Oh god, we are going to be able to jump, right?

Post » Mon Jun 13, 2011 8:30 pm

I don't recall if it was officially confirmed or not, but I'd say that yes, we can jump. The fact that it hasn't been mentioned is most likely just because jumping is probably something you can sort of take for granted is in, and the fact that acrobatics is not in doesn't mean anything, because you don't need to have a skill for jumping to be able to jump. In fact, the Elder Scrolls is probably the only RPG series I've played that has included such a skill, yet it's not the only one to include jumping (Fallout 3 and New Vegas, for example, let you jump, but don't make it a skill.) no skill for jumping just means you don't have a skill to control how far or high you can jump, presumably meaning it's a fixed distance that is placed in some balanced range that's high enough to be useful but not unreasonably high. I've never been concerned that jumping wouldn't be in the game because I really don't see Bethesda removing it, and the lack of a skill for it doesn't make any difference, not everything you can do in an RPG necessarily has a skill governing it.

A dev already confirmed jumping, Ala making sure players can jump across roofs


I guess that answers the question, then.

Jumping is the most basic aspect of any game. Mario jumped to save his life many times.


In that case, then why have I played lots of games which don't include it? Now, granted, it tends to be a very basic mechanic in games that have it, but that hardly means it's present in every game.
User avatar
ladyflames
 
Posts: 3355
Joined: Sat Nov 25, 2006 9:45 am

Post » Mon Jun 13, 2011 7:27 pm

I'm just trying to say that Bethesda makes games a certain way and has particular obligations that I would not expect them to not include. Even something as basic as jumping is coming under scrutiny because we haven't been told it exists. I was merely commenting on this forums ill founded paranoia that Bethesda is going to revamp their flagship series to become a console based shell of its former self. This paranoia has led people to question things that I personally feel Bethesda never even considered removing simply based off of precedent. A good example of this is the armor pieces, everyone hated having pauldrons and chest plates combined in Oblvion and based off of 1 screen shot we all assume that theyve taken it a step further and combined whole sets of armors. I agree some decisions made by Bethesda in the past have been a bit dicey but look at the panic thay spread based off of how little we've actually seen.
User avatar
Holli Dillon
 
Posts: 3397
Joined: Wed Jun 21, 2006 4:54 am

Post » Tue Jun 14, 2011 12:46 am

I don't recall if it was officially confirmed or not, but I'd say that yes, we can jump. The fact that it hasn't been mentioned is most likely just because jumping is probably something you can sort of take for granted is in, and the fact that acrobatics is not in doesn't mean anything, because you don't need to have a skill for jumping to be able to jump. In fact, the Elder Scrolls is probably the only RPG series I've played that has included such a skill, yet it's not the only one to include jumping (Fallout 3 and New Vegas, for example, let you jump, but don't make it a skill.) no skill for jumping just means you don't have a skill to control how far or high you can jump, presumably meaning it's a fixed distance that is placed in some balanced range that's high enough to be useful but not unreasonably high. I've never been concerned that jumping wouldn't be in the game because I really don't see Bethesda removing it, and the lack of a skill for it doesn't make any difference, not everything you can do in an RPG necessarily has a skill governing it.



I guess that answers the question, then.



In that case, then why have I played lots of games which don't include it? Now, granted, it tends to be a very basic mechanic in games that have it, but that hardly means it's present in every game.


Well obviously you have played games that have no jumping in it, but original games like Mario, it was essential for any game. Besides the racing ones.
User avatar
dean Cutler
 
Posts: 3411
Joined: Wed Jul 18, 2007 7:29 am

Post » Mon Jun 13, 2011 4:41 pm

(Fallout 3 and New Vegas, for example, let you jump, but don't make it a skill.)

I could be wrong, but I think Bethesda put jumping in fallout. I could be mistaken, but im pretty sure it wasn't in fallout 1 or 2.
User avatar
Hope Greenhaw
 
Posts: 3368
Joined: Fri Aug 17, 2007 8:44 pm

Post » Mon Jun 13, 2011 3:46 pm

Well obviously you have played games that have no jumping in it, but original games like Mario, it was essential for any game. Besides the racing ones.

I don't seem to recall jumping in pacman or space invaders or pong or tetris or many early RPGs or beatemups.

