Sounds like you are diving into heavy stuff, give an example so people wont jump to conclusions.
I'm trying to avoid jumping to conclusions. I'm just a bit puzzled by how the game will track the
unique aspects of your relationships with various NPCs without something like Disposition; or how you will be able to manipulate the unique aspects of your relationships with various NPCs, without persuasion options in dialogue? There are general mechanisms, for sure - I mentioned those.
I'm not offering this as a sceptical challenge. I just don't know how Speechcraft is going to work, or how NPCs can be made to more or less like/dislike you. :shrug: