Whats with giving all the players Criminal Backgrounds.

Post » Sun Jun 12, 2011 6:04 pm

My Character still doesn't know why he keeps waking up in prison on some random day having lost all his skills, items, clothes... with no recognition of what just happened and why the crap he is there. It's happened twice now and I'm afraid it's going to happen again...,poor chap.
User avatar
Frank Firefly
 
Posts: 3429
Joined: Sun Aug 19, 2007 9:34 am

Post » Mon Jun 13, 2011 3:37 am

All the reasons previously stated....

Plus it offers a good method for character creation in game.

What's your name prisoner?
Where do you hail from?
Etc etc
The Soccicus Ergala (dunno nor do I care how you spell that npcs name) bit from the beginning of Morrowind was done much better than the character creation of either Fallout game. Oblivion's was pretty good too, although less memorable...since I don't remember it.
User avatar
Dagan Wilkin
 
Posts: 3352
Joined: Fri Apr 27, 2007 4:20 am

Post » Mon Jun 13, 2011 6:14 am

We were caught crossing the border?
User avatar
Josh Trembly
 
Posts: 3381
Joined: Fri Nov 02, 2007 9:25 am

Post » Sun Jun 12, 2011 6:30 pm

In Morrowind you started out as a prisoner who got released in order to help the blades. In Oblivion you started as a prisoner locked in a prison cell with no explanation what so ever. And now in Skyrim you start out on your way to your execution. Is there a reason why Bethesda keeps having are charcters start out as being convicted of something really bad?


Whats nice is that modders have created mods that allow you to start as whatever you want. Like in Oblivion there's a mod that lets you pick how well off you were before you got there, what reason you came to oblivion, etc. You arrive by ship, skip all the boring tutorial stuff and can start in different cities.
User avatar
BrEezy Baby
 
Posts: 3478
Joined: Sun Mar 11, 2007 4:22 am

Post » Sun Jun 12, 2011 11:50 pm

I'm a fan of this reoccurring theme. I was dissapointed when I didn't start out in a vault in FO:NV. I would like to escape from prison on my own this time though. Tunnel out after years of digging, assume a new identity, grab a quick change of cloths, and be off to do stuff
User avatar
Kelvin Diaz
 
Posts: 3214
Joined: Mon May 14, 2007 5:16 pm

Post » Sun Jun 12, 2011 6:19 pm

In Morrowind you started out as a prisoner who got released in order to help the blades. In Oblivion you started as a prisoner locked in a prison cell with no explanation what so ever. And now in Skyrim you start out on your way to your execution. Is there a reason why Bethesda keeps having are charcters start out as being convicted of something really bad?


Is there a reason people always assume you were "convicted of something really bad" when Bethesda goes out of their way to never say anything about what you were convicted for? Except in Arena, where you weren't convicetd at all but imprisoned solely at the order of a usurper, anyway.
User avatar
TRIsha FEnnesse
 
Posts: 3369
Joined: Sun Feb 04, 2007 5:59 am

Post » Sun Jun 12, 2011 8:18 pm

I always like to assume I was wrongly imprisoned, but I still like starting as a prisoner.
User avatar
Charlie Sarson
 
Posts: 3445
Joined: Thu May 17, 2007 12:38 pm

Post » Mon Jun 13, 2011 3:07 am

I don't know, I think it would be interesting if they started you off in some random city as a drifter passing through who gets questioned before being allowed entry....and continue on from there. You avoid the criminal implication, and still have a moldable backstory.
User avatar
jason worrell
 
Posts: 3345
Joined: Sat May 19, 2007 12:26 am

Post » Mon Jun 13, 2011 7:23 am

It's so you can know how it feels to start at the lowest level of society and rise to the top. It's about building your character from the ground up to make something of their life, their new found freedom.

It's like I said in a previous thread appropriately titled, Tabula Rasa?

Todd Howard is trying to teach us the essence of Existentialism.


Todd is trying to teach us how to take responsibility for ourselves. It's a philosophy he followed in his younger days which helped him to rise to his position in Bethesda. He took control of his life and lived purposefully. Through hard work and a deliberate march in the direction of his dreams he made it, much quicker than most people.

Now, through these games, Todd is trying to share with us the very core of the ideas which helped him achieve great happiness.

Think about The Stranger by Albert Camus. Our protagonist is thrown into prison for a crime he committed unintentionally. He floated through life without direction and let the various forces around him shape who he was. This lifestyle culminated to that very point when he murdered someone on a whim, without any planning or realization of what he was doing. After being arrested and spending time in prison he reaches a great epiphany. I won't go into much detail but he finally comes to terms with the absurdity of the universe and accepts his fate. Unfortunately, it's too late and he's executed. No lucky escape with the Emperor or rescue by the last surviving Blade.

Todd is giving us that opportunity. He is saying, 'Here, your new life is yours to create. Don't just be a leaf traveling in whatever direction the wind carries you. Be the wind itself.'

It's a rather simplistic story device to introduce the concept of http://en.wikipedia.org/wiki/Tabula_rasa for an rpg.


Beautifully said.

I hope my post makes some sort of sense.
User avatar
Rob
 
Posts: 3448
Joined: Fri Jul 13, 2007 12:26 am

Post » Mon Jun 13, 2011 1:33 am

I like the prisoner theme. As many have said it gives me an oppertunity to create a backstory all of my own for my character. Whether that be being imprisoned for the wrong reasons or because beforehand I was the Jack the Ripper of Skyrim. It gives me an oppertunity to be who I want.
User avatar
El Khatiri
 
Posts: 3568
Joined: Sat Sep 01, 2007 2:43 am

Post » Sun Jun 12, 2011 9:57 pm

Yeah it's an Elder Scrolls tradition. I quite enjoy starting my journey from a cold damp prision cell. ;)
User avatar
Julie Ann
 
Posts: 3383
Joined: Thu Aug 23, 2007 5:17 am

Post » Sun Jun 12, 2011 6:19 pm

Perhaps your character was in the Nordic military and was imprisoned for killing a wandering elf merchant... make something up :toughninja:
User avatar
sam
 
Posts: 3386
Joined: Sat Jan 27, 2007 2:44 pm

Post » Sun Jun 12, 2011 6:50 pm

Because the hero never stops right there.
User avatar
Chavala
 
Posts: 3355
Joined: Sun Jun 25, 2006 5:28 am

Post » Mon Jun 13, 2011 2:04 am

In TES people are not born, they are excreted from the penal system.

nice
User avatar
Luna Lovegood
 
Posts: 3325
Joined: Thu Sep 14, 2006 6:45 pm

Post » Sun Jun 12, 2011 8:50 pm

It's a theme in TES like the first fighters guild quests having rats and argonians having funny names!

People can't pronounce their real Black Marsh names :T
User avatar
Emily Graham
 
Posts: 3447
Joined: Sat Jul 22, 2006 11:34 am

Post » Sun Jun 12, 2011 7:21 pm

Hey, it was either that or "you all meet in a tavern...". Seriously, you try making up a good way for a character to get introduced. Other than that, the prison thing is just tradition (Daggerfall didn't have it, not sure if Redguard did). Bethesda might as well copyright it lol.
User avatar
Alexandra Louise Taylor
 
Posts: 3449
Joined: Mon Aug 07, 2006 1:48 pm

Post » Sun Jun 12, 2011 7:56 pm

Couldn't they come up with something new. Like being a solider on patrol or sitting in some barrack.

Its called an RPG for a reason. Just make up your characters story by yourself and make up why he/she is in Prison. Me I pretend that my character in Skyrim is going to be excecuted after a fight with some guards, and they tried to kill him later but he escaped. But was captured again. So now he's in Prison, and the day I get skyrim he's gonna be excecuted, but ocfourse he'll escape. :toughninja:
User avatar
JAY
 
Posts: 3433
Joined: Fri Sep 14, 2007 6:17 am

Post » Sun Jun 12, 2011 9:53 pm

In TES people are not born, they are excreted from the penal system.


Firstly, this is by far the best post on the thread.

