» Mon Aug 24, 2009 3:50 pm
The problem comes when such items are easily obtained. For most of such overpowered items, by the time you get them, you probably don't really need them. There are a notorious few, however, which are easily gotten, practically right off the boat. That's the down side of having "fixed" items: players will find all sorts of elaborate schemes to get them, once they know where they are. I still prefer that to the bland and boring approach in OB, where everything is adjusted to your level, and it really doesn't matter what you do or where you go, because it's the same "bovine manure" as everywhere else.
My characters rarely bother with things like the BOBS, because if they DO take the time to do the mini-quest, they're put off by the "other side" of the enchantment. It's only when they reach relatively high levels that I consider them knowledgable enough to figure out how to get past that. Taunting and killing for Glass or Dwemer armor at L1, or other such exploits, are just bad for gameplay. While it's actually a GOOD thing that they're possible (for those who like to powergame or just to try out the possibilities), especially at mid or higher levels, I think it's too easy to do so at low level.
The other bad point is that many of the in-game enchantments aren't possible to create within the limits of the system, no matter how far you abuse it. Simply put, they won't fit. That's not good design, sorry.