Another "I have no greetings" topic

Post » Thu May 19, 2011 3:42 pm

As the title said... Dilin at Bliss and Eontene at Crucible. After the "no greetings" message, still can do the
transactions, so only the annoyance are at stake.

By the way, at bashed patch (WB282) all the checkbox are selected.

Spoiler

Check Mods
This is a report on your currently active/merged mods.

=== Active Mod Files:
* 00 Oblivion.esm
* 01 GTAesgaard_2.esm
* 02 ScreenEffects.esm
* 03 All Natural Base.esm [Version 0.9.9]
* 04 Francesco's Leveled Creatures-Items Mod.esm
* 05 Francesco's Optional New Items Add-On.esm
* 06 Cobl Main.esm [Version 1.72]
* 07 Oscuro's_Oblivion_Overhaul.esm [Version 1.33]
* 08 Mart's Monster Mod.esm [Version 3.7b3p3]
* 09 VASE - core.esm
* 0A TamrielTravellers.esm [Version 1.39c]
* 0B FCOM_Convergence.esm [Version 0.9.9MB3]
* 0C Armamentarium.esm [Version 1.35]
* 0D Better Cities Resources.esm
* 0E BetterMusicSystem.esm
* 0F CM Partners.esm
* 10 HorseCombatMaster.esm
* ++ HrmnsOblivionScriptOptimizationv1.0.esp
* ** TNR ALL RACES FINAL.esp
* ** TNR - ShiveringIsles no helms.esp
* 11 Unofficial Oblivion Patch.esp [Version 3.2.4]
* 12 UOP Vampire Aging & Face Fix.esp [Version 1.0.0]
* 13 Oblivion Citadel Door Fix.esp
* 14 DLCShiveringIsles.esp
* 15 Unofficial Shivering Isles Patch.esp [Version 1.4.0]
* 16 Better Cities .esp
* 17 Francesco's Optional Chance of Stronger Bosses.esp
* 18 Francesco's Optional Chance of Stronger Enemies.esp
* 19 Francesco's Optional Chance of More Enemies.esp
* 1A Francesco's Optional Leveled Quests-SI only.esp
* 1B Francesco's Optional Leveled Guards.esp
* ++ FCOM_Francescos.esp [Version 0.9.9]
* ++ FCOM_FrancescosItemsAddOn.esp [Version 0.9.9]
* 1C FCOM_FrancescosNamedBosses.esp [Version 0.9.9]
* 1D Fran Armor Add-on.esp
* 1E Fran_Lv30Item_Maltz.esp
* 1F Natural_Habitat_by_Max_Tael.esp
* 20 All Natural - Real Lights.esp [Version 0.9.9]
* 21 All Natural.esp [Version 0.9.9]
* 22 All Natural - SI.esp [Version 0.9.9]
* ++ All Natural - Enhanced Weather.esp [Version Final]
* 23 Enhanced Water v2.0 HD.esp
* ++ Enhanced Water v2.0 HD - SI Addon.esp [Version 0.1]
* ++ ln.esp
* 24 AmbientTownSounds.esp
* 25 MIS.esp
* 26 MIS New Sounds Optional Part.esp
* 27 PCSoundInnocent.esp [Version 2.6]
* 28 Storms & Sound.esp
* 29 Rainbows.esp
* 2A WindowLightingSystem.esp
* 2B AliveWaters_nofish.esp
* ** Book Jackets Oblivion.esp
* 2C ClocksOfCyrodiil_BC_OBC_OC_OCLR_Vanilla.esp
* 2D DID3_DoubleTrouble.esp
* 2E Days&Months.esp
* 2F diversegrasses.esp
* ++ Item interchange - Extraction.esp [Version 0.76]
* 30 Luchaire's Neck Seam Concealer.esp
* 31 BetterMusicSystem(SI).esp
* 32 personality_idles4_nopc.esp
