I found that the game actually became better the more I played it, and I suspect that had to do with the fact that the more skills you unlock, the more options you have. But it was also tricky initially finding weapons that felt comfortable as there are a LOT to choose from (which is good), but their listings of stats and comparisons are almost ridiculously bad. I still have no clue what half of them mean, and have simply gone with weapons that have suited my play style.
That being said, there’s a few things I really think you should consider going forward. I suspect many players who hate on the game that are not simply suffering from bugs/bad performance are not actually playing it long enough to see just what the game is capable of. There are a few things that I think really detract from it – moreso now that the game has been out for several weeks.
1. Having recently started a new character, I have found that your new, unlock-less Medium has low health, low ammo, barely any skills and is absolute fodder. Sure, you have to start somewhere, but put yourself in the eyes of someone just starting out – they are going to hate the experience.
2. As stated, the list of weapons is complete garbage. The icons look nice, but there are lots to choose from and the stats comparison or what not (with the yellow bars) is just a mess. This means nothing to me. Of all the weapons, I found myself only exclusively using the Gerund (I think that’s the name) assault rifle. And then I moved to a Light body and fell in love with the Carb 9.
3. I think limiting Body choice to unlocks is a bad idea. If anything, the Light body type by far and away feels the best ingame. It’s fast, agile, and makes absolute best use of the SMART system. If anything, it’s a really good selling point for the game – why stop new players from seeing this early on? Sure it doesn’t take much to get to it, but again, I suspect many new players aren’t even getting to that point to try it out.
4. Exiting to the main menu to choose body type and skills just feels plain primitive. Being locked into a Body type makes absolutely no sense considering you can change classes on the fly. And likewise, at the very minimum, you should be able to change Body type AND allocate skills, between rounds. Even if you’re only given 30-60 seconds, it beats having to leave the server completely.
I don’t know if any of these things are a consideration to SD, but I can tell you, many people are trying the game out and not liking it, then shelving it. It’s almost frustrating to see people do this, when I myself can understand just how bloody enjoyable the game is. I can honestly say, that some of the rounds I have played in Brink of late – particularly when two fairly even teams butt heads together - when they go right down to the wire and you get in that final hack, or finally blow that door with seconds on the clock, are some of the most satisfying in any game I’ve played ever. Realising that other people aren’t seeing what potential this game has is frustrating++