Re-Animator

Post » Wed Jun 15, 2011 7:53 pm

All right, here's the deal: I need a big bad boss-type enemy for my Ahkmchambir mod, to guard a certain valuable item. I hesitate to call it imperative, but as of right now I'd be hard-pressed to come up with anything cooler and/or more memorable.

Basically, I need this http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=7259.

Now, the problem is that the construct in this mod isn't exactly what I would call "finished". Functional? Certainly. Inspiring? Obviously for me. :P

But there's a lot of room for improvement, and priority one for me is the animation. It works, but just like practically everything else in the game, it can be better. A lot better. The problem primarily lies in the fact that the modder used an animation originally created for a whole other creature, and quite frankly, it doesn't fit as well as something built specifically for the construct could. I've seen what other modders can do, you've seen what they can do, hell you may even be one of those modders that can blow people's minds.

Which brings me to the intent of this topic. I'm putting the call out for anyone who can put together a better version of this Dwemer Sentinel equipped with the best animation they possibly can. No deadline, no constant hounding from me, no real requirements beyond impressing me with your work. You finish when you finish, and not only will you get full credit for your contribution, but I will put your name right next to mine. It'll be "TonalArchitect & (insert name here)'s Ahkmchambir Dwemer Ruin" mod.

Anyone interested can feel free to let me know, but surprising me works too.
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Brandon Wilson
 
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