Yeah, pretty much only platforming where jumping is the main mechanic.
User avatar
Alexandra Louise Taylor
 
Posts: 3449
Joined: Mon Aug 07, 2006 1:48 pm

Post » Mon Jun 13, 2011 12:26 pm

Oh no! There's no Acrobatics skill. Of course we can't jump.

zomg a basic ability that used to be tagged under a skill is no longer tagged under a skill this MUST mean we cannot jump anymore :ahhh:
User avatar
Setal Vara
 
Posts: 3390
Joined: Thu Nov 16, 2006 1:24 pm

Post » Mon Jun 13, 2011 11:05 pm

imagine that you are playing a ranger , the only way to survive is to keep your distance from melee opponents . You can shoot from very long range which is impossible in open areas because of view distance, stand in secure positions meaning that you can jump in places NPCs cannot - and this is where acrobatics were useful- , this is not possible now ? i guess they will also force archers to stand while shooting so snipping game is out too.
Goodbye bows .
User avatar
Avril Churchill
 
Posts: 3455
Joined: Wed Aug 09, 2006 10:00 am

Post » Mon Jun 13, 2011 5:13 pm

Because of the nature of Elder Scrolls games, Jumping is a necessity of Navigation. So at least Fallout3 style Jumping will be in.


Gameplay jumping though? That may not be in. With no Acrobatics skill, we may not be able to actually use jumping as anything more than a navigational aid. There may be some kind of a perk associated with jump height and distance, but I'm not particularly hopeful of that. One of the few skills I smacked my gob over in disbelief, and with their reasoning, was dumping that acrobatics skill. While it's true, Oblivion might as well have dumped it, in terms of it's aid as a gameplay mechanic, given Skyrim's naturally more vertical nature... I don't understand how they decided it needed to be removed. Athletics, okay, nothing really there that can't be accomplished with a stamina bar upgrade, but the whole "It's repetitive" argument against acrobatics was silly, as the game's leveling mechanics have always been based on repetition of action.
User avatar
Hope Greenhaw
 
Posts: 3368
Joined: Fri Aug 17, 2007 8:44 pm

Post » Mon Jun 13, 2011 10:49 pm

Yay another assumption that something isn't in the game because we haven't had verbal confirmation or did not see it acted out in the demo. Well I sure hope everyone enjoys fighting the same two dragons, wearing 2 types of armor, casting only 4 spells,using a ton of dragon shouts and of course exploring Bleak Falls Barrows and that one town because that's all this game has to offer. Gee whiz I don't know how ill get 300 hours out of that....

um... are you joking cause I really can't tell... :sad:
User avatar
Kanaoka
 
Posts: 3416
Joined: Fri Jun 16, 2006 2:24 pm

Post » Mon Jun 13, 2011 9:44 pm

The thought that the demo Dovahkiin didn't jump occurred to me shortly after watching the video. Inward panic commenced.

After a little thinking, though, I couldn't think of any reason Beth would exclude it. Besides, it's confirmed. I'm just afraid it will be a case of, "You can jump one foot up and one foot forward. NAW MOAR! Assept wheyn sphrinting." I really hope it isn't, though. I hope you can take off with the force of a rocket and jump 15 feet. But that's just my two cents.
User avatar
Eoh
 
Posts: 3378
Joined: Sun Mar 18, 2007 6:03 pm

Post » Mon Jun 13, 2011 7:11 pm

I'm betting the real reason we didn't see the Demo Character jump, is, like all other Bethesda games, the jumping animation is probably hilariously awkward.
User avatar
Adam Baumgartner
 
Posts: 3344
Joined: Wed May 30, 2007 12:12 pm

Post » Mon Jun 13, 2011 11:52 am

Of course there's jumping. It's such a silly question...I mean...come on :facepalm:
User avatar
OJY
 
Posts: 3462
Joined: Wed May 30, 2007 3:11 pm

Post » Mon Jun 13, 2011 12:06 pm

But they could take out a skill that we weren't expecting and combine acrobatics, athletics and hand-to-hand combat into it's spot........
User avatar
Angelina Mayo
 
Posts: 3427
Joined: Wed Jan 24, 2007 4:58 am

Post » Tue Jun 14, 2011 12:33 am

I want NPCs or other creatures to be able to jump too and have the AI for it. Seems like they should be able to do that now.
User avatar
mike
 
