're using the latest version of OSR.

I used to get blue screens of death with Skyranger's home-made heaps until I was told that turning off Creative ALchemy would fix that.

Vac
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Betsy Humpledink
 
Posts: 3443
Joined: Wed Jun 28, 2006 11:56 am

Post » Thu May 19, 2011 7:40 am

Spoiler
Master = {
_comment = You can turn on or off each distinct feature from here.
bManageFPS = 1
bHookCriticalSections = 1
bHookHashtables = 1
bReplaceHeap = 1
bLogToConsole = 0
bFix64Hertz = 1
bExtraProfiling = 0
bFlushLog = 1
iSchedulingResolution = 1
bReplaceRandom = 1
bExperimentalStuff = 0
iMainHookPoint = 1
}
Experimental = {
iReduceLongSleep = 0
bRemoveShortSleep = 0
iThreadsFixedToCPUs = 0
bSuppressRandomSeeding = 0
bMonitorBSShaderAccumulator = 0
iPrintSceneGraphDepth = 0
bReplaceRandomWrappers = 1
bBenchmarkHeap = 0
bAlternate64HertzFix = 0
bAlternateHeapHooks = 0
iHeapMainBlockAddress = 0
}
FPS_Management = {
_comment = Basic FPS stuff, switches to slow-motion on low FPS; in the past this has occaisonally produced bugs like the NPCs-dropping-dead issue; the issues are believed to be fixed but if you suspect you are having related problems you can try disabling bAllowSlowMotion which is the main suspect for any problems relating to FPS management
bAllowSlowMotion = 1
MaximumFPS = 60
MinimumFPS = 10
iSmoothFrames = 0
iSmoothMode = 0
iSleepExtra = 2
iFPS_Frequency = 4000
iSchedulingParanoia = 1
iHardMaxFrametime = 200
}
CriticalSections = {
_comment = CS stuff helps Oblivion, Fallout, and New Vegas significantly
_comment = most of the benefit comes from the Renderer+0x180 suppression (see overrides below)
_comment = modes: 1=vanilla, 2=fair, 3=staggering, 5=suppressed, 6=prioritize-main-thread, 7=deprioritize-main-thread
bEnableProfiling = 0
bEnableMessages = 1
bUseOverrides = 1
iDefaultMode = 2
iDefaultSpin = 2400
iStaggerLevel = 5
}
Heap = {
_comment = Heap replacement can produce MAJOR improvements in performance on Oblivion at a significant cost in stability
_comment = It crashes instantly on Fallout3, and would only produce a small performance improvement there anyway
_comment = It is not supported at all on Fallout: New Vegas at this time
_comment = Algorithms: 1=FastMM4, 2=Microsoft (slow on XP), 3=SimpleHeap1, 4=TBBMalloc, 5=ThreadHeap2, 6=ThreadHeap3, 8=tcmalloc
_comment = Algorithms numbers 1, 4, and 8 require external DLL files in the Data/OBSE/Plugins/ComponentDLLs folder
iHeapAlgorithm = 5
bEnableProfiling = 0
iHeapSize = 1024
bEnableMessages = 0
iGenericFreeDelay = 0
bZeroAllocations = 0
}
Hashtables = {
_comment = The dynamic resizing option is buggy and not recommended.
bAllowDynamicResizing = 0
bUseOverrides = 1
bEnableProfiling = 0
bEnableMessages = 0
bEnableExtraMessages = 0
iHashtableResizeScale1 = 2
iHashtableResizeScale2 = 4
iHashtableResizeDelay = 20
}
OverrideList = {
CriticalSection = {
CallerAddress = 0x701748
comment = Renderer+0x180, recommendation=suppress (mode 5)
Mode = 5
}
CriticalSection = {
ObjectAddress = 0xB32B80
comment = MemoryHeap CS, recommendation=stagger (mode 3)
Mode = 3
Spin = 1500
}
