I'd probably strike morality. Morality tracking is absent from a great number of RPGs
Not really morality as a meter. Just the ability to align yourself to one group or another, or something. Like The Witcher, there's no morality but your choices throughout the game lead you on different paths, ally you with different people, etc. Morality's just a simple way to put it, and used often enough that there are some good examples of it.
There does need to be choice of some sort, in my opinion. Otherwise you're not really making the role your own, you're just playing down the path the devs choose for you, with stats thrown your way so it can sell as an RPG.