Not content with my release of Ondurin Vareg and far too tempered to immediately begin work on Slates Vareg (the second of ten house mods I want to build), I have begun work on a large-scale RP mod called The Isle of Niemarkh.
(Please note: lore/canon/names will only matter if I get Dialog working or have someone help me with it)
Crassi Coloni was once just a spoiled, rich Imperial from Cyrodiil until his ship was wrecked miles from any known land. Despondent and half-drowned, he washed up on the shores of a small island that wasn't on the charts. Several months later, when he was found and rescued, he swore to go back to the island that saved his life and develop it. To make use of it. He cleaned the land, making it presentable, and even put down paved roads in preparation for the multimillion septim mansion he was going to build...
But then tragedy struck. Back in Cyrodiil, his two elder brothers were killed in a freak accident in Bravil. His father, stricken by grief, had fallen very ill. It was up to Crassi to return home to his father and maintain the family estate. But he can't leave until he liquidates his properties; tying up the loose ends in the land he may never return to again. One of these loose ends is the Isle of Niemarkh... which is where you come in.
"The Isle of Niemarkh" allows the player to...
--Purchase an island from Crassi and later upgrade it to include additional expansions
--Purchase businesses, shops and services for Niemarkh
--Find residents and employees for the shops
--Collect rent from the people you call and tithes from the business owners
Later on, I will be including a patch for other well-known plugins such as Children of Morrowind. As it stands now, here are the upgrades and their prices (as well as what they do)
Apothecary
Level 1 - 30,000 - : Has many common ingredients. Good for beginners. Potions are basic level.
Level 2: - +15,000 - : Has rarer ingredients as well as apparatuses and imports from Mournhold.
Level 3: - +10,000 - : Carries all ingredients and all types of apparatuses as well as having imports from Mournhold and Solstheim. Potions come in all levels.
Armory
Level 1 - 25,000 - Basic armory, allowing you to purchase a variety of common armors from Vvardenfell.
Level 2 - 12,000 - Adds rarer armors from Vvardenfell as well as armors from Mournhold and Bloodmoon.
Level 3 - 5,000 - All armor and repair items available. Some enchanted items.
Bar ("The Ephemeral Muse")
Level 1 - 75,000 - Basic bar along the lines of the South Wall Cornerclub.
Level 2 - 40,000 - Thieves Guild hideout added
Level 3 - 25,000 - Dancing girls and stage as well as renter rooms (free for you)
Barrier (House extension)
Level 1 - 1,500 - Adds a rear fence to the manor
Clothier
Level 1 - 35,500 - Basic shop containing common clothing and (rarely) something expensive.
Level 2 - 20,000 - Expanded capacity to contain extravagant and exquisite clothes.
Level 3 - 50,000 - Fully stocked clothier with enchanted items for sale as well
Census & Excise Office
Level 1 - 250,000 - Occasionally 'spawns' a new NPC for you to interact with. (If I get the hang of dialog, perhaps the occasional quest as well)
Docks
Level 1 - 90,000 - allows you to travel between Niemarkh and Vvardenfell without the aid of Mark/Recall or Magic Transport.
Extra Bedroom (house extension)
Level 1 - 20,000 - adds an extra bedroom to the side of the manor.
Fighter's Guild Quarters
Level 1 - 95,000 - Adds a headquarters for the Fighters' Guild
Level 2 - Expands the HQ, adding a training area below it
Level 3 - Adds one or two faction trainers
Furniture (house extension)
Level 1 - 100,000 - Adds tapestries, rugs, potted plants, etc. to the manor
Gardener
Level 1 - 40,000 - adds greenery to Niemarkh
Level 2 - 20,000 - adds flora and some fauna to the island
Guardhouse/Barracks
Level 1 - 300,000 - Places guards around Niemarkh
Level 2 - 130,000 - Expands the prison
Level 3 - 50,000 - Expands the barracks, adding more guards
Guard Towers
Level 1 - 120,000 - adds guard towers to Niemarkh.
Level 2 - 60,000 - adds archers to the guard towers
Housing
Level 1 - 450,000 - builds five houses around Niemarkh. NPCs will eventually trickle in and inhabit them.
Kitchen (house extension)
Level 1 - 15,000 - adds a standard kitchen
Level 2 - 10,000 - expands the kitchen, adding storage
Mages Guild
Level 1 - 95,000 - constructs a Mages Guild HQ next to the Fighters Guild
Level 2 - 45,000 - adds trainers, a small library and practice area
Level 3 - 15,000 - allows transport to other Mages Guilds and adds an agent at each one for the return trip.
Pawnbroker
Level 1 - 25,750 - constructs a pawnbroker's shop
Storehouse (house extension)
Level 1 - 45,000 - Adds the storehouse
Level 2 - 45,000 - Adds a second floor
Level 3 - 45,000 - Adds a third floor
Level 4 - 45,000 - Adds a fourth floor
Level 5 - 45,000 - Adds a fifth floor
Tower (house extension)
Level 1 - 50,000 - Adds a large tower with a beautiful view of the island
Viewstation
Level 1 - 250,000 - Adds a spacious relaxation area with a tower platform, exterior view of the sea and interior comforts
Weapons Dealer
Level 1 - 400,000 - Basic dealer
Level 2 - 200,000 - Adds rarer weapons, including Mournhold and Solstheim
Level 3 - 150,000 - Includes enchanted weapons
Wall (only available after purchasing all of the above)
Level 1 - 325,000 - Adds a wall around the town and manor
Weather Station (secret addon)
Level 1 - 500,000 - Fully upgraded weather station designed by Telvanni mages to operate on similar principles to the one in Bamz-Amschend.
Resort (secret addon)
Level 1 - 300,000 - Adds a sea-view deck, cabana, bar, changing rooms and lifeguard's shack.
Level 2 - 100,000 - Adds additional festive touches
Airship Dock (secret addon)
Level 1 - 275,000 - Builds the dock and starts a quest to get the airship
Level 2 - 300,000 - Adds the airship with fast travel between Niemarkh, Vvardenfell, Mournhold and Solstheim.
One final notice: any of the shops or services need to have people crewing them. You need to manually go hit the streets and find people to hire. Each one will require a fee to hire, ranging from 1,000 all the way up to 100,000, give or take a bit.
I do need help with dialog, if anyone wants, as well as suggestions for mod patches. Thanks to spiffyman, Niemarkh no longer conflicts with any known mod. Planned patches are currently...
Children of Morrowind (capability to build a school/library, adding children to the island)
Necessities of Morrowind (updating stoves etc.)
I'm hoping to have some screenies later this week. In the meantime, let me know what you think, ok?