Why the "be who you want to be" mindset most likely

Post » Thu Jun 16, 2011 10:04 pm

I actually find it easier to RPG with no class restrictions.

Edit: Because now i can choose only 1 "major skill" so to say, while I previosuly had to have 7 (in OB).


Really has nothing to do with classes, that just has to do with major and minor skills.

I wish they'd just let your redistribute skill points in the beginning.. Like start at maybe 10-20 in everything, and then you'd be able to subtract points from some skills and put them into others. Simple yet elegant.
User avatar
Alexis Acevedo
 
Posts: 3330
Joined: Sat Oct 27, 2007 8:58 pm

Post » Fri Jun 17, 2011 12:58 am

Really has nothing to do with classes, that just has to do with major and minor skills.

A class had major skills. In oblivion always 7. What is your point?
User avatar
Emilie Joseph
 
Posts: 3387
Joined: Thu Mar 15, 2007 6:28 am

Post » Thu Jun 16, 2011 3:45 pm

Haha oh wow as if I haven't heard that sort of argument before. You don't want to bother trying to understand my point and instead just dismiss me as if you're some all-knowing guy with /endtopic capabilities. You should go take a debate class or something man, because that's no way to argue, and actually shows you to be the childish one. Even if a person's point is seemingly pointless to you that is no reason to just dismiss them.

At least I have been holding my temper and refraining from insulting you until my last post, at which point I was getting fed up with you insulting me for no reason.

And also, I am curious as to why you are ignoring Aradal as well. He (She?) is being a lot more calm than I am and she shares my view.
User avatar
Sanctum
 
Posts: 3524
Joined: Sun Aug 20, 2006 8:29 am

Post » Thu Jun 16, 2011 10:47 pm

Haha oh wow as if I haven't heard that sort of argument before. You don't want to bother trying to understand my point and instead just dismiss me as if you're some all-knowing guy with /endtopic capabilities. You should go take a debate class or something man, because that's no way to argue, and actually shows you to be the childish one. Even if a person's point is seemingly pointless to you that is no reason to just dismiss them.

At least I have been holding my temper and refraining from insulting you until my last post.


Ignore him Zz, read some of my posts too, should make you laugh
User avatar
Rachel Eloise Getoutofmyface
 
Posts: 3445
Joined: Mon Oct 09, 2006 5:20 pm

Post » Thu Jun 16, 2011 7:53 pm

Eh, I always respond to people who were talking to me or who I feel I have a response to. Its a respect thing. Can't respect your opponent in an argument then you deserve to lose no matter what.
User avatar
Alisia Lisha
 
Posts: 3480
Joined: Tue Dec 05, 2006 8:52 pm

Post » Thu Jun 16, 2011 11:20 am

The main point is this:
Without the restriction of classes, you can RP a character at your disposal and leisure instead of being pigeonholed into the position at the beginning of the game, therefore defining your entire experience.
I agree that class titles had it's benefits, and if they WERE included in Skyrim, I'd have no problem with that. But I feel much better about it now understanding Bethesda's position on the matter and reasoning, as well as understanding the benefits of not having a class title. Combined with effective gameplay, perk choice, skill usage, star alignment choice, and playstyle, the limits to your own personal class RP are endless.
All you gotta do is use your imagination. ;)
User avatar
Hairul Hafis
 
Posts: 3516
Joined: Mon Oct 29, 2007 12:22 am

Post » Fri Jun 17, 2011 12:25 am

The main point is this:
Without the restriction of classes, you can RP a character at your disposal and leisure instead of being pigeonholed into the position at the beginning of the game, therefore defining your entire experience.
I agree that class titles had it's benefits, and if they WERE included in Skyrim, I'd have no problem with that. But I feel much better about it now understanding Bethesda's position on the matter and reasoning, as well as understanding the benefits of not having a class title. Combined with effective gameplay, perk choice, skill usage, star alignment choice, and playstyle, the limits to your own personal class RP are endless.
All you gotta do is use your imagination. ;)


Oh NOW you're all sunshine and roses. And you've STILL ignored me.
User avatar
Dale Johnson
 
Posts: 3352
Joined: Fri Aug 10, 2007 5:24 am

Post » Thu Jun 16, 2011 3:19 pm

Yeah, I like the damage control.

