New Warnings

Post » Sat Jun 11, 2011 8:12 am

So, I decided to install MGE XE again. I had used it before and had a pleasant experience. Since then, I installed MSGO and stuck with regular MGE for awhile. However, the advantages of MGE XE are too good to ignore. So after I installed it, I came up with a few new errors. I figured that this has to do with the fact that XE doesn't have some MGE specific MWSE stuff.

Here are my warnings:
Spoiler
Could not locate global script 'adul_tpc_scr'.
Could not locate global script 'adul_tpc_scr_bg'.
Errors were encountered loading from file 'Good0000.ess'.
Unable to find referenced object "_DA_icesheet_barrier_01" in script _DA_irongolemdeath.
Unable to locate reference for global script 'TR_m2_telvlibr_teleport'.
Not able to find Foot part in BC_shoes_extrav_1_f.
Not able to find Knee part in BC_extravagant_pants_02_Mk.
Not able to find Foot part in BC_shoes_expensive_2.
Script XE_Ownership_Load
Trying to RunFunction index greater than function count
The script will not run anymore.
Texture "Data Files\Textures\tx_gl_rock_03_nrm.dds" count 3.
Texture "Textures\_land_default.tga" count 3.
Texture "Textures\menu_thick_border_bottom_right_corner.dds" count 2.


Ignore "Unable to find referenced object "_DA_icesheet_barrier_01" in script _DA_irongolemdeath." This is a harmless error. I also had those last two warnings before.
But everything else is new.

