Coming Back To Morrowind After A Long Time....

Post » Thu May 19, 2011 11:56 am

i guess the saying if you dont use it you lose it applies to installing mods as well. i remember uninstalling and reinstalle morrowind a few times on a few different computers and having my mod list memorized and the game completely modded up and running within a few hours depending on internet speed at the time. i tried reinstalling it about a year ago and got some graphics mods installed but frankly just ran out of oomph after downloading and gathering and tweaking just some of the graphics mods.

the MGSO isnpired me to reinstall again and give it another whirl. so far im using a levelling mod, either glublies GCD version or someone suggested Loranas levelling mod which looks pretty good too. i downloade MCA 6.2 as well. what im interested in is any mod that might have come out that addresses the problem of all enemies becoming to weak after you reach level 15 or 20?

is creatures X still the definitive creature addon? i want something that is mostly lore friendly although i dont mind the occasional smurf or something. and prefereably that is has hi rez textures or works with the MGSO mod.

does anyone remember the name of the mod that added schedules to the npcs and locked stores at night etc. is that one still viable or is there something newer and shinier around.

any new must have mods that dont break the game balance or add anime armor or anything like that would be welcome as well.

other than that i havent played a full game in years, which is why im keeping it somewhat close to vanilla. this is actually going to be sort of new again for me......cant wait. :)

edit: is wrye mash still necessary or did that codepatch thing fix doubling issues.
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Rachyroo
 
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Post » Thu May 19, 2011 10:14 am

does anyone remember the name of the mod that added schedules to the npcs and locked stores at night etc. is that one still viable or is there something newer and shinier around.

http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=676
edit: is wrye mash still necessary or did that codepatch thing fix doubling issues.

The Code Patch helps prevent most doubling... But WRye Mash is a valuable tool for many other reasons too. It's still used by basically everyone.
And the non-python version makes installation much easier: http://www.gamesas.com/index.php?/topic/1106095-wrye-mash-stand-alone/
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DarkGypsy
 
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Post » Wed May 18, 2011 10:37 pm

does anyone remember the name of the mod that added schedules to the npcs and locked stores at night etc. is that one still viable or is there something newer and shinier around.

Living Cities of Vvardenfell. Can't tell whether there's a newer one around since I just returned from a 2-year break as well (which is also the reason why I can't really answer the other questions).

edit: is wrye mash still necessary or did that codepatch thing fix doubling issues.

The code patch prevents doubling due to changes in load order. Wrye Mash is still necessary to update a mod that's already been in use in a game in progress.
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Margarita Diaz
 
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Post » Thu May 19, 2011 9:52 am

ok thanks for the replies......apparently LCV doesnt work with the latest versions of MCA though.

dammit there are also some new tamriel rebuilt maps as well. :) i have to force myself not to go mod crazy. vanilla run through first........MUST DO VANILLA RUNTHROUGH FIRST.
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Scott
 
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Post » Thu May 19, 2011 1:50 am

is creatures X still the definitive creature addon? i want something that is mostly lore friendly although i dont mind the occasional smurf or something. and prefereably that is has hi rez textures or works with the MGSO mod.


I made http://arcimaestroantares.webs.com/antarescreatures.htm

any new must have mods that dont break the game balance or add anime armor or anything like that would be welcome as well.


http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=136072&id=5685

and some new mods

http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=7181

http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=9153 (real time gondola travel!)

http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=9122 (another real time travel mod)

http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=7673 (most of the unique items, have their own unique model)

http://webpages.charter.net/manauser/morrowind/#gherb (just a part of the plant will disappear when harvested)

and you may look at some of my mods, that may be new to someone who has not been here the last years

http://arcimaestroantares.webs.com/mymods.htm
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emily grieve
 
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Post » Thu May 19, 2011 7:18 am

I made http://arcimaestroantares.webs.com/antarescreatures.htm



http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=136072&id=5685

and some new mods

http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=7181

http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=9153 (real time gondola travel!)

http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=9122 (another real time travel mod)

http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=7673 (most of the unique items, have their own unique model)

http://webpages.charter.net/manauser/morrowind/#gherb (just a part of the plant will disappear when harvested)

and you may look at some of my mods, that may be new to someone who has not been here the last years

http://arcimaestroantares.webs.com/mymods.htm


oooh...thanks. like the snake girl with snake legs.

scout services might be useful although the only time i got lost in morrowind was for that quest that literally told you to go the wrong direction....other than that i never had any issues finding stuff. definitely grabbing the trool and snake girl though.

also, thanks for the list i forgot about the little mods like dracandros voices etc. :)

edit: [censored] YEAH!!! :drool: real walking siltstriders.......i was wondering if that would ever get done.
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ChloƩ
 
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