CriticalSection = {
CallerAddress = 0x70172A
comment = Renderer+0x80, recommendation= modes 2(for stability) or 5(for performance)
Mode = 2
}
CriticalSection = {
ObjectAddress = 0xB3FA00
comment = Unknown4, recommendation=stagger (mode 3)
Mode = 3
}
CriticalSection = {
ObjectAddress = 0xB33800
comment = BaseExtraList, recommendation=stagger (mode 3)
Mode = 3
}
CriticalSection = {
ObjectAddress = 0xB3F600
comment = recommendation=stagger (mode 3)
Mode = 3
}
CriticalSection = {
ObjectAddress = 0xB3FC00
comment =
Mode = 2
}
CriticalSection = {
ObjectAddress = 0xB39C00
comment =
Mode = 2
}
Hashtable = {
comment =caller 0x00418E16
SizeAddress = 0x00418DDB
OldSize = 37
NewSize = 149
}
Hashtable = {
comment =caller 0x0045a8a1
SizeAddress = 0x0045A866
OldSize = 5039
NewSize = 133123
}
Hashtable = {
comment =caller 0x004A25BC
SizeAddress = 0x004A2586
OldSize = 523
NewSize = 2711
}
Hashtable = {
comment =multipart 1/2 - caller 0x004e614f
SizeAddress = 0x004E610F
OldSize = 37
NewSize = 47
}
Hashtable = {
comment =multipart 2/2 - caller 0x004e614f
SizeAddress = 0x004E612C
OldSize = 37
NewSize = 47
}
Hashtable = {
comment =caller 0x004E9014
SizeAddress = 0x004E8FD7
OldSize = 37
NewSize = 739
}
Hashtable = {
comment =caller 0x004f0e20
SizeAddress = 0x004F1B44
OldSize = 37
NewSize = 127
WordBits = 8
}
Hashtable = {
comment =caller 0x004f1d60
SizeAddress = 0x004F220A
OldSize = 7001
NewSize = 7001
}
Hashtable = {
comment =also caller 0x004f1d60
SizeAddress = 0x004F222E
OldSize = 701
NewSize = 901
}
Hashtable = {
comment =also caller 0x004f1d60
SizeAddress = 0x004F2B70
OldSize = 37
NewSize = 127
WordBits = 8
}
Hashtable = {
comment =multipart 1/2 - caller 0x004F2ACB
SizeAddress = 0x004F2A8B
OldSize = 37
NewSize = 713
}
Hashtable = {
comment =multipart 2/2 - caller 0x004F2ACB
SizeAddress = 0x004F2AA8
OldSize = 37
NewSize = 713
}
Hashtable = {
comment =multipart 1/2 - caller 0x004f2b3e
SizeAddress = 0x004F2AEF
OldSize = 37
NewSize = 1301
}
Hashtable = {
comment =multipart 2/2 - caller 0x004f2b3e
SizeAddress = 0x004F2B12
OldSize = 37
NewSize = 1301
}
Hashtable = {
comment =caller 0x0067fbb0
SizeAddress = 0x006C5396
OldSize = 37
NewSize = 83
}
Hashtable = {
comment =also caller 0x0067fbb0
SizeAddress = 0x0067FD35
OldSize = 191
NewSize = 3019
}
Hashtable = {
comment =also caller 0x0067fbb0
SizeAddress = 0x0067FE5F
OldSize = 191
NewSize = 2021
}
Hashtable = {
comment =caller 0x006C56B0
SizeAddress = 0x006C5674
OldSize = 37
NewSize = 299
}
Hashtable = {
comment =caller 0x00714788
SizeAddress = 0x00714752
OldSize = 59
NewSize = 239
}
Hashtable = {
comment =many callers: 0x00769C3D, 0x00769CAD, 0x00769D03, 0x00769D53, 0x00769DA1
SizeAddress = 0x00769BEB
OldSize = 37
NewSize = 297
}
Hashtable = {
comment =multipart 1/2 - caller 0x009dbf36
SizeAddress = 0x009DBF03
OldSize = 131213
NewSize = 905671
}
Hashtable = {
comment =multipart 2/2 - caller 0x009dbf36
SizeAddress = 0x00B06140
OldSize = 131213
NewSize = 905671
}
Hashtable = {
comment =caller 0x009e2726
SizeAddress = 0x009E26F3
OldSize = 37
NewSize = 297
}
Hashtable = {
comment =caller 0x00a10de6
SizeAddress = 0x00A10DB3
OldSize = 37
NewSize = 297
}
}