Here is my current load order:
Spoiler

_001_ Morrowind.esm
_002_ Tribunal.esm
_003_ Bloodmoon.esm
_004_ Texture Fix - Bloodmoon 1.1.esm
_005_ abotWaterLife.esm
_006_ Texture Fix 1.8.esm
_007_ Morrowind Patch 1.6.5 Beta (BTB Edit).esm
_008_ GDR_MasterFile.esm
_009_ TR_Data.esm
_010_ TR_Map1.esm
_011_ TR_Map2.esm
_012_ Morrowind Advanced.esm
_013_ The Undead.esm
_014_ ?exa's Dwemer Alchemy V2 (EN).esm
_015_ Clean The Lost Artifacts of Morrowind.esm
_016_ LGNPC_NoLore_v0_83.esp
_017_ Adj_Magicka Regen (1.00%).esp
_018_ Suran_Underworld_2.5.esp
_019_ Scripted_Spells.esp
_020_ Book Jackets - Tribunal.esp
_021_ Book Jackets - Bloodmoon.esp
_022_ Expanded Sounds.esp
_023_ Better Clothes_v1.1.esp
_024_ NewBlood_MwTbBm1.1.esp
_025_ Neo's Unique Creatures.esp
_026_ correctUV Ore Replacer 1.0.esp
_027_ Bloated Caves.esp
_028_ Graphic Herbalism.esp
_029_ Graphic Herbalism Extra.esp
_030_ Lothavor's Legacy.esp
_031_ GH_ES1.3 Patch.esp
_032_ GH_Extra_ES1.3 Patch.esp
_033_ almalexia armor.esp
_034_ WA_Signy_Signposts(!).ESP
_035_ New Veloth's Judgement 2.esp
_036_ BetterClothesForTB.esp
_037_ Better Skulls.ESP
_038_ Particle Arrow Replacer.esp
_039_ UAR_ChodalaBoots.esp
_040_ abotWaterLifeTRaddon.esp
_041_ Water Level Fix - Full.esp
_042_ Psy_IronMeshImprove_Uniques_BME.esp
_043_ Creatures.esp
_044_ Ebonheart Fix.ESP
_045_ More Better Clothes.ESP
_046_ Vality's Bitter Coast Addon.esp
_047_ Windows Glow - Tribunal Eng.esp
_048_ Lgnpc_SN.esp
_049_ LGNPC_GnaarMok_v1_20.esp
_050_ OR_Fang.esp
_051_ LGNPC_AldVelothi_v1_20.esp
_052_ Unique Banners and Signs.esp
_053_ Key Replacer Trib & BM.esp
_054_ Statue Replacer - Normal.esp
_055_ LGNPC_MaarGan_v1_20.esp
_056_ MW_Adv_Required.esp
_057_ bones.esp
_058_ LGNPC_HlaOad_v1_32.esp
_059_ Better Bodies.esp
_060_ Vality's Balmora Addon.esp
_061_ Shieldfx.esp
_062_ Windows Glow.esp
_063_ Barabus' fireplaces 2.esp
_064_ LGNPC_Aldruhn_v1_20.esp
_065_ LGNPC_Aldruhn_v1_20_suppl.esp
_066_ LGNPC_Pelagiad_v1_30.esp
_067_ LGNPC_TelMora_v1_20.esp
_068_ LGNPC_Khuul_v2_20.esp
_069_ LGNPC_VivecFQ_v2_10.esp
_070_ LGNPC_TelUvirith_v1_20.esp
_071_ LGNPC_SecretMasters_v1_30.esp
_072_ LGNPC_IndarysManor_v1_51.esp
_073_ LGNPC_VivecRedoran_v1_50.esp
_074_ LGNPC_PaxRedoran_v1_20.esp
_075_ LGNPC_SoulSicknessPatch_v1_00.esp
_076_ DX_CreatureAdditionsV1.0.esp
_077_ Book Jackets - Morrowind.esp
_078_ sm_creatures_01.esp
_079_ sm_creatures_02.esp
_080_ abotWindowsGlow.esp
_081_ Windows Glow - Bloodmoon Eng.esp
_082_ CreaturesX-jms_patch.esp
_083_ bcsounds.esp
_084_ Texture Fix -TR -1.0.esp
_085_ BT_Whitewolf_2_0.esp
_086_ Golden Gold.esp
_087_ Windows Glow - Raven Rock Eng.esp
_088_ Graphic Herbalism TR.ESP
_089_ SNR_ThievesStep_Standart.esp
_090_ Atronach Expansion X.ESP
_091_ Dahrk Creatures I.ESP
_092_ ExcellentMagicSounds.esp
_093_ llm-medium.esp
_094_ New Argonian Bodies - Clean.esp
_095_ New Khajiit Bodies - Clean.esp
_096_ DA_Complete.esp
_097_ Unique Jewelry and Accessories.esp
_098_ Animated Soulgems.esp
_099_ Starfires NPC Additions ver-1.11.esp
_100_ WA_Signy_Signposts(!)_TR.ESP
_101_ DN-GDRv1.esp
_102_ Poe Lighthouse.esp
_103_ Suran_Underworld_2.5-jms_patch.esp
_104_ The Sable Dragon 1.6.esp
_105_ Ownership Indicator.esp
_106_ Unique Tombs.esp
_107_ Better Telekinesis.esp
_108_ Westly's Master Headpack X.esp
_109_ TLM - Ambient Light + Fog Update.esp
_110_ TLM - Light Sources (Clearer Lighting).esp
_111_ ImprovedAdamantiumArmor.esp
_112_ CleanAreaEffectArrows.esp
_113_ CleanBitterCoastSounds.esp
_114_ CleanEntertainers.esp
_115_ CleanHelmOfTohan.esp
_116_ CleanMasterIndex.esp
_117_ LeFemmArmor.esp
_118_ SiegeAtFiremoth.esp
_119_ Balmora Un-Mod.esp
_120_ SirLuthor-Tools.esp
_121_ TLM - Light Sources (Lanterns).esp
_122_ LA_MWSE Addon.esp
_123_ Vurt's Solstheim Trees & Bushes Replacer.esp
_124_ Clean Better Balmora river_v2.esp
_125_ guarskin_drum_replacer.esp
_126_ Vurt's Grazelands Trees.esp
_127_ Elemental Magicka 1.0.esp
_128_ DA_Sobitur_Facility_Clean.ESP
_129_ LAMW_GDRv1_Patch.esp
_130_ DA_Sobitur_Quest_Part_1 Clean.esp
_131_ DA_Sobitur_Quest_Part_2 Clean.esp
_132_ DA_Sobitur_Repurposed_1.ESP
_133_ UniqueFinery.esp
_134_ Fliggerty's Artifacts.esp
_135_ TLM - External Lights Ownership.esp
_136_ Animated Morrowind.esp
_137_ Bloodmoon_Creatures.esp
_138_ New Voices.esp
_139_ Vurt's Ashlands Overhaul.esp
_140_ Antares' Creatures - Trolls!.esp
_141_ Antares' Creatures - Treant.esp
_142_ Antares' Creatures - Frost Giant.esp
_143_ Antares' Tribunal Main Quest.esp
_144_ LeftGloves_Addon_v2.esp
_145_ Deus Ex Machina - A Steampunkyish Mod.ESP
_146_ Mashed Lists.esp


I do have a working backup of MW while it was stable (far into the game without a single CTD :) ).


