[RELZ] Poorly Placed Object Fix v1.0

Post » Thu Jun 16, 2011 9:58 pm

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The Elder Scrolls III
MORROWIND:
Poorly Placed Object Fix


version 1.0

By Slartibartfast
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Index:
1. Description
2. Installation
3. Known Issues
4. Version History
5. Credits
6. Permissions

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1. DESCRIPTION

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This mod is concerned with correctly positioning items of a physical
nature within the game and deals with things such as rocks floating
in the air, the correct alignment of models,and so forth, with
version 1.0 fixing around 50 errors of this type.

The mod comes in 2 flavours, The Poorly Placed object.esp has all the
fixes merged together , alternatively the fix is also supplied in
modular format in the 'Individual fixes' folder for those who would
rather select precisely which fixes they want and can choose from
the 44 esps therein , some of them have more than one fix incorporated if
errors found were in close proximity of each other. Before and after
screenshots of all the fixes are included.

The mod is supplied as in .esm format as it is intended as a fundamental
game fix along the lines of the Morrowind Patch Project and intended to
run alongside or merged into it. i have done a small amount of playtesting
in conjunction with the latest variant MPP 165b (BTB edit ) and not had
any problems so far so this mod should be compatible with any version of
the community made Morrowind Patch in its various guises UMP, UUMP,
and currently MPP.

Most of the fixes included here were originally reported on the official
forums to be fixed and included in the Morrowind Patch Project but it has
been over 2 years since some errors had ben reported and with no sign of
them getting fixed. So i trawled through several threads pertaining to
the Morrowind Patch Project, sifting through about 1 thousand posts in total,
and subsequently investigating and fixing all the object problems that had been
reported since early 2009 up to the present date, i wasn't able to find all the errors
from the descriptions given but most were and fixes are included here.




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2. INSTALLING THE PLUGIN

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1. Copy and paste the Poorly Placed Object fix 1.0.esm and the 'meshes' folder
into the 'Morrowind/Data' files directory. You should receive an error message
telling you that a folder called meshes already exists , type in yes when asked
if you wish to continue and overwrite the existing folder.

2. From the Morrowind Launcher, select Data Files and enable
'Poorly Placed Object fix 1.0.esm'.

3. Start playing!




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3. KNOWN ISSUES

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The mod is incompatible with the 'Ebonheart Fix'mod by Kid 77 as both
fix the same things but in different fashion.



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4. VERSION HISTORY

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1.0 Initial release,fixing around 50 object placement errors that are not
currently covered in the Morrowind Patch Project.


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5. CREDITS

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Bethesda for making an excellent game.
The modding community for taking the game beyond excellent.
Ghostwheel for Testool used to remove GMST's and other junk.
Wrye for Mash used to convert the ESP file to ESM format.
The Secret Masters for the Enchanted Editor used for removing junk I'd accidentally picked up.
Niftools for Nifskope and Nif scripts for Blender
Blender for anabling me to the cobble the custom meshes.
Yours truly for being sufficiently obsessed to do this mod.


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6. PERMISSIONS

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You may use this or any of my other works in your Morrowind mods, No need to ask
but a mention in your credits would be nice.


Slartibartfast


Here are but a few screenshots showing the types of thing this mod does


http://i70.photobucket.com/albums/i109/Slartibartfast_2006/Suran-Deselesinvisiblewallfix.jpg

http://i70.photobucket.com/albums/i109/Slartibartfast_2006/wolverinehallextrastaticfix.jpg

http://i70.photobucket.com/albums/i109/Slartibartfast_2006/BC-4-10floatingkelpfix.jpg

http://i70.photobucket.com/albums/i109/Slartibartfast_2006/Zalitsyurtdoormarkerfix.jpg stops your character getting stuck in the fire.

http://i70.photobucket.com/albums/i109/Slartibartfast_2006/Sandaswallfix.jpg


Awaiting download link
User avatar
Phillip Brunyee
 
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Joined: Tue Jul 31, 2007 7:43 pm

Post » Thu Jun 16, 2011 11:43 pm

umm..... this is awesome~ :foodndrink: I have nothing else to say except thank you for all your fixes
User avatar
Andrew Perry
 
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Joined: Sat Jul 07, 2007 5:40 am

Post » Thu Jun 16, 2011 8:46 pm

Nice work, and quite a bit of work at that. :goodjob:
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Connor Wing
 
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Joined: Wed Jun 20, 2007 1:22 am

Post » Thu Jun 16, 2011 4:37 pm

Congratulations on completing what appears to be an enormous amount of work!
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sarah simon-rogaume
 
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Joined: Thu Mar 15, 2007 4:41 am

Post » Thu Jun 16, 2011 10:40 pm

Good work. I'll grab this when it's available. By the way, you can upload to GHF and Wolflore without having to wait for links to be available. :whistling:
User avatar
Emma-Jane Merrin
 
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Joined: Fri Aug 08, 2008 1:52 am

Post » Thu Jun 16, 2011 11:23 pm

Awesome!

