object fade in

Post » Sun Jun 12, 2011 10:11 am

Im trying to have an NPC appear using placeatme...however the fade in effect that happens when they get spawned looks horrible.....is there any way to stop that fade in?

Enable has the same thing....and Im assuming a fix for one would help both?
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Aliish Sheldonn
 
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Post » Sun Jun 12, 2011 2:01 am

The trick is to PlaceAtMe the actor where the player cant see it, wait a couple of seconds for the fade-in to finish and, then use SetPos to position it where you want it.

Something like

set MyRef to PlayerRef.placeatme CreatureZombie1 1 set timer to 3


and

if timer < 0     MyRef.ResetFallDamageTimer     Let posZ to PlayerRef.GetPos Z	    MyRef.SetPos z posZelse    MyRef.setpos z 2000endif

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Lalla Vu
 
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Post » Sun Jun 12, 2011 2:08 am

There should be a game setting that lets you change that. I use in a2a to fix precisely this issue.
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Hearts
 
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Post » Sun Jun 12, 2011 10:59 am

That is fixed in the next version of the CS, called the GECK. :rofl:
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Prohibited
 
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