* 33 RAEVWD New Sheoth.esp [Version 1.5]
* ++ VA_BetterGold.esp
* 34 Cutthroat Merchants.esp
* 35 Enhanced Economy.esp [Version 3.3.4]
* 36 Crowded Roads.esp [Version 2.0]
* 37 Landmarks, w Wells.esp [Version 1.11]
* 38 HotkeyCasting.esp
* ** Book Jackets DLC.esp
* ++ MaleBodyReplacerV4.esp
* ++ HGEC_special_armor_repl.esp
* 39 Blackheart and Gizmodian ECRobes.esp
* 3A PTArtifacts.esp
* ** Armamentium female.esp
* 3B Mart's Monster Mod - Hemingweys NPC and Guard Capes.esp [Version 1.0]
* 3C ExnemRuneskulls.esp
* ++ FCOM_ExnemRuneskulls.esp [Version 0.9.9]
* 3D Cobl Glue.esp [Version 1.72]
* 3E Cobl Si.esp [Version 1.63]
* ++ FCOM_Cobl.esp [Version 0.9.9]
* 3F Bob's Armory Oblivion.esp
* 40 FCOM_BobsArmory.esp [Version 0.9.9]
* 41 Oblivion WarCry EV.esp
* 42 FCOM_WarCry.esp [Version 0.9.9MB3]
* 43 Oscuro's_Oblivion_Overhaul.esp [Version 1.33]
* 44 OOO-No_Guild_Ownership.esp [Version 1.33]
* ++ ArmamentariumLLVendors.esp [Version 1.35]
* 45 FCOM_Convergence.esp [Version 0.9.9Mb3]
* ++ FCOM_EntropicOrderRebalance.esp [Version 0.9.9beta2]
* 46 FCOM_RealSwords.esp [Version 0.9.9]
* ++ FCOM_SpawnRatesReduced.esp [Version 0.9.9]
* 47 Mart's Monster Mod - More Wilderness Life.esp [Version 3.7b3p3]
* ++ FCOM_LessRats.esp [Version 0.9.9]
* ++ Mart's Monster Mod - Looting NPCs & Creatures.esp [Version 3.7b3p3]
* ++ Mart's Monster Mod - No Bone Loot.esp [Version 3.7b3p3]
* 48 Mart's Monster Mod - Dungeons of MMM.esp [Version 3.7b3p3]
* 49 Mart's Monster Mod - Diverse WaterLife.esp [Version 3.7b3p3f]
* ++ VASE - Cyrodiil for MMM.esp
* ++ VASE - Vanilla SI.esp
* ++ Mart's Monster Mod - Slof Horses Complete.esp [Version 3.7b3p3]
* ++ Mart's Monster Mod - Diverse Runeskulls Loot.esp [Version 3.7b3p3]
* ++ TamrielTravellerAdvscript.esp [Version 1.39c]
* 4A TamrielTravellers4OOO.esp [Version 1.39c]
* ++ TamrielTravellersItemsnpc.esp
* ++ TamrielTravellersItemsVendor.esp [Version 1.39c]
* 4B ShiveringIsleTravellers.esp [Version 1.39c]
* ++ ShiveringIsleTravellersFriendlyFactions4MMM.esp [Version 1.39c]
* ++ FCOM_TamrielTravelers.esp [Version 0.9.9]
* ++ FCOM_DiverseGuardUnity.esp [Version 0.9.9]
* ++ FCOM_BobsGuardUnity.esp [Version 0.9.9]
* ++ FCOM_HungersUnitySI.esp [Version 0.9.9]
* ++ FCOM_FriendlierFactions.esp [Version 0.9.9]
* 4C FCOM_MoreRandomSpawns.esp [Version 0.9.9]
* 4D FCOM_MoreRandomItems.esp [Version 0.9.9]
* ++ Mart's Monster Mod - Shivering Isles.esp [Version 3.7b3p3]
* ++ ArmamentariumLL4OOO.esp [Version 2.01]
* ++ ArmamentariumLLMagicOOO.esp [Version 1.35]
* ++ Fransfemale.esp
* ** EVE_StockEquipmentReplacer4FCOM.esp
* ++ HGEC_special_armor_repl_for_OOO.esp
* 4E Ivellon.esp [Version 1.8]
* 4F GTAesgaard.esp
* 50 GTAesgaard_2.esp