Posts: 3432
Joined: Fri Jul 27, 2007 6:51 pm

Post » Mon Jun 13, 2011 10:36 pm

um... are you joking cause I really can't tell... :sad:

If you can't tell .. Oh boy. It's rather apparent that he is indeed mocking the way everyone freaks out and makes assumptions based on 5 minutes of gameplay. "I didn't see him jump in the demo.. humm... HOLY CRAP NO JUMPING?!? BETTER MAKE A THREAD ABOUT IT!" :rolleyes:
User avatar
Kathryn Medows
 
Posts: 3547
Joined: Sun Nov 19, 2006 12:10 pm

Post » Mon Jun 13, 2011 8:52 pm

It wouldn't surprise me, simply because of how surprising it would be.


:banana:
User avatar
BRIANNA
 
Posts: 3438
Joined: Thu Jan 11, 2007 7:51 pm

Post » Mon Jun 13, 2011 6:34 pm

Oh no! There's no Acrobatics skill. Of course we can't jump.


Doesn't necessarily mean there's no jump. Look at Fallout 3 and New Vegas. No acrobatics but you could still jump. Maybe Skyrim will be the same
User avatar
Christina Trayler
 
Posts: 3434
Joined: Tue Nov 07, 2006 3:27 am

Post » Mon Jun 13, 2011 12:32 pm

I would have to assume that jumping is possible. I'd say there's a reasonably strong possibility though that it's fixed height and distance.


Fixed height and distance would totally svck. I hated it in fallout 3 and New Vegas. Some people on the forums have whined about jumping mixed with acrobatics being overpowered, but then again, acrobatics and jumping wouldn't be game breaking if Bethesda would just allow NPCs to jump as well.
User avatar
SaVino GοΜ
 
Posts: 3360
Joined: Mon Sep 17, 2007 8:00 pm

Post » Mon Jun 13, 2011 11:52 am

They should've jumped everywhere. It would have been more indicative of actual gameplay.

This. I always played The Floor is Lava in Oblivion. :P
User avatar
Eric Hayes
 
Posts: 3392
Joined: Mon Oct 29, 2007 1:57 am

Post » Mon Jun 13, 2011 4:01 pm

Fixed height and distance would totally svck. I hated it in fallout 3 and New Vegas. Some people on the forums have whined about jumping mixed with acrobatics being overpowered, but then again, acrobatics and jumping wouldn't be game breaking if Bethesda would just allow NPCs to jump as well.

I agree, it would totally svck :S
User avatar
Bereket Fekadu
 
Posts: 3421
Joined: Thu Jul 12, 2007 10:41 pm

Post » Mon Jun 13, 2011 9:47 am

I'm betting the real reason we didn't see the Demo Character jump, is, like all other Bethesda games, the jumping animation is probably hilariously awkward.


I hope you are right.
I would a rather have a poorly animated jump than no jumping at all.
User avatar
mike
 
Posts: 3432
Joined: Fri Jul 27, 2007 6:51 pm

Post » Mon Jun 13, 2011 5:32 pm

Fixed height and distance would totally svck. I hated it in fallout 3 and New Vegas. Some people on the forums have whined about jumping mixed with acrobatics being overpowered, but then again, acrobatics and jumping wouldn't be game breaking if Bethesda would just allow NPCs to jump as well.

I think it'd svck too, but from a design perspective, it's much easier, and thus much cheaper, to implement. Not only does that mean that there would be no need to set any sort of variables on the jumping animations, but it would make it much easier to design the world, since things wouldn't have to be designed to take into account a range of jump heights and distances. With fixed height and distance, everything would either be reachable or not, period.
User avatar
Captian Caveman
 
Posts: 3410
Joined: Thu Sep 20, 2007 5:36 am

Post » Mon Jun 13, 2011 6:29 pm

I hope you are right.
I would a rather have a poorly animated jump than no jumping at all.

One of the other things that also made it awkward was that you can still move around in the air just like if you were on the ground. Realistically you shouldn't be able to turn so much or control where you go in midair when you're jumping.
User avatar
Damned_Queen
 
Posts: 3425
Joined: Fri Apr 20, 2007 5:18 pm

Previous

Return to V - Skyrim