» Sat Jun 11, 2011 11:02 am
I could appreciate greater levels of realism like localized damage, and possibly one-hit kills for successful head/neck strikes, but it's not something very important, and I wouldn't begin to require it. The mix of action and RPG elements is what made me like ES in the first place, so as long as controlling my character during combat is fun, I don't mind unrealistic things like neck slashes that don't kill.
Concerning the blocking question that's getting a lot of rage on this forum: For me, the fun of combat isn't in choosing which strengths I want despite weaknesses (in other words, not a balancing question), but mostly rather the responsiveness of my character to my input, as I react to stimuli on the screen. That is, I love Street Fighter (I've had more fun playing SF (with my brothers) than any other video game, ever) and I love fantasy, so naturally I love a timing-mechanism-based combat scheme in a fantasy world, too. Thus, I am in favor of always having some form of block/parry with any weapon, even if its blocking effectiveness is miniscule (think dagger). This is where the RPG elements come in -- blocking with dagger only absorbs, say, 25% of strike, while broadsword absorbs 80% and shield 95%, for example.
So I love the RPG elements; I just want an engaging system that makes me feel part of the combat. If using one sword or duel wielding requires a strategy of: "Spam the triggers and try to sidestep incoming attacks until one of you is dead," then I'll simply use sword and shield.
Combat in Oblivion was fun, I have faith Bethesda will make the combat in Skyrim more fun.