* 51 Gates To Aesgaard 2 Delayer.esp [Version 1.0]
* 52 HeartOftheDead.esp [Version 6.0.1]
* 53 LetThePeopleDrink.esp [Version 2.5]
* 54 The Ayleid Steps.esp [Version 3.2]
* 55 VaultsofCyrodiilBC.esp
* 56 za_bankmod.esp
* 57 24HrArenaAliveV2Towers.esp
* 58 Knights.esp
* 59 Knights - Unofficial Patch.esp [Version 1.0.9]
* ++ EVE_KnightsoftheNine.esp
* 5A TOTF.esp
* ++ TOTF Delayer.esp
* 5B The Lost Spires.esp
* ++ FCOM_Knights.esp [Version 0.9.9Mb3]
* 5C xuldarkforest.esp [Version 1.0.4]
* 5D LostSpires-DarkForest patch.esp
* 5E xulStendarrValley.esp [Version 1.2.1]
* 5F xulTheHeath.esp
* 60 XulEntiusGorge.esp
* 61 xulFallenleafEverglade.esp [Version 1.3.1]
* 62 LostSpires-Everglade patch.esp [Version 1.2]
* 63 xulColovianHighlands_EV.esp [Version 1.2.1]
* 64 xulChorrolHinterland.esp [Version 1.2.2]
* 65 xulBeachesOfCyrodiilLostCoast.esp [Version 1.6.4]
* 66 xulBravilBarrowfields.esp [Version 1.3.2]
* 67 xulLushWoodlands.esp [Version 1.3]
* 68 xulAncientYews.esp [Version 1.4.2]
* 69 xulAncientRedwoods.esp [Version 1.6]
* 6A xulCloudtopMountains.esp [Version 1.0.3]
* 6B xulArriusCreek.esp [Version 1.1.3]
* 6C xulPatch_AY_AC.esp [Version 1.1]
* 6D HeartoftheDead-ArriusCreek patch.esp
* 6E xulRollingHills_EV.esp [Version 1.3.2]
* 6F xulPantherRiver.esp
* 70 xulRiverEthe.esp [Version 1.0.2]
* 71 xulBrenaRiverRavine.esp [Version 1.0.2]
* 72 xulImperialIsle.esp [Version 1.6.3]
* 73 xulBlackwoodForest.esp
* 74 xulCheydinhalFalls.esp [Version 1.0.1]
* 75 TearsOfTheFiend-CheydinhalFalls patch.esp
* 76 xulAspenWood.esp [Version 1.0.1]
* 77 xulSkingradOutskirts.esp
* 78 JQ-Fighters_Guild_United.esp
* ++ FCOM_FighterGUnited.esp
* ++ FCOM_UnofficialFranArmorAddon.esp [Version 0.9.9]
* 79 Harvest [Flora].esp [Version 3.0.0]
* ++ Harvest [Flora] - Shivering Isles.esp [Version 3.0.0]
* 7A Ayelid Wells.esp
* 7B DropLitTorchOBSE.esp [Version 2.1]
* 7C EVE_ShiveringIslesEasterEggs.esp
* 7D Dungeon Actors Have Torches 1.6 DT.esp
* 7E SoulgemSalvation.esp
* ++ ScriptIcon_Replacer.esp
* 7F Enhanced Vegetation [110%].esp
* 80 Storms & Sound - Bank of Cyrodiil.esp
* 81 Storms & Sound - The Lost Spires.esp
* 82 Storms & Sound - Better Cities.esp
* 83 talkwithyourhands PI4.esp
* 84 Toggleable Quantity Prompt.esp [Version 3.1.1]
* 85 Quest Award Leveller.esp [Version 2.0.1]
* 86 haz_encumbrance_x1.5.esp
* 87 RealisticForceMedium.esp
* 88 RealisticMagicForceMedium.esp
* 89 EnchantmentRestore.esp
* ++ EnchantmentRestore_Wells.esp
* 8A No psychic guards v1.2.esp
* 8B Deadly Reflex 5 - Timed block and 1.5x damage.esp
* 8C DeadlyReflex 5 - Combat Moves.esp
* 8D All+5AttributeModifiers.esp
* 8E Legendary Abilities-Fortify Health MOJ.esp
* 8F Grandmaster of Alchemy.esp