I agree that class titles had it's benefits, and if they WERE included in Skyrim, I'd have no problem with that. But I feel much better about it now understanding Bethesda's position on the matter and reasoning, as well as understanding the benefits of not having a class title. Combined with effective gameplay, perk choice, skill usage, star alignment choice, and playstyle, the limits to your own personal class RP are endless.


Add in dynamic, on-the-fly changeable class names and descriptions, and the endless options just got 10x more endless. That is my point. You lose nothing by adding in a class UI, but gain nothing by not bothering.

Now, I'll be honest, this isn't game breaking for me. I'm not gonna pull a 5 year old and say I'm going to boycott the game. But fact of the matter is that this is something I'll be modding in after my first playthrough. (I always power my way through the story right when I get a game so then I can mess around afterwards)
User avatar
Craig Martin
 
Posts: 3395
Joined: Wed Jun 06, 2007 4:25 pm

Post » Thu Jun 16, 2011 6:00 pm

First of all, I am not one of the people who thinks that Bethesda removed classes to appeal to a more mainstream audience. Bethesda has always been passionate about making their games good and they are always loyal to their fans.

Bethesda removed classes because they wanted to take an approach where you actually be who you want to be. If you use daggers a lot, you will get better at daggers. You play how you want, and your character gets better at what you do,
like he would in real life.


This is a good idea on paper, but simply won't work. We are playing an RPG game. There is no way us gamers are going to just play the game without paying attention to stats, and just do what we feel like while our characters levels up according to our "personality".
Without any limitations and things to define our character (classes,) we will all find ourselves switching from a sword to bow, because our marksman skill isn't high enough, etc.

Putting everyone on a blank slate is not a good idea on an RPG game, even though in theory it would be a great immersion feature.


I play without paying attention to stats; I use Realistic Leveling for Oblivion and GCD for Morrowind, which do all my stats calculations in the background. I don't even get a level up screen anymore. I'm not struggling to stick with a certain playstyle. I've have several characters in both games with different playstyles i.e. mage warrior etc. I love it and am looking forward to not having to worry about a class and such. Perks will be cool but I'm not really even bothered about them. Because the way I play Oblivion and Morrowind my stats are pretty arbitrary numbers and I just do want I want and the more I do it the better I get. I think I only actually look at the attribute screen if I've been poisoned or something similar so i know what I need to do to become unpoisoned etc.
User avatar
Life long Observer
 
Posts: 3476
Joined: Fri Sep 08, 2006 7:07 pm

Post » Fri Jun 17, 2011 3:04 am

Yeah, I like the damage control.



Add in dynamic, on-the-fly changeable class names and descriptions, and the endless options just got 10x more endless. That is my point. You lose nothing by adding in a class UI, but gain nothing by not bothering.

Now, I'll be honest, this isn't game breaking for me. I'm not gonna pull a 5 year old and say I'm going to boycott the game. But fact of the matter is that this is something I'll be modding in after my first playthrough. (I always power my way through the story right when I get a game so then I can mess around afterwards)

Damage control? There is absolutely no damage control here bud. Nothing, and I mean absolutely nothing that I said in that post conflicts with ANY statements I've previously made in any post in this thread. My arguments and opinions have been concrete, and still are, and have not faltered. I have no changed my stance.
And you're right, adding "on the fly" changeable titles would add to the customization, no one could possibly deny that. That's not even an opinion; that's a fact.
But that isn't being added to the game. So we have what we have.
User avatar
Mari martnez Martinez
 
Posts: 3500
Joined: Sat Aug 11, 2007 9:39 am

Post » Thu Jun 16, 2011 11:24 pm

Damage control? There is absolutely no damage control here bud. Nothing, and I mean absolutely nothing that I said in that post conflicts with ANY statements I've previously made in any post in this thread. My arguments and opinions have been concrete, and still are, and have not faltered. I have no changed my stance.
And you're right, adding "on the fly" changeable titles would add to the customization, no one could possibly deny that. That's not even an opinion; that's a fact.
But that isn't being added to the game. So we have what we have.


Oh yeah? You should re read some of your posts and look at the hostility, then go back to your armor post where you commented on the hostility of us forum goers.
User avatar
Angus Poole
 
Posts: 3594
Joined: Fri Aug 03, 2007 9:04 pm

Previous

Return to V - Skyrim