You may be able to kickstart the quest with the following two commands:
set DBAttack to 1
Journal TR_DBAttack 10
This makes the game think that you already have been attacked by an asassin. When you talk to a guard now, a specific greeting should be triggered ("You say you've been attacked by assassins?"), and the quest should continue from there.
Note: I haven't checked the long-term ramifications of that change (there may be something else in the quest that requires the attacks to actually happen), though you can probably solve such problems with similar means, should they occur. Also, I have no experience with the mods you mentioned, so my change _may_ break something there, if they depend on the DB attacks in some way.