* 90 Stylish Jump.esp
* 91 immersive_caves_auto.esp
* ** Dark Dungeons - SI.esp
* ++ Item interchange - Placement for FCOM.esp [Version 0.76]
* ++ Mart's Monster Mod - Resized Races.esp [Version 3.7b3p3]
* ++ Better Redguard v2.esp
* 92 bgBalancingEVCore.esp [Version 10.52EV-D]
* ++ TamrielTravellers Cosmetics Cobl or RBP.esp
* 93 bgMagicEV.esp [Version 1.7EV]
* ++ bgMagicSpellTomes_for_WryeBash.esp [Version 1.68EV]
* ++ bgMagicItemSigil.esp [Version 1.68EV]
* ++ bgMagicEVStartspells.esp [Version 1.68EV]
* 94 bgMagicBonus.esp [Version 1.7EV]
* ++ bgMagicEVAddEnVar.esp [Version 1.68EV]
* 95 bgMagicEVPaperChase.esp [Version 1.68EV]
* 96 bgMagicAlchemy.esp [Version 1.57]
* 97 bgMagicPotionNumberSoulGemValue.esp [Version 1.68UV]
* 98 qazSpellbook.esp [Version 0.1]
* ++ bgBalancingEVOptionalClasses.esp [Version 9.0EV-U]
* ++ bgBalancingEVOptionalFangs.esp [Version 10.0EV-D]
* ++ bgBalancingEVOptionalMoreEyes.esp [Version 10]
* ** bgBalancingEVOptionalNPCDiversity, Beautification Better Redguards.esp [Version 10.0EV-D]
* ++ bgBalancingEVOptionalFCOMAdditions.esp [Version 10.]
* 99 bgBalancingEVLAMEAddition.esp [Version 10.51EV-D]
* ++ bgBalancingEVLAMEGlue.esp [Version 10.0EV-D1.62EV]
* ** bgBalancingEVOptionalNPCDiversityLAME.esp [Version 10.5EV-D]
* 9A EVE_KhajiitFix.esp
* ** Better Cities - Full City Defences.esp
* 9B Better Cities Full.esp
* 9C BCBravilFULL-Barrowfields patch.esp
* 9D Better Cities - Unique Landscape Barrowfields.esp
* ** Better Cities - Unique Landscape Chorrol Hinterland.esp
* 9E Better Cities - Tears of the Fiend.esp
* 9F BCCheydinhalFULL-CheydinhalFalls patch.esp
* ** Better Cities - Unique Landscape Cheydinhal Falls.esp
* ** Better Cities - Unique Landscape Skingrad Outskirts.esp
* A0 Better Cities - VWD of the IC.esp
* A1 Better Imperial City.esp
* A2 Better Imperial City FPS Patch.esp
* A3 Better Cities - COBL.esp [Version 2]
* A4 Better Cities Full FPS Patch.esp
* A5 Remove_Persuasion_Game_Replies-3059.esp
* ++ MagicEffectDim.esp
* ++ [GFX]_Initial_Glow-self.esp
* ** bgMagicEVShader.esp [Version 1.7EV]
* ++ bgMagicShaderLifeDetect.esp [Version 1.68]
* A6 Get Wet - just droplets.esp
* A7 ScreenControls.esp
* ++ Visually Realistic Deadly Lava.esp
* A8 Duke Patricks - Magic you can believe in.esp
* A9 Shining Creatures.esp
* AA Hemingweys Capes.esp [Version 2.00]
* ++ CoreRandmonClothing4Npcs.esp
* ++ Cobl Filter Late MERGE ONLY.esp [Version 1.53]
* AB Cobl Silent Equip Misc.esp [Version 01]
* ** All Natural - Indoor Weather Filter For Mods.esp [Version 0.9.9]
* AC Bashed Patch, 0.esp
* ++ Duke Patricks - BASIC Script Effect Silencer.esp
* AD Streamline 3.1.esp
* AE FearsomeMagicka.esp

