» Wed Jun 15, 2011 8:13 pm
Well perks in Skyrim and Oblivion are not like perks in Fallout they all are skill based and there is no evidence for general not linked to skills perks, but there is also traits like racial traits what can be chosen from start or traits received from guardian stones through game, such traits was available and before in TES like various powers and bonuses what player character can receive as advantages and disadvantages in Daggerfall, Corprus immunity in Morrowind, Birthsigns, special trainings and rewards, additional traits from vampirism and lycanthropy, and so on.
Traits are not perks in TES they are different layers, unlike of Fallout 3 (but not like in Fallout NV) where traits and perks are same
Perks give only significant advantages and bonuses from skills
Traits can give both advantages and disadvantages, they are not strictly depend on skills and can be chosen and beginning, I really hope traits will return in Skyrim.
But quest based perks can be done since with raising skills we only open perks to be chosen by fitting their requirements at character leveling unlike of Oblivion where is perks was received automatically with rising of skills, as well perks are limited in number to chose (only 50 self chosen perks per character) perhaps thats work only for character leveling and not for quest based events so we can receive certain special training as reward for quest thats don't count in perk limit, perhaps master trainers quests can help us in such deal.