The only version of Speedtree I have to work with is Speedtree Lite. It works, although I can't see what the trees look like exactly until I import them and start the game up. That's only a minor point of contention, really. The problem is that I cannot make a tree with a collision mesh. All the trees can be walked right through! Is there a different version of SpeedTree I could be using? I have tried the Lite version, and the 5.0 version that comes with the Unreal Development Kit. Lite works for Fallout 3, but doesn't export collision. 5.0 exports collision but does NOT work with Fallout 3.
Failing that, is there some way to fake at least a tree trunk for a collision mesh? Being able to walk through trunks, and them not blocking bullets or line of sight, is kind of a deal breaker.
The leaves are all very bright. I'm not very knowledgeable about textures in this game, but it seems like they are recieving too much ambient light and glowing very brightly at night. They look alright during the day tho. Am I missing some texture maps or something?
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The biggest, most pressing issue is the collosion maps. Without a .nif file to add a collision mesh to, the tutorials I've seen online are less than useless to me.