Fellow PC gamers

Post » Sat Jun 11, 2011 9:08 am

The only thing I did not like was the placement of HMS and their spread-outedness... I am not bothered by the inventory, in fact I like it! I also liked the compass placement. So all i did not like was the HMS bars.
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Sweets Sweets
 
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Post » Sat Jun 11, 2011 4:20 am

Anyone displeased can just change it instantly.
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Yama Pi
 
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Post » Sat Jun 11, 2011 11:26 am

The hud looks fine to me. If I come across one on the nexus that I can't resist I might go with it, though.

I could have an issue with the sneak eye on the crosshair like I did with oblivion, so I will be looking to change that.
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Dean Brown
 
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Post » Sat Jun 11, 2011 3:57 am

Wait and see what the PC UI is like in game
I was fine with the MW UI, I found the Oblivion UI a bit clunky and annoying but not unplayable. Overall the new UI looks an improvement on the Oblivion one and hopefully it will be tailored somewhat for PC
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Emilie M
 
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Post » Sat Jun 11, 2011 5:53 am

Current UI is too big and intrusive for my taste.
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Jenna Fields
 
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Post » Sat Jun 11, 2011 4:41 am

I want to be able to sort my items by weight or value so I can compare them to know what to keep and what to drop, like in Oblivion. 'Too spreadsheety'? Come on.
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Chris Jones
 
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Post » Sat Jun 11, 2011 2:00 am

I don't mind the game HUD much, although the skill text is rather large it is something that I can live with. But I still want more info about how the inventory, skills, quest sceen UIs will work with mouse and keyboard, that's what I worry about.
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Harry-James Payne
 
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Post » Sat Jun 11, 2011 9:55 am

I didn't mind the HUD at all really but the font was HUGE and those notifications looked totally annoying because of that, actually they were totally annoying in general. As far as the inventory menu was concerned I liked it overall but what I see is that some people will be/are annoyed that they can't see as much information on all their gear now since it only displays whats selected. That was there intention though I guess since they wanted a sleek minimal design so they chose to show only what you want instead of overloading you with stuff you don't need to see, the problem is that some people want to see everything.
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Ludivine Poussineau
 
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Post » Fri Jun 10, 2011 9:40 pm

Uh, is that a joke? There is no progress bar showing how far along your skills are to leveling up LOL. That's the most atrocious photoshop job I've ever seen.
Not to mention it's blurry as all hell making it look extremely intrusive. The UI does not look like that. Sorry.
And, you people seem to be forgetting something. The UI disappears when you're not using it.

:lmao:

I hope you were joking. That's amazing, how are you gonna take that back now? You acknowledged its intrusiveness there. "Dial it down."

I'm not liking the bars stretched all across the bottom, and the compass at the top. Nor the large text pop-ups.

Stack the bars in the bottom left, drop the compass to the bottom, pop-ups with small text off to the right side somewhere, and perhaps the enemy's health could show up as a bar a little bit above the compass.


Something like http://i52.tinypic.com/2rpbaxt.jpg .

I took the liberty to alter it, I hope you don't mind.

http://i.imgur.com/i90g2.png

With the option to turn off notifications.

I like the inventory, skill menu and especially map. Inventory can get better with a nice grid/list system. HUD is the problem, imo.

PS. Alternate design with separate magicka for each hand. :)

http://i.imgur.com/6GNqe.png
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Katie Louise Ingram
 
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Post » Sat Jun 11, 2011 2:06 am

I took the liberty to alter it, I hope you don't mind.

http://i.imgur.com/i90g2.png

I think I kinda like that one (don't see the point in two magicka bars, since both hands draw from the same pool). Feels reminiscent of Daggerfall. I'd just move the compass to the bottom-center, and maybe the "Discovered..." messages to the top center or top-right.
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Alan Whiston
 
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Post » Fri Jun 10, 2011 8:09 pm

Well, I only play on a pc, and think what I have seen so far is less obtrusive than in past TES games.

I also played Guild Wars (1) since release, and enjoyed the ability to change the size and location of HUD items at will, in that game.

Further comments will be reserved for when I get to see how the PC interface looks. So far, no serious objection...

Didn't vote in poll.
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Travis
 
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Post » Sat Jun 11, 2011 5:52 am

You can find my opinion(s) on the UI here: http://www.gamesas.com/index.php?/topic/1199857-dear-todd-please-give-me-a-paper-map/

PS: I voted for option 2
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Jonny
 
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Post » Sat Jun 11, 2011 5:15 am

I like the UI the way it is. Please make an option for this. I don't need it to work with a "glorious mouse and keyboard" anyways since I find using an Xbox controller is more my style of PC gaming.



Well, no, if you use a controller on your PC, and play a game designed for xbox, then it is not PC gaming at all.
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Campbell
 
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Post » Fri Jun 10, 2011 11:46 pm

From what I saw, left click, right click, scroll wheel, and pan with mouse movement should effectively let us nav the UI. I'm not worried about it.
Also, bear in mind, we saw the Xbox UI, pc could be quite differant.
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Miguel
 
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Post » Fri Jun 10, 2011 8:22 pm

I just want the compass gone, or an option for a smaller one at the corner but all in all I just don't need a compass nor the GPS mini map we had in MW ewwwwwwwww

the ur skill raised does not bother me that much but i would prefer an option to turn it off
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Tasha Clifford
 
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Post » Fri Jun 10, 2011 11:51 pm

I just don't want it to be an upscaled version of the 360 UI with giant text meant for a TV. Hope it's high resolution.

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leni
 
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Post » Fri Jun 10, 2011 8:07 pm

http://www.youtube.com/watch?v=9Sw_1P2dvWU Just posting this in here.
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Spaceman
 
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Post » Sat Jun 11, 2011 7:00 am

I took the liberty to alter it, I hope you don't mind.


I don't. And I like your version too. :D Hell, anything that keeps the HUD small and compact, and not taking up the middle of my screen is good to me. Personally, it's something I feel that it would be hard to screw up.
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katie TWAVA
 
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Post » Sat Jun 11, 2011 2:04 am

For the pc version i hope we get

1) a slider to change the scale of the UI
2) unlockable UI items letting us move them around as we like
3) COMPLETELY different inventory showing us ALL info at once similar to morrowind, hopefully not making us scroll through everything ipod style like you have to with a controller.
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Ryan Lutz
 
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Post » Sat Jun 11, 2011 7:20 am

http://www.youtube.com/watch?v=9Sw_1P2dvWU Just posting this in here.


Just more of Todd's vague promises. Their background may have be on the PC, but they've clearly become a console company.

Past experience says it's just more PR talk and that he's just blowing smoke and he's really given us nothing to think otherwise.
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Laura Mclean
 
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