First person movement

Post » Thu May 19, 2011 9:34 am

It's somewhat difficult to tell whether it's the changes in elevation, but there may be some slight view bob while walking. If this is the case, perhaps the heavier bob (ala the first video trailer we received) will in fact be implemented for sprinting.

I'm personally very excited for this if this is the case. However, there is something I hope is NOT the case.

That would be the lack of movement/feel of larger enemy blows. Dragons flying overhead, and mammoths movement cause the screen to quake, which is a very wonderful effect and gives a powerful, cinematic feel. However, when it comes to getting struck by these creatures it seems a bit UNDERwhelming in this case. You'd think something that large would stagger you a bit more. To avoid it from turning into a staggerfest ala Oblivion (EG staggered and unable to respond and staggered again before the effect wears off), the effect could be reduced in duration, but increased in potency. I also hope that the 3rd person animations for receiving such heavy blows would be a bit more exaggerated. Though, it is difficult to ascertain if this isn't already the case due to a powerful character for the purpose of the demo.

Thoughts?
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