burning activator

Post » Sat Aug 22, 2009 5:48 pm

I need a script that, when applied to DarkLachanceMutilated, will make him appear to burn (on fire).

--Thanks!
-MNPred
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Adam Porter
 
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Post » Sat Aug 22, 2009 7:49 pm

how has nobody answered this yet?

begin onloadpms effectFireDamageend

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Alister Scott
 
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Post » Sat Aug 22, 2009 8:31 am

[quote name='da mage' date='Mar 8 2010, 10:15 PM' post='15742744']
how has nobody answered this yet?

begin onloadpms effectFireDamageend

[/quot]

When i loaded the game with this script attatched, the effect only showed up at the top of my activator, it looked like a glowing fire bubble that incased the feet (the activater is hanging, so the feet would be the top) of the activator. Is there any way to get the effect to cover the whole activator?
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Chloe Mayo
 
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Post » Sat Aug 22, 2009 12:32 pm

how has nobody answered this yet?

begin onloadpms effectFireDamageend


When i loaded the game with this script attatched, the effect only showed up at the top of my activator, it looked like a glowing fire bubble that incased the feet (the activater is hanging, so the feet would be the top) of the activator. Is there any way to get the effect to cover the whole activator?


if that has happened....you'd actually have to edit the mesh to add in fire.

like this tutorial:
http://cs.elderscrolls.com/constwiki/index.php/Working_With_Nifs_201_:_Practical_Use#Adding_flames_to_a_weapon

although its about weapons, it works with any mesh.
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Emmi Coolahan
 
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Post » Sat Aug 22, 2009 6:53 pm

Then you have to unpackage all the BSA files... get a supported Modeller... Learn modelling.... (If you hav'nt already.) Yeah, some hard work.
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Marcia Renton
 
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