Did you get that floating rock in Suran? (beside an exterior staircase)
And that misaligned door in Suran? (exterior tower near Strider)
And the interior of Ald Redaynia tower has messy rocks (the rock collapse on stairs) and misaligned room-pieces (platform at water/stairs)

Just suggesting... because you'll probably update before the MPP does :P

Thanks for another fix.

EDIT: Ah... I see all the info is included in the download. cool.
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Tiff Clark
 
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Post » Fri Jun 17, 2011 12:01 am

Very nice, thank you :)
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neil slattery
 
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Joined: Wed May 16, 2007 4:57 am

Post » Thu Jun 16, 2011 8:39 pm

This is a awesome!

Could I, if it's ok. Include this in Rebirth? It would be incompatible as it is, but I could implement these changes manually.
You'll ofc get the credits for such a great idea :)
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Adrian Powers
 
Posts: 3368
Joined: Fri Oct 26, 2007 4:44 pm

Post » Thu Jun 16, 2011 9:26 pm

Cheers all,


Something i forgot to mention in the readme, is that it is not possible to correctly align all the imperial fort pieces because they are not symmetrical, It is the corner posts attached to the wall sections that are most at fault as some are a few pixels out which is enough to see light through them.


Did you get that floating rock in Suran? (beside an exterior staircase)
And that misaligned door in Suran? (exterior tower near Strider)
And the interior of Ald Redaynia tower has messy rocks (the rock collapse on stairs) and misaligned room-pieces (platform at water/stairs)




Here is a list of most of the fixes and who posted, i did get the Suran tower door and whilst doing that i noticed that the outer wall didn't connect with the tower so i fixed that as well. I didn't know about the rock but will fix that , i haven't done Ald Redaynia but will look at that too, I could remember seeing screenshots on these forums regarding a tower interior but failed to find it and i did search specifically for that post.



Fanar Fork-beard candle fix - Pluto
Door To Kashtashpi fix - Dragon 32
Suran Tower door and wall fix - Dragon 32
ai 1-12 floating rock fix _ Arvythrend
Andre Mauls tower fix _ Tetchy
BC -4-10 floating kelp fix _ Arvythrend
Deseles invisible wall fix _ Afroking
Ebernanit floor fix _ Arkngt
Ebonheart company hall dagger fix _ Afroking
Gnisis cave home & door fixes _ C.Mireneye
Maran Adon black mesh fix _ Popmaster
Mat bottle and floating pole fix _ Pluto
Ebonheart wall alignment fix _ Kid 77
Ebonheart pillar fix _ Psymoniser
West Gash -11 14 rock fix _ Arvythrend
BC -11,5 floating rock fix _ Arvythrend
Ald Velothi floating rock fix _ Arvythrend
Bal Fell stair fix _ Arvythrend
west gash -13,11 rock fix _ Arvythrend
Ashlands -1-1 floating rock fix _ _ Arvythrend
Ebonheart clipping chimney fix - Kid77
Ashlands 4,1 floating rock fix _ Arvythrend
Ashlands 0,2 floating rock fix _ Arvythrend
WG -15,14 floating rock fix _ Arvythrend
WG -10,16 floating rock fix _ Arvythrend
AI 2-14 floating rock fix _ Arvythrend
Kushtashpi floating brazier fix _ Arvythrend
BC -8,2 floating rock and extra mesh fix - Arvythrend
AC 14,1 floating rock fix _ Arvythrend

Could I, if it's ok. Include this in Rebirth? It would be incompatible as it is, but I could implement these changes manually.
You'll ofc get the credits for such a great idea


Feel free to use anything you like, for compatibility reasons it would be best to use mine otherwise people using Rebirth will get error messages along the lines of Morrwind being unable to find various meshes.
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Sanctum
 
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