Concerning Pauldrons

Post » Fri Jun 17, 2011 10:15 am

Two things I have learned from this thread:

1. It would probably be best to go back to where Oblivion had it so there is some level of appearance customization, and it still isn't a chore to make sure you have these enchantments on this piece of armor that only covers your left shoulder.

2. PC Gamers Code of Conduct-- Rule #1: If the developer does something that you don't like, it's automatically the console gaming community's fault. No exceptions.
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lauraa
 
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Post » Fri Jun 17, 2011 2:44 pm

2. PC Gamers Code of Conduct-- Rule #1: If the developer does something that you don't like, it's automatically the console gaming community's fault. No exceptions.


well it seems like it. and I hate it honestly. why can't they understand that some people are just too poor to afford a good gaming rig? I mean, not everyone has a stable job, or is in a good period in their life, so it goes without saying that these people have to do the best they can with what they have
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Elina
 
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Post » Fri Jun 17, 2011 9:33 pm

well it seems like it. and I hate it honestly. why can't they understand that some people are just too poor to afford a good gaming rig? I mean, not everyone has a stable job, or is in a good period in their life, so it goes without saying that these people have to do the best they can with what they have



I'm too poor to justify paying for just a gaming console..

And you can do a lot of gaming on a rig that is not even close to Alienware od XPC..
To upgrade my PC (which has not been upgraded 3 years) to play modern games I plan to spend at most 200 dolars in before Skyrim and that will last me another 2-3 years.
I give up details in games but they are playable (and probably look better than consoles).

Besides when the next gen console comes you are going to need to spend much more to get it.
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Javier Borjas
 
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Post » Fri Jun 17, 2011 1:52 pm

Maybe you can put together any armor set you want, and then it saves into an armor loadout.so you can just pick your full armor loadouts whenever you want them instead of changing each piece of armor at a time.
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Maddy Paul
 
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Post » Fri Jun 17, 2011 12:45 pm

2. PC Gamers Code of Conduct-- Rule #1: If the developer does something that you don't like, it's automatically the console gaming community's fault. No exceptions.


I wouldnt say it like that exactly. Did you ever play Morrowind on the Xbox? My brother wanted me to play with him to help him out with quests and navigating the UI was a chore with the controller. That WAS a rather valid complaint. Then add-in the amount of customization with the clothing and armor systems and you spent A LOT of time just managing that and not playing the game.

So, gamesas addressed it by changing the UI and streamlining the system, but many fans (both console and PC players) thought it was cut down a bit too much in Oblivion. Which is where we are at today, with a good majority of the fanbase hoping the armor customization has been increased, allowing the player to have a more unique experience.

It's not about how consoles have broken something, it's about how the developers have addressed the complaint in an extreme way to 'fix' it.
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YO MAma
 
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Post » Fri Jun 17, 2011 11:26 pm

I'm not real knowledgeable with regards to game design, but I can't imagine that it would be less work to have additional armor slots with set options than it would to have completely customizable armor.

Can anyone with a good understanding of game design give us an idea of how much design time would even go into have the additional armor slots that were present in MW? Compared to everything else in the game, to me it would seem like a relatively small amount of work.


I have some minor indie game experience. As a whole it is not super complex to add or remove armor slots, the hard part of it is animating each piece. In the grand scheme it would be harder to create the ability for others to create in the system then it would be to allow for a customization with predetermined variable and outcomes. It is more complex to create the ability to create then it is to create predetermination and a sense of uniqueness. The multiple slots of Morrowind is easier to do then the purposed complete customization and unique armor that a true creative crafting set would provide. A true 3D customization program for armor, something like Maya, are complex programs that are as heavy on your computer as a video game, and much more expensive to boot. I doubt we will be seeing completely customizable and uniquely craft-able armor, perhaps a slider type system to alter armor in a predetermined fashion.

starting to get off topic. Basiclly the morrowid system of armor is about the same as oblivion except harder in terms of animating. The user created idea of armor is extensively and exponentially harder then both.
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Jessica Raven
 
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Post » Fri Jun 17, 2011 9:17 am

My theory is that the nord wears the 'dovahkiin armor' but it's a customized version. He used smithing to create his own armor and maybe had a recipe and the skill or something like that, to add a skull pauldron on the armor to give his armor a different look and maybe also increasing the armor value.


I hope this is true (although I'd still prefer more armor slots).

But I hope in this case you could remove the skull pauldron from armor A if you find a better armor B, so that you can put the skull pauldron on armor B then. I hope the pauldron isn't stuck with armor A in this case.
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*Chloe*
 
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Post » Fri Jun 17, 2011 3:30 pm

If they allow layering of clothing and armor, it could still be a net increase in slots in terms of enchanting, but it does kinda screw pure spellcasters.
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Jeremy Kenney
 
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Post » Fri Jun 17, 2011 5:44 pm

Although it has not been confirmed, its seems that pauldrons are once again not separated. It looks like the cuirass, the greaves and the pauldrons are combined together into one piece, called armor.

I know a lot of you people really don't like it. I also don't like it.

We haven't really heard a lot about the new skill 'smithing', but it seems like you can make your own armor if you have the right materials.


So greaves, cuirass and pauldrons are now put together which limits the way you can customize your character. But, maybe you can actually make your own pauldrons and greaves when creating armor with smithing.

The reason why i think this is because of a screen which was released a few weeks ago and the new info we saw last week on the E3. Remember the screen in PSM with the Nord with the hammer and the skull on his left shoulder? If you look closely at his armor you can see that it's very similair to - if not the same as - the 'dovahkiin armor'. First I though this did confirm seperate pauldrons, but after the E3 trailers i was confused, because there were pauldron on the armor, but no armor slot for pauldrons.

My theory is that the nord wears the 'dovahkiin armor' but it's a customