Top most excluded features of Skyrim

Post » Sun Jun 12, 2011 5:54 pm

Unless there's some sarcasm in there that I'm not getting... are you saying that Riverwood is one of the 5 major cities?

Riverwood is a small village.

I believe the 5 major cities are:
Windhelm
Winterhold
Whiterun
Solitude
Markarth Side

I believe Markath is a ruin, the last one is either Falkreath Hold or Riften.
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Cassie Boyle
 
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Post » Mon Jun 13, 2011 4:23 am

Something something, PC exclusivity would've made it better, something something something, I deserve more than what I get, something something, I'm a modder and important something, DICE is the besterest best developer ever because they favor PC

PC exclusivity wont make it better, some people (like me) dont have computers that are very good @ playing games & buying consoles for the game is much cheaper for me than upgrading my PC for it, That & porting games to consoles means more people have access to the game than if it was exclusive to PC, I rest my case
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jennie xhx
 
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Post » Sun Jun 12, 2011 9:10 pm

lol@ crowded cities
This is not AC, here people actually have a life, a house they enter and use objects, a schedule...It's accurate simulation vs numbers and I choose the simulation.


if implemanted well...radiant ai. so far :banghead: give me ac atmosphere any day
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Queen
 
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Post » Mon Jun 13, 2011 12:11 am

A lot of people are complaining about the size but then I think about oblivion and have played it a very long time and pretty much explored all of the above surfaces but I still haven't searched all the forts etc...
I read a lot on Skyrim quite a long time ago and somewhere it announced Skyrim is the home place to lycans or something so I would be upset if they haven't included werewolves or anything as that was a big miss in oblivion in my opinion. Another thing would be the side fractions like the dark brotherhood. As long as it has the content 16 square miles can seem like a lot more. The other thing I would be upset about is the nice coastline we will now get, I would be very upset if we don't get to use it to our full even if it's just use boats for fast travel I would be very happy with it.

Somewhere I saw that were-yetis were confirmed. Can someone please just verify this for me and I also read something about some type of vampires living under glaciers. I would really love if there were fractions of vampires as that alone would add some much more depth into game play for those who choose to be vampires ^_^.
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Tiffany Holmes
 
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Post » Sun Jun 12, 2011 11:19 pm

If you include all the islands that you could actually go to (mainly by swimming to them), the difference is not all that great. Did Oblivion feel any bigger? Not to me.

Skyrim is going to be pretty much the exact size of Oblivion . . . yet Skyrim has 8 different regions . . . so each region is going to average only 2 square miles . . . 2 square miles of tundra is hardly a "huge area."

Plus both Morrowind and Oblivion included mountains that you could climb . . . some of you guys act like they were just flat land masses.


Well, even with the islands and all of that, Morrowind was more or less 2/3 of Oblivion, and there was lots of places that were not accesible except by Levitations. Did it feel bigger? Yes, and maybe it was the neccessity of looking for a path to go through the terrain what made it like that. I think we are going to see this back.

Obviously, previous games had verticallity as well (Cyrodiil was a valley), but not to the extent Skyrim will have, I suppose.
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James Potter
 
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Post » Mon Jun 13, 2011 1:52 am

The town we saw was a minor town, and yes it looked suitable crowded for me, with a minor town you will perhaps have 20 houses say 3 people in each house, its 60 people, how many of them will be walking in the main street in the middle of the day, not more than a handful, number goes up at it appears that many works outdoor next to it. In Oblivion was that most houses just had one person living in it this did much to making the city look empty, with larger familes, maids and aprentises we get more peoples.
This is not Assassin creed, in Oblivion NPC are named, wear the same outfits as you, live in detailed houses and have a 24 hour schedule. It’s also a question how many npc the consoles can manage: Returning to Morowind AI helps, reducing the numbers of hairs and outfits helps. They will probably go the Fallout 3 way in that many npc are unnamed and respawning like the guards to reduce the memory used for handling them.



Link to mod? as I understand you have multiple mods with lands larger than Oblivion? For Oblivion. I only know of one mod who do this so this is very interesting.


this is way larger altough never completed....

http://www.youtube.com/watch?v=7irr_N9HKbo
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Dylan Markese
 
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