Another Hotfix Today?

Post » Sat Jun 11, 2011 5:03 am

I know they did something about CTR boosting, the game ran similar to the previous demo today. If there were a hotfix on other issues, I wish Crytek would say something about what the changes were. I noticed the Killcam being more in sync with the kill and armor took more bullet damage. I do not know if it was me looking at it different or if they did anything. Please Cry-Adam, do not say yes we are making updates behind the scenes. Let us know what they were.
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An Lor
 
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Post » Sat Jun 11, 2011 6:36 am

maybe they modded the netcode so it seems like that but the lag is better? hot fixes=small patch that you download?
After hearing what you said I really wanna play now... hurry up 16th so my exams finish... erm was it in all ur matches and how was many had green bars red etc?
if its true about armor then thank you cry workers!

crysis 2 sold over 2 million copies...
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Abel Vazquez
 
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Post » Sat Jun 11, 2011 10:46 am

I know they did something about CTR boosting, the game ran similar to the previous demo today. If there were a hotfix on other issues, I wish Crytek would say something about what the changes were. I noticed the Killcam being more in sync with the kill and armor took more bullet damage. I do not know if it was me looking at it different or if they did anything. Please Cry-Adam, do not say yes we are making updates behind the scenes. Let us know what they were.

That would be nice. Agree.... Notes please. It only takes seconds to type out a bullet list of things that have been changed, tweaked, or modified. Then I will say thanks. Right now the "behind the scenes" answer just seems like a bunch of smoke and mirrors to keep the wolves (community) at bay and momentarily satisfied.
I hope that I am false but that is how it comes across at the moment.
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Céline Rémy
 
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Post » Sat Jun 11, 2011 10:00 am

I hope we will all be able to breath a sigh of relief when the next patch is released. Considering how long it is taking, it should be a fairly large and good patch. *Knocks on wood*
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Albert Wesker
 
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Post » Sat Jun 11, 2011 7:36 am

I hope we will all be able to breath a sigh of relief when the next patch is released. Considering how long it is taking, it should be a fairly large and good patch. *Knocks on wood*

Hoping it is larger than 4mb. If it is not, a lot problems may not be addressed.
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Bones47
 
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Post » Sat Jun 11, 2011 9:27 am

remember that cry-adam told us that they xbox patches are compressed unlike the other platforms... why? so how do you know it was 4mb? it downloaded fast but where does it say it?
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Ice Fire
 
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Post » Sat Jun 11, 2011 3:00 am

remember that cry-adam told us that they xbox patches are compressed unlike the other platforms... why? so how do you know it was 4mb? it downloaded fast but where does it say it?

Yes, they are compressed. The data in the latest title update is zipped down to 4mb, but the actual data is larger than 4mb when decompressed. This is a fact.
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Alberto Aguilera
 
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Post » Sat Jun 11, 2011 7:16 am

remember that cry-adam told us that they xbox patches are compressed unlike the other platforms... why? so how do you know it was 4mb? it downloaded fast but where does it say it?

Yes, they are compressed. The data in the latest title update is zipped down to 4mb, but the actual data is larger than 4mb when decompressed. This is a fact.

I have seen patches from Blops and it was freakin 30mb in size. I know all Devs follow the same process. If it is not in the teens, it will not be enough to address the Grain Glitch and other problems. Look at previous releases from Crytek and the notes. The notes should be lengthy that relate to day one issues in the sticky.
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Kelvin
 
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