EDIT: Forgot to add: I removed a mod: "Third_person_crosshair_spell.esp" and I added "Ownership Indicator.esp"
I edited the Morrowind.ini so that the new mod took the same spot as my old one. Mash shows my save files as green (after I updated them).
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Siidney
 
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Post » Sat Jun 11, 2011 7:58 am

Am I wrong, or didn't hrnchamd remove the MWSE pipe functions from MGE XE that made mods that manipulate shaders such as Ownership Indicator possible?
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Sabrina Steige
 
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Joined: Mon Aug 20, 2007 9:51 pm

Post » Sat Jun 11, 2011 5:15 am

Am I wrong, or didn't hrnchamd remove the MWSE pipe functions from MGE XE that made mods that manipulate shaders such as Ownership Indicator possible?

Haven't tested it myself, but I thought that he updated some of the HUD mods to work with MGE XE, the package can be downloaded from http://www.tesnexus.com/downloads/file.php?id=26348http://. Ownership Indicator is among them. I assume the MrSmit did replace the regular, MGE-dependent mod with the MGE XE compatible one.

Not sure why it isn't working. Perhaps some residues of the previous mod, like global variables set to values that don't make sense any more?
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e.Double
 
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Post » Sat Jun 11, 2011 4:10 am

Ownership Indicator is working fine for me now, the error is no longer showing up. And I did get the XE version.

I tried disabling the internal MWSE and running the standalone. No luck.

Thanks for the responses so far. :)
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Sam Parker
 
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Post » Sat Jun 11, 2011 4:24 am

Ah, I wasn't aware some of them had been reworked to work with it. Looks like I'm going to have to figure out how it's done so I can update my stuff to work with it. :unsure:
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ChloƩ
 
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Post » Sat Jun 11, 2011 1:09 am

Here is some possibly helpful information.

Spoiler

Could not locate global script 'adul_tpc_scr'.
Could not locate global script 'adul_tpc_scr_bg'.


These are from adul's third person crosshair, which is not compatible with MGE XE. How would I go about removing these errors?

Spoiler

Errors were encountered loading from file 'Good0000.ess'.\


This may be because I loaded a game with and .esp missing. Am I right?

Spoiler

Unable to find referenced object "_DA_icesheet_barrier_01" in script _DA_irongolemdeath.


Spoiler

Unable to locate reference for global script 'TR_m2_telvlibr_teleport'.


I saved 'Good0000.ess' in a Telvanni library in TR AS.

Spoiler

Not able to find Foot part in BC_shoes_extrav_1_f.
Not able to find Knee part in BC_extravagant_pants_02_Mk.
Not able to find Foot part in BC_shoes_expensive_2.


IIRC, I have seen errors related to better clothes posted here quite often. Are these harmless? I didn't get them before.
NOTE: These don't pop up as warnings, but they are in 'Warnings.txt'

Spoiler

Script XE_Ownership_Load


No longer present in 'Warnings.txt'

Spoiler

Trying to RunFunction index greater than function count
The script will not run anymore.


Not a clue.

Spoiler

Texture "Data Files\Textures\tx_gl_rock_03_nrm.dds" count 3.
Texture "Textures\_land_default.tga" count 3.
Texture "Textures\menu_thick_border_bottom_right_corner.dds" count 2.


No clue again. However, I did have these warnings before without consequence.


EDIT: Well, I feel sort of foolish. All I did was load my latest save which had the above warnings. I then made a new save and now my warnings are:
Spoiler

Unable to find referenced object "_DA_icesheet_barrier_01" in script _DA_irongolemdeath.
Not able to find Foot part in BC_shoes_extrav_1_f.
Not able to find Knee part in BC_extravagant_pants_02_Mk.
Not able to find Foot part in BC_shoes_expensive_2.
Texture "Data Files\Textures\obcave01_g.dds" count 3.
Texture "Textures\_land_default.tga" count 3.
Texture "Textures\menu_thick_border_bottom_right_corner.dds" count 2.


So the only thing to worry about is the Better Clothes issue.
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Music Show
 
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