I will see what creative alchemy is and will turn it off.
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CORY
 
Posts: 3335
Joined: Sat Oct 13, 2007 9:54 pm

Post » Thu May 19, 2011 11:15 am

I don't think it's creative alchemy. After researching it, it needs soundblaster hardware which I don't have. I am using my ATI Radeon HD 4890 via HDMI for audio and video.
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Jesus Sanchez
 
Posts: 3455
Joined: Sun Oct 21, 2007 11:15 am

Post » Thu May 19, 2011 5:56 am

Did you try setting iHeapAlgorithm to '1'? The crash is being caused by null memory now instead of OSR, which is a common problem in a heavily modded game. How long are you able to play before the crash happens? Post your load order, it could possibly an issue with your mods. By the way, I would stay away from WeOCPS, it's more of a tool for debugging anyway. You could use it to try and find what caused the crash after it prevents one, but I wouldn't keep saves long-term with it.
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Daniel Brown
 
Posts: 3463
Joined: Fri May 04, 2007 11:21 am

Post » Thu May 19, 2011 7:54 am

Here are my mods and load order:
Spoiler
Active Mod Files:00  Oblivion.esm01  Francesco's Leveled Creatures-Items Mod.esm  [Version 4.5bSI]02  Francesco's Optional New Items Add-On.esm  [Version 4.5bSI]03  Cobl Main.esm  [Version 1.72]04  Oscuro's_Oblivion_Overhaul.esm  [Version 1.34]05  Mart's Monster Mod.esm  [Version 3.7b3p3]06  TamrielTravellers.esm  [Version 1.39c]07  FCOM_Convergence.esm  [Version 0.9.9MB3]08  Better Cities Resources.esm  [Version 4.9.5]09  Cobl Races TNR.esp  [Version 1.53]0A  Cobl Races TNR SI.esp  [Version 1.53]0B  Unofficial Oblivion Patch.esp  [Version 3.2.0]0C  DLCShiveringIsles.esp0D  Unofficial Shivering Isles Patch.esp  [Version 1.4.0]0E  Better Cities .esp  [Version 4.7.0]0F  Francesco's Optional Chance of Stronger Bosses.esp10  Francesco's Optional Chance of Stronger Enemies.esp11  Francesco's Optional Chance of More Enemies.esp12  Francesco's Optional Leveled Guards.esp++  FCOM_Francescos.esp  [Version 0.9.9]++  FCOM_FrancescosItemsAddOn.esp  [Version 0.9.9]13  FCOM_FrancescosNamedBosses.esp  [Version 0.9.9]14  NaturalWeather.esp15  Natural_Habitat_by_Max_Tael.esp16  Natural_Water_by_Max_Tael.esp17  Storms & Sound.esp18  WindowLightingSystem.esp19  Book Jackets Oblivion.esp++  Brighter_Torches.esp++  Item interchange - Extraction.esp  [Version 0.76]1A  RAEVWD Cities.esp  [Version 1.9]1B  RAEVWD New Sheoth.esp  [Version 1.7]1C  RAEVWD Imperial City.esp  [Version 1.9]++  VA_BetterGold.esp1D  Enhanced Economy.esp  [Version 5.2.2]1E  DropLitTorchOBSE.esp  [Version 2.4]1F  Get Wet v0.92.esp20  Streamline 3.1.esp21  DLCHorseArmor.esp22  DLCHorseArmor - Unofficial Patch.esp  [Version 1.0.5]23  DLCOrrery.esp24  DLCOrrery - Unofficial Patch.esp  [Version 1.0.3]25  DLCVileLair.esp26  DLCVileLair - Unofficial Patch.esp  [Version 1.0.5]27  DLCMehrunesRazor.esp28  DLCMehrunesRazor - Unofficial Patch.esp  [Version 1.0.4]29  DLCSpellTomes.esp++  DLCSpellTomes - Unofficial Patch.esp  [Version 1.0.1]++  MaleBodyReplacerV4.esp++  RTFemaleReplacerV12.esp2A  DLCThievesDen.esp2B  DLCThievesDen - Unofficial Patch.esp  [Version 1.0.5]2C  Cobl Glue.esp  [Version 1.72]2D  Cobl Si.esp  [Version 1.63]2E  Bob's Armory Oblivion.esp2F  FCOM_BobsArmory.esp  [Version 0.9.9]30  Oblivion WarCry EV.esp  [Version 1.09]31  FCOM_WarCry.esp  [Version 0.9.9MB3]32  Oscuro's_Oblivion_Overhaul.esp  [Version 1.34]33  OOO 1.32-Cobl.esp  [Version 1.72]34  FCOM_Convergence.esp  [Version 0.9.9Mb3]++  FCOM_EntropicOrderRebalance.esp  [Version 0.9.9beta2]35  FCOM_RealSwords.esp  [Version 0.9.9]36  FCOM_DurabilityAndDamage.esp  [Version 0.9.9]37  Mart's Monster Mod - More Wilderness Life.esp  [Version 3.7b3p3]++  FCOM_SaferRoads.esp  [Version 0.9.9]++  Mart's Monster Mod - Looting NPCs & Creatures.esp  [Version 3.7b3p3]38  Mart's Monster Mod - Dungeons of MMM.esp  [Version 3.7b3p3]39  Mart's Monster Mod - Farm Animals.esp  [Version 3.7b3p3]3A  Mart's Monster Mod - Diverse WaterLife.esp  [Version 3.7b3p3f]++  Mart's Monster Mod - Slof Horses Complete.esp  [Version 3.7b3p3]3B  