» Thu May 19, 2011 7:25 am
no disrepect meant but to people who are saying ops are underpowered are obviously playing them wrong, the one major thing iv'e found when playing as an operative, it's not your job to get into firefights...i think people think an op is underpowered because they try to use them as a combat role, soldiers have refil ammo,kevlar vests and powerful grenades, engineers have mines, 3 types of turrets and weapon buffs, medics have life buff, self res and lazarus grenades...operatives are supposed to be the class that changes the battlefield from the shadows cloaking yourself in someone elses skin running behind enemy lines and plant homing beacons on all the opposing force to give your team a wall hack advantage...that guy you just got in a tense firefight with and you both run around a corner to recover your last slither of health? with a homing beacon you can see when he's reloading around a corner then you strike whilst he's vunerable, throw a caltrop grenade in a choke point something like the mainframe in aquarium, people either run,slide or jump into them or stop and walk slowly, either way you have the advantage, the run they take damage, they slow down they're vunerable, and i cannot tell you how many times an EMP grenade has helped turn the tide of a battle...CCity...HE charge on the main gate...resistance op...7 seconds left, engineer running to the charge, i throw a EMP in effect slowing the timer down to 14 seconds engineers disarmed the bomb and saved CCity from a security invasion, playing as an op on CCity running to get the bio-weapon sample as an op run on and off a live landmine (yeah i know i wasn't paying attention) it blows me onto ANOTHER live landmine, call for an enginner, non in sight i have an idea and i hope to god i works...EMP grenade on the floor, step of the deactivated mine with my life...on sec tower playing as resistance, team is having a hard time delivering the infirmary passcode i disguise up and see what the trouble is... mines and turrets everywhere, i hang around for the next security spawn wave, they all run past me i stay and spot all the mines so my teamamates can run a clear path and hack all the turrets, next security spawn they all wonder what the heck is going on and why there own turrents are tearing them to shreds
sorry for the big block of text but i just wanted to hand out some pointers to people who thinks ops are useless and to others ops thinking the don't achieve much...trust me one good op on a team can change the ENTIRE match in a few minutes