= Cobl Rules
This ruleset covers Cobl (Common Oblivion) and related mods.



Any help will be apreciated.
User avatar
Rudi Carter
 
Posts: 3365
Joined: Fri Sep 01, 2006 11:09 pm

Post » Fri May 20, 2011 4:53 am

Update Wrye Bash to v283. It fixes a lot of bugs that were available in v283. Have you looked at those two in TES4Edit?
User avatar
Josh Dagreat
 
Posts: 3438
Joined: Fri Oct 19, 2007 3:07 am

Post » Fri May 20, 2011 4:30 am

I′m not sure if you can such a selective bug this way, but at least if you move between SI and Tamriel without using the Strange Door, you end up with no greetings.
User avatar
lucy chadwick
 
Posts: 3412
Joined: Mon Jul 10, 2006 2:43 am

Post » Thu May 19, 2011 10:20 pm

Atualized to WB 283, still same problem.

About strange door... it's the first time that I've gone to SI, official way, and only these two street vendors have the problem. About Tes4edit, will need time to learn my way around... sniff.
User avatar
Daramis McGee
 
Posts: 3378
Joined: Mon Sep 03, 2007 10:47 am

Post » Fri May 20, 2011 2:34 am

This TES4Edit task is pretty straightforward, so here are some instructions.

1. Launch TES4Edit.

2. Click OK to all of the screens, as you should be anolyzing your entire load order.

3. Find the records you want to examine. In the case of NPCs, click on the "Names" column header, so that you can track down the NPCs by name. Then expand the relevant record (i.e., NPC) in a mod that you know contains the records (i.e., Oblivion.esm)

4. When you select the record, the details appear in the right-pane. By scrolling horizontally, you can see the names of the plugins (at the top) that contain the records.


Once you reach that point, there are a few options. Unfortunately, tracking down greeting overrides is not fun because of the sheer number of records. Expand the Dialog > Greetings, section, and you will see what I mean. It is probably quicker to try disabling each of the mods that touches those NPCs, starting at the end of the list (except the bashed patch) and working your way up. Remember to rebuild the bashed patch after deactivating each plugin to make sure the bashed patch does not retain information from that mod (or dependency on it.)
User avatar
Tiffany Holmes
 
Posts: 3351
Joined: Sun Sep 10, 2006 2:28 am

Post » Thu May 19, 2011 3:40 pm

Made as Tomlong75210 said. Taking DILIN: Bashed patch, ShiveringIsleTravelers.esp, Tamrieltravelers.esm. But have not seen anything related to dialogs or greetings. Used Tes4edit 2.5.3.
User avatar
chloe hampson
 
Posts: 3493
Joined: Sun Jun 25, 2006 12:15 pm

Post » Thu May 19, 2011 10:26 pm

The dialog conflict would not show up with the NPC records. That just helped you find out which mods you need to look into. Does the issue go away when you remove TT? If it does, you should post in the TT thread with your load order to find out what might be going wrong.
User avatar
Karine laverre
 
Posts: 3439
Joined: Tue Mar 20, 2007 7:50 am

Post » Thu May 19, 2011 9:21 pm

And there will not be because they use Vanilla Dialog etc. tes4edit will not help you with this situation.

This is a issue that I will need to look into and fix in SITravellers Itself..

Are you using Living Economy that is bundled with Frans? That could be the problem.

Try using enhanced economy instead or use SI living Economy instead (which will require a reinstall of frans without living ecoomy) ..
User avatar
Emily Martell
 
Posts: 3469
Joined: Sun Dec 03, 2006 7:41 am


Return to IV - Oblivion