TamrielTravellers4OOO.esp  [Version 1.39c]3C  ShiveringIsleTravellers.esp  [Version 1.39c]++  ShiveringIsleTravellersFriendlyFactions4MMM.esp  [Version 1.39c]++  FCOM_TamrielTravelers.esp  [Version 0.9.9]++  FCOM_DiverseGuardUnity.esp  [Version 0.9.9]++  FCOM_BobsGuardUnity.esp  [Version 0.9.9]++  FCOM_HungersUnitySI.esp  [Version 0.9.9]3D  FCOM_MoreRandomItems.esp  [Version 0.9.9]++  Mart's Monster Mod - Shivering Isles.esp  [Version 3.7b3p3]++  MMM-Cobl.esp  [Version 1.69]3E  LetThePeopleDrink.esp  [Version 2.5]3F  VaultsofCyrodiilBC.esp40  24HrArenaAliveV2.esp41  Arena District Alive.esp42  DLCBattlehornCastle.esp43  DLCBattlehornCastle - Unofficial Patch.esp  [Version 1.0.4]44  DLCFrostcrag.esp45  DLCFrostcrag - Unofficial Patch.esp  [Version 1.0.4]46  Knights.esp47  Knights - Unofficial Patch.esp  [Version 1.0.9]48  The Lost Spires.esp++  FCOM_Knights.esp  [Version 0.9.9Mb3]49  xuldarkforest.esp  [Version 1.0.5]4A  LostSpires-DarkForest patch.esp4B  xulStendarrValley.esp  [Version 1.2.2]4C  xulTheHeath.esp4D  MMMMWL-TheHeath patch.esp4E  XulEntiusGorge.esp4F  xulFallenleafEverglade.esp  [Version 1.3.1]50  LostSpires-Everglade patch.esp51  xulColovianHighlands_EV.esp  [Version 1.2.1]52  xulChorrolHinterland.esp  [Version 1.2.2]53  xulBeachesOfCyrodiilLostCoast.esp  [Version 1.6.4]54  xulBravilBarrowfields.esp  [Version 1.3.3]55  xulLushWoodlands.esp  [Version 1.3.1]56  xulAncientYews.esp  [Version 1.4.3]57  xulAncientRedwoods.esp  [Version 1.6]58  xulCloudtopMountains.esp  [Version 1.0.3]59  xulArriusCreek.esp  [Version 1.1.3]5A  xulPatch_AY_AC.esp  [Version 1.1]5B  xulRollingHills_EV.esp  [Version 1.3.3]5C  MMMMWL-RollingHills patch.esp5D  xulPantherRiver.esp5E  xulRiverEthe.esp  [Version 1.0.2]5F  xulBrenaRiverRavine.esp  [Version 1.1]60  xulImperialIsle.esp  [Version 1.6.7]61  xulBlackwoodForest.esp  [Version 1.1.0]62  xulCheydinhalFalls.esp  [Version 1.0.1]63  xulAspenWood.esp  [Version 1.0.2]64  xulSkingradOutskirts.esp  [Version 1.0.1]65  xulSnowdale.esp  [Version 1.0.2]66  xulCliffsOfAnvil.esp  [Version 1.12]67  MMMDungeons-CliffsOfAnvil patch.esp  [Version 1.0]68  xulSilverfishRiverValley.esp  [Version 1.0]69  Salmo the Baker, Cobl.esp  [Version 3.08]6A  Harvest [Flora].esp  [Version 3.0.0]++  Harvest [Flora] - Shivering Isles.esp  [Version 3.0.0]++  Harvest [Flora] - DLCVileLair.esp  [Version 3.0.0]6B  Harvest [Flora] - DLCFrostcrag.esp  [Version 3.0.0]++  Real Lava 1.3.esp6C  Storms & Sound - The Lost Spires.esp++  boh_dungeonbgone.esp6D  SupremeMagicka.esp  [Version 0.90b]6E  SM_ShiveringIsles.esp  [Version 0.90]++  SM_DLCSpellTome.esp  [Version 0.90]++  SM_OOO.esp  [Version 0.90]++  SM_MMM.esp  [Version 0.90]++  SM_COBL.esp  [Version 0.90]++  SM_Scrolls.esp  [Version 0.90]6F  S.P.A.M.esp  [Version 2.2]70  S.P.A.M. option - Fastest Major.esp71  S.P.A.M. option - Fastest Minor.esp72  S.P.A.M. option - Restore Fav.esp++  Item interchange - Placement for FCOM.esp  [Version 0.76]73  Cobl Races.esp  [Version 1.52]74  Blademan's New Birthsigns - Part A.esp75  Blademan's New Birthsigns - Part B.esp76  Blademan's New Birthsigns - Part C.esp77  Blademan's New Birthsigns - Part D.esp78  Blademan's New Birthsigns - Part E.esp79  Blademan's New Birthsigns - Addition 1.esp7A  Blademan's New Birthsigns - Addition 2.esp7B  Blademan's New Birthsigns - Addition 3.esp7C  Better Cities Full.esp  [Version 4.9.5]7D  Better Cities - VWD of the IC.esp  [Version 4.7.0]7E  Better Imperial City.esp  [Version 4.9.5]7F  Better Cities Full FPS Patch.esp  [Version 4.9.5]80  Better Cities - Unique Landscape Barrowfields.esp  [Version 4.9.5]81  Better Cities - Unique Landscape Chorrol Hinterland.esp  [Version 4.8.4]82  Better Cities - Unique Landscape Cheydinhal Falls.esp  [Version 4.8.1]83  Better Cities - Unique Landscape Skingrad Outskirts.esp  [Version 4.9.1]84  Better Imperial City FPS Patch.esp  [Version 4.9.1]85  Better Cities - The Lost Spires.esp  [Version 4.9.5]86  Better Cities - COBL.esp  [Version 2.1]87  Better Cities - Unique Landscape Imperial Isle.esp  [Version 4.8.1]88  FCOM_Archery.esp  [Version 0.9.9]++  Cobl Filter Late MERGE ONLY.esp  [Version 1.53]89  Bashed Patch, 0.esp8A  Idle Dialogue.esp