Secondly, my actual opinion; I think the idea of being a criminal as an 'open' ended tool is a pretty naff idea. I normally don't mind it, as I do love an anti hero. But I can also see the annoyance so many people have with it. Even if you're wrongly accused you're still a criminal. In a game where you can get jobs, hold a reputation and what not, that kinda has a big impact on your world, well it should do at least. And especially considering its not just a simple Aladdin story, its up for execution, so something big must have happened. A more open ended situation (equally as cliché these days I know, but still) would be to own a farm, or bit of land, bandits attack; voilà! I know its not perfect, but then again I'm not a professional writer. I can just see why its such an annoyance, and I think the reasons given for it are pretty damn annoying too.
User avatar
Music Show
 
Posts: 3512
Joined: Sun Sep 09, 2007 10:53 am

Post » Sun Jun 12, 2011 9:09 pm

Well honestly it is better than just being there. It also gives you a since of starting with litteraly nothing which i like in games. Fable 3 messed that up imo. I liked the fact I was no one in the other games at the start.
User avatar
StunnaLiike FiiFii
 
Posts: 3373
Joined: Tue Oct 31, 2006 2:30 am

Post » Mon Jun 13, 2011 6:28 am

I think those against this tradition are affected by a real-life culture where any association with prison is a stigma (despite said culture locking up more "ordinary people" than just about anywhere else in the world).

Just because the PC started out in Jail doesn't mean that the PC was a criminal. If the PC did commit a crime, it doesn't automatically mean the PC is *always* going to be a thief or criminal in future. I find that real-life concept also completely messed up - again particularly when the person was convicted for a minor offence (although locking them up with hardened criminals in a sub-human environment is a good barbaric way to de-humanise people whatever they started out as).

As such I agree with the theory of it providing a good basis for "Tabula Rasa".
User avatar
Jessica Colville
 
Posts: 3349
Joined: Wed Oct 18, 2006 6:53 pm

Post » Mon Jun 13, 2011 7:07 am

As everyone said its pretty much just elderscrolls tradition but it is also a plus for people who like to roleplay the game in a certain way. You don't have to act like you were forced to be a criminal, people get locked up all the time for being falsely accused. Personally I think they do it so that you can roleplay a dirt bag who comes to redeem himself over the course of the quest but thats just me.
User avatar
gemma
 
Posts: 3441
Joined: Tue Jul 25, 2006 7:10 am

Post » Sun Jun 12, 2011 8:14 pm

I role-play and it doesn't involve being accused of a ghastly crime I may or may not have committed.

In Morrowind, I was actually an agent of the Emperor who told me I had to pretend to be a prisoner in order to be shipped to Vvardenfell.

In Oblivion, I'm friends with a guard in the IC and, due to a house fire, had no place to sleep and no money to afford an inn. Since he was on duty, he invited me to sleep in a cell near where he worked. I was goofing off with wrist irons and some crappy clothes when the Emperor came and mistook me to be a common criminal.

In Skyrim, I was a member of the King of Skyrim's royal court. The king assigned me to go to Cyrodiil to talk to the people there. Upon my return, I had no idea what the hell happened because the next thing I know, I'm being captured and led to my execution.
User avatar
Emerald Dreams
 
Posts: 3376
Joined: Sun Jan 07, 2007 2:52 pm

Post » Sun Jun 12, 2011 9:27 pm

Honestly, I tend to disregard the beginning and pretend it never happened. I was never in jail. I tend to view that part of the story as totally unrelated to my character.
User avatar
Angelina Mayo
 
Posts: 3427
Joined: Wed Jan 24, 2007 4:58 am

Post » Mon Jun 13, 2011 12:43 am

Dont really get why this is an issue. Most RPGs give you an opening set up.

In the Witcher, you are Geralt, a witcher, with a detailed backstory.
In Fallout New Vegas, you are Courier number 6, who has been shot and buried.
In Fable you are a child whos town and family are destroyed by bandits.
In FF7 you are a soldier named Cloud with amnesia on a mission with a bunch of mercenaries
In Ultima Underworld 2 you play the Avatar at a celebratory feast with Lord Brittania

You have more or less freedom over your characters opening. There will be some backstory, but you can fill in the gaps around that, unless you are paying an RPG with a preset character. My point again? The restrictions laid on your Character in the TES games by starting in jail are relatively minor, and can easily be explained. Yes, there are some preconditions, but some need to be in place to explain how you get to the opening point of the game. Also, unless the game has some shape, it can feel a little directionless.
User avatar
Eileen Müller
 
Posts: 3366
Joined: Fri Apr 13, 2007 9:06 am

Previous

Return to V - Skyrim