Just a passing thought...

Post » Mon Jun 13, 2011 1:46 am

So, I understand everyone is eager to nut-hug the CoD franchise due to it's undeniable success (a success that's measured entirely in gaining capital and not so much innovation), but would we maybe move away from the 2-3 shot kill style of gaming?

I find the more I play the more tired I grow of being entirely unable to defend myself when being flanked, which happens often in this game with the use of the cloak. Sure, I could run around with Proximity Alarm and Cloak Tracker, but that severely limits my mobility which is what I love most about Crysis. Some of it may come down to my awareness, but there's realistically no way to "out aim" someone coming from behind with such gratuitous aim assist...

So my thought is as follows (keep in mind this is using pre-hotfix numbers):

The Feline does far too much damage to be firing at that rate, and I think this is where your method of making Armor Mode reducing by a percentage a bit flawed. Using old damage numbers (because I have yet to see up-to-date numbers) the Feline does 20 damage up to 15m and around 17 after a drop off at 30m+. Armor mode reduces all incoming damage by 65%. So shooting a target with a Feline in Armor Mode reduces each bullet's damage to 13 up to 15m and 11 for 30m+.

The Scar, for example, does 30 damage up to 25m and around 27 from 45m onwards. In Armor Mode, it's 20 (rounded up) up to 25m and 18 (rounded up) onwards. Keep in mind, player health is at 120.

What does this mean? Well, the Scar loses 2-3 more damage than the Feline does while in Armor Mode. So you might say, "The Feline still does less damage than the Scar!", and to that I would say, "Thank you Captain Obvious!". What you have to remember is that the Scar fires at 700 RPM and the Feline at 1200 RPM. That's nearly double the rate.

At 15m, the Scar needs 6 bullets to kill a player in Armor Mode, and the Feline needs just slightly over 9. In the time you fire 6 bullets from the Scar, you've fired 10-11. All of this is assuming you are hitting the players chest, and only the chest. Headshots have a higher multiplier.

I'm not much of a math nerd, so I'd ask this to the community... Would it be detrimental to change Armor Mode from a percentage to a base number? Say to reduce all bullets by 10 damage. Maybe use a larger number for explosives.

Granted the tooltip doesn't need to state the base damage... Just a broad, generic statement for damage reduction...


Of course there is just the option of nerfing the Feline which would make a majority of this thought a waste of time... Either way, this post is mainly due to my boredom.
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Brandon Bernardi
 
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Post » Mon Jun 13, 2011 12:23 am

I would actually disagree about the Feline/SCAR argument. It does however depend on range.

Yes, the Feline may fire the number of shots necessary to kill an enemy FASTER than a SCAR fires the number of rounds necessary for it to be fatal. However, you need to account for the fact that with the Feline, you need to fire more shots, which matters. More shots, means less room for error. If less shots hit, you are further away to making the kill than if those shots hit with a SCAR. With the SCAR being more accurate at range and deviate less per shot, I'd argue that the SCAR is better. However, at close-range, this may not be the case.

It also depends on play style, and I am generally better with the SCAR. Im ok with the Feline at close range, but I still feel like sometimes, not it is underpowered, but I could not see REDUCING its effectiveness nor adjusting the other aspects of the game (such as Armor Mode as you state).

Your position is fair, I just personally disagree. Same with the "not being able to retaliate" thing. Others may be immature and say go back to Halo, I just personally enjoy (and I know SEVERAL others do too) a FPS that does not come down to your shooting skill alone. Sometimes, other strategy like position, flanking, cover, and all of these other pre-combat moves can be just as effective and I enjoy that element of the game, the suit adds depth to this element too! If you get flanked from behind, and get railed by enough shots to kill you, you PROBABLY won't have time to react and get a kill, and that's just how these games work, its not just a matter of "out aiming".
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Ana
 
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