I use the newest OBSE, Wrye, and OBMM. I don't use pluggy.
User avatar
Vicki Gunn
 
Posts: 3397
Joined: Thu Nov 23, 2006 9:59 am

Post » Thu May 19, 2011 8:15 am

You should rerun BOSS, the latest version of the Masterlists do recognise Idle Dialogues now.
You want to use the Streamsave and Streampurge functions of Streamline, You can also use StreamSmooth, but the Minimum and Maximum FPS settings should be set to 13 and 57 if you have 10 and 60 in OSR.
You do not want to use the quicksave and autosaves of Oblivion, you are running a heavily modded game now and these features will cause you headaches.
Windows updates can also cause problems, I had to undo the latest gift on my laptop yesterday, because I was getting runtime errors after five minutes of playing. The only thing that had changed was a recent Windows update.
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james reed
 
Posts: 3371
Joined: Tue Sep 18, 2007 12:18 am

Post » Thu May 19, 2011 6:29 am

You should rerun BOSS, the latest version of the Masterlists do recognise Idle Dialogues now.
You want to use the Streamsave and Streampurge functions of Streamline, You can also use StreamSmooth, but the Minimum and Maximum FPS settings should be set to 13 and 57 if you have 10 and 60 in OSR.
You do not want to use the quicksave and autosaves of Oblivion, you are running a heavily modded game now and these features will cause you headaches.
Windows updates can also cause problems, I had to undo the latest gift on my laptop yesterday, because I was getting runtime errors after five minutes of playing. The only thing that had changed was a recent Windows update.

I only use streamsaves and streampurge. My pc is kick ass so the game runs fluidly without any of the streamsmooth settings needing to be enabled. I also have Windows' auto updates set to off. I will rerun Boss and hope for the best. Do I need to rebuild the bashed patch after running boss?
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Becky Palmer
 
Posts: 3387
Joined: Wed Oct 04, 2006 4:43 am

Post » Thu May 19, 2011 10:26 am

UPDATE: I find most crashes happen whenever a guard stops me and asks me to pay a fine. When I say pay the fine it loads for a second then crashes.
User avatar
meg knight
 
Posts: 3463
Joined: Wed Nov 29, 2006 4:20 am

Post » Thu May 19, 2011 2:52 am

Okay so no matter what it crashes with a stackhash c28 error whenever I go to a guard and elect to pay the fine.
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Vicki Gunn
 
Posts: 3397
Joined: Thu Nov 23, 2006 9:59 am


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