Much more complex than I'd guessed. Doesn't seem like it should make a difference in your playing style, though - just raise those skills and combat attributes as high as possible, grab your best weapon, and hit it.
Do you happen to have the formula for shoplifting? I'd love to see it and find out just WHY shoplifting is so damn hard. Did the programmer accidentally add an extra zero somewhere? lol
And is that Daggerfall Chronicles worth buying? Would someone who's been playing the game pretty much since it was released still get some use/enjoyment out of it? Because I saw some copies of it on Amazon that I could pick up for 15 bucks.
% _ Chance _caught = (100 - pickpocket) + store_level + total_weight + num_items
And no, I don't know what values store_level ranges, but you can surely get an idea relative to another store by the description of the store upon entering. Of course, that's just how is is SUPPOSED to work, no telling if it's true. I once jacked my luck, pickpocket, etc to well over 100 and tried stealing books to no avail. Shoplifting is just nigh impossible.
As for the guide itself, I've reviewed it http://www.gamesas.com/bgsforums/index.php?showtopic=627504&hl=
Alright, I see a lot of variables in there that I'm unaware of any numbers for, such as swing_type or adrenaline. Would it be permissible to scan in a few pages? I see it appears to be percentage-based, not D20-style...
yes, everything is percentages. Doesn't give numbers for those variables, though. Swing_type we can guess at, because we know that a thrust is easier to land than a cut, then a slash, and finally a chop is hardest to hit with. Of course, damage goes in the opposite order.