[RELz] StarX Hi-Res Lich Texture

Post » Fri May 20, 2011 2:06 am

StarX Hi-Res Lich Texture

http://tesalliance.org/forums/index.php?/files/file/884-starx-hi-res-lich-texture/
Screenshot: http://tesalliance.org/forums/index.php?/gallery/image/14721-hi-res-lich-texture/


Name: StarX Hi-Res Lich Texture
Version: 1.0
Date: 16/05/2010
Category: Texture Replacers
Author: StarX
Source: TES Alliance

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Requirements:
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Oblivion 1.2.416

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Description:
=================

This is a high resolution texture replacer for the lich

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Installation
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1. Extract this archive to any folder and then copy the contents to Oblivion's Data
folder. Run Archive Invalidation if needed.


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Un-Installation:
=================

1. Delete the files/folders associated with the mod.

=================
Contact:
=================

StarX @ TES Alliance

=================
Credits:
=================

Thanks to Bethesda for creating Oblivion.

Texture: StarX

=================
Tools Used:
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Insanity's ReadMe Generator
Photoshop/XNormal/NifSkope

=================
Licensing/Legal:
=================

Do not use anything in this file without my explicit permission. If you want to use the texture for your own project you can contact me at TesAlliance.
User avatar
Undisclosed Desires
 
Posts: 3388
Joined: Fri Mar 02, 2007 4:10 pm

Post » Thu May 19, 2011 5:54 pm

Looks like a nice alternative to Perfect Normal.
User avatar
jessica robson
 
Posts: 3436
Joined: Mon Oct 09, 2006 11:54 am

Post » Fri May 20, 2011 1:03 am

Thanks! A Perfect Normal looks great, so I take that as a compliment. :foodndrink:
User avatar
KU Fint
 
Posts: 3402
Joined: Mon Dec 04, 2006 4:00 pm

Post » Thu May 19, 2011 5:50 pm

Bump for those that missed this! :foodndrink:
User avatar
Stephanie Kemp
 
Posts: 3329
Joined: Sun Jun 25, 2006 12:39 am

Post » Fri May 20, 2011 12:55 am

Hey man, if you want, you can generate some normals from here, and overlay them onto mine and walla, advertising for us both :celebration:
User avatar
Samantha Pattison
 
Posts: 3407
Joined: Sat Oct 28, 2006 8:19 pm

Post » Thu May 19, 2011 4:36 pm

Heya! You mean using your normals for my texture? Or using my normals for your texture? Or combining them somehow? Not sure how that'll turn out, as a some things in my texture are different (clothing folds for example and the face). But I'm always interrested in working together on something nice. Just let me know if there's something I can do. :foodndrink:
User avatar
Damned_Queen
 
Posts: 3425
Joined: Fri Apr 20, 2007 5:18 pm

Post » Thu May 19, 2011 9:32 pm

Kinda wondering what he means myself :lmao:, Will be interesting to see what happens :D
User avatar
brandon frier
 
Posts: 3422
Joined: Wed Oct 17, 2007 8:47 pm


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