Combat (Overall)

Post » Sat Jun 11, 2011 4:20 am

The combat looks better than Oblivions... which WAS better than Morrowinds. So I would say yeah, I like the combat I see in Skyrim.


I agree, it looks a huge step up in terms of combat. Considering that I don't play The Elder Scrolls for combat then it is enhancing my roleplaying experience. Magic looks more impactful, archery doesn't seem to be turning enemies into pincussions ( of course I expect that to happen with larger enemies i.e. mammoths) and melee looks less floaty. It hasn't gotten worse and it seems they spent a good amount of time improving on it so yes I believe the overall combat is good.
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Alberto Aguilera
 
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Post » Sat Jun 11, 2011 8:41 am

To put an end to this bickering about blocking once and for all, lets turn to what we know:


This is from one of the very first articles we got--I think from Gameinformer:




A good offense must be accompanied by a good defense. To make defending a less passive activity, Bethesda has switched to a timing based blocking system that requires players to actively raise their shields to take the brunt of the attack. If you hold down the block button, your character will attempt to execute a bash move. If you catch a bandit off guard with the bash while he's attacking, it knocks him back and exposes him to a counter or power attack. Players can block and bash with two-handed weapons as well, but it isn't as effective as the shield. Warriors who prefer the sword-and-shield approach can increase their defensive capabilities with shield perks that give them elemental protection from spells.

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Ilona Neumann
 
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Post » Sat Jun 11, 2011 12:29 am

I want the decapitation mod on day one! Whats it called again?

Deadly Reflex
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Tinkerbells
 
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Post » Sat Jun 11, 2011 5:27 am

Can't block with a weapon and spell has been confirmed but we've heard conflicting accounts of whether this is true for dual-wielding as well.

Overall the combat looks better than Oblivion, which is good enough for me. The magic looks awesome and the perks for special moves (like shield charging) mean that the melee combat will be deeper and more complex than any TES game to date. I just hope they do something about NPC and monster reactions to being struck, and improve the head bob and such.


Where is this confirmed ? Oblivion you could block with a 1 handed weapon and no shield, the block my not be the best, but is effective for partial blocking.
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Roanne Bardsley
 
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Post » Fri Jun 10, 2011 10:25 pm

IMHO, this combat needs an active dodge to make it more interesting. Also, weapons animations look boring and not distinctive enough, for different weapons. I thought the point of having fewer weapons classes was to make them look and handle very differently/better?
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Dan Endacott
 
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Post » Sat Jun 11, 2011 12:08 am

i honestly dont see any improvement since oblivion. its the same old boring slash fest. i know howard said the combat is now more tactical and requires more skill but i didnt see none of that in the gameplay video

good thing ill be getting it on pc so the modders will do their work, hopefully


pc/pc/pc/pc/blagh/blagh/blagh :flamethrower:
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Danii Brown
 
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Post » Sat Jun 11, 2011 3:59 am

I love the combat and i love the finishing moves. for me it is a leap to the right direction.
I love the fact that as a player combat will be a lot of planing and strategic thinking, being able to decap will be a wonderful enchantment.
Blocking with dual wilding would have been fun but if i will think about it logically blocking can ruin the blade, if i will be able to parry or dodge instead it will be a good alternative.
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Jack Moves
 
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Post » Sat Jun 11, 2011 9:45 am

Combat wasn't what I expected given Todd's previous comments a while back about non button mashing, stratigic timing etc. But that said, he was demoing a very stat enhanced character and may not have been overly concerned about defence during the filming. I'll reserve judgement until more is shown.
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Allison Sizemore
 
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Post » Sat Jun 11, 2011 1:06 am

He didn't die because he wasn't slashed across the neck. His hit box was slashed in a location that happens to be where his neck is. There's a difference. It's a videogame, not real life.

True even with location damage it would not equal a kill just a lot of damage.
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Bloomer
 
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Post » Fri Jun 10, 2011 11:12 pm

Combat looks nice in my opinion, and who cares that the dude didn't die when he was slashed in the neck? Think of it a grave laceration.
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Nicole Elocin
 
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Post » Sat Jun 11, 2011 11:02 am

I could appreciate greater levels of realism like localized damage, and possibly one-hit kills for successful head/neck strikes, but it's not something very important, and I wouldn't begin to require it. The mix of action and RPG elements is what made me like ES in the first place, so as long as controlling my character during combat is fun, I don't mind unrealistic things like neck slashes that don't kill.

Concerning the blocking question that's getting a lot of rage on this forum: For me, the fun of combat isn't in choosing which strengths I want despite weaknesses (in other words, not a balancing question), but mostly rather the responsiveness of my character to my input, as I react to stimuli on the screen. That is, I love Street Fighter (I've had more fun playing SF (with my brothers) than any other video game, ever) and I love fantasy, so naturally I love a timing-mechanism-based combat scheme in a fantasy world, too. Thus, I am in favor of always having some form of block/parry with any weapon, even if its blocking effectiveness is miniscule (think dagger). This is where the RPG elements come in -- blocking with dagger only absorbs, say, 25% of strike, while broadsword absorbs 80% and shield 95%, for example.

So I love the RPG elements; I just want an engaging system that makes me feel part of the combat. If using one sword or duel wielding requires a strategy of: "Spam the triggers and try to sidestep incoming attacks until one of you is dead," then I'll simply use sword and shield.

Combat in Oblivion was fun, I have faith Bethesda will make the combat in Skyrim more fun.
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Robyn Howlett
 
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Post » Sat Jun 11, 2011 4:39 am

I am not worried, I heard a guy say,.. in a demo they watched a guy who was bleeding, just bleed to death :biggrin:
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Add Me
 
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Post » Sat Jun 11, 2011 10:08 am

getting hit in the neck like that should add a substantial bleed effect on the target, regardless of sharp weapon used, but with the big blood spray it looked like it did, also attacks like that should stagger the target

i would rather have a seperate *Dodge* button in addition to block, block may require a shield but dodging doesnt, if u time it right u get *just* out of the way or defelect and take less damage from gettin cut in the arm instead of the neck
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Stephani Silva
 
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Post » Sat Jun 11, 2011 4:59 am

Combat seems to have undergone quite a large improvement, nothing to complain about.
We're still not sure if blocking while dual wielding is in. If not that would kind of svck.
The bandit shouldn't have died unless his health was low enough... which it wasn't... so he didn't.
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Trish
 
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Post » Sat Jun 11, 2011 3:04 am

Cross post from the CD: Was anyone else not impressed by the new re-vamped combat system that they have been promising? It looks exactly like OB but with dual-wielding there is now double the button mashing fun!
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Jeff Tingler
 
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