» Sun Aug 23, 2009 4:55 am
The AR is based on the old D&D 2nd edition rules. The higher your die roll, the higher your chance to hit your opponent, so lower AR meant you were harder to hit (ie: if you roll a 15 and your opponent has AR of +6, your to-hit roll is 21, an almost guaranteed hit, but if your AR is -5 the to-hit roll becomes 10, a much more likely miss). Morrowind used 3rd edition rules (remember that Oblivion did away with the die roll system altogether), which got rid of the old THAC0 (To Hit Armor Class 0 -- the die roll you need to his someone with an armor class of '0', ie: he/she is wearing enough armor to overcome his/her natural AR of +6) roll with a simple '10' plus your AR, which made higher AR more desirable, and quite frankly confused all of us old D&D 2nd edition players scratching our heads for several years, lol.
If it makes you feel any better, it took me a while to figure it out myself. Then I felt stupid, having grown up on 2nd edition rules!
The first dungeon wasn't entirely difficult for me, though I did die a time or two. An archer without bows and arrows is a sad state to be stuck in until I got into town finally.
My concern at the moment, and the reason I am strolling around the forums today, is whether or not there are ANY encounters outside of the dungeons. I spent an hour and a half walking around in what I assume is 'outside' of town, but all I can seem to find is other NPCs. ???
edit: Let me try to explain that again. In 2nd edition, your AR affected the die roll itself, or how easily you were hit. In 3rd, your AR affected your to-hit roll directly, or how hard you are to hit. Here, let me give an example.
2nd edition:
You are trying to hit a goblin. Your character's assigned THAC0 is 12, the goblin is wearing armor that gives him AR= +2, and you roll an 11 (keep in mind that before Oblivion TES used computer generated die rolls for hits). Your THAC0 is 12, meaning that an 11 is a miss. But, when you add the goblin's AR your roll becomes 13, which means you hit.
3rd edition:
Same scenario, but under 3rd edition there is no THAC0. Every character has a default 'defense' value, which is the default roll that has to be rolled to hit them. The goblin's default defense is 8 and his armor gives him a AR of 2, giving him a total defensive value of 10. Your roll of 11 still hits.
Either system works fine, and I have to admit that even with my bias for 2nd, 3rd is simpler -- but going from one to the other can be a little confusing unless you have a lot of experience in both systems, as us 'older' gamers do.