Really ruins the feeling of being a bad ass fast assassin character if you can't block with your two swords. I had feared for this and to be honest it's bad form Beth. Thumbs down if true
If balance is the issue (and it isn't, the lack of available buttons on consoles are) then why not just make the blows from two handed weapons do less damage. Less force behind each blow. Bethesda talked about working so hard on making the combat feel real and now we hear this
Get those thumbs ready to point down.
If you can't block while dual wielding i will stick to the good old sword-shield combination. And if you can't block with 1 sword (+ spell in another hand) i would be outraged. I understand that dual wielding gives you stronger offense so it is pretty logic they make blocking more difficult with it (but removing it? Hell no). And the ability to not block with 2 spells in every hand is a good idea. We all saw how he owned some npc's with his spells ^^
Prepare to be outraged.
I'm glad you can't block while dual-wielding. Gives a reason to not dual wield. People aren't really thinking clearly with this. Dual Wielding allows amazing combinations like Axe+Mace which can grant an attack that ignores armor, plus a follow up DoT bleeding effect. Two-handed weapons don't get that, Shield doesn't get that, so why should we give all the offensive might to wielding two spells or weapons, and neglect the efficacy of the two-handed weapons (In particular) and Weapon/Shield combos. Spells get even more wild. And then there's the Spell/weapon and Spell/Spell combos which look like they can get exceedingly wild. Frost spells alone look like they'll be the battlemages best-friend, as they slow down the enemy, making it easier to dodge and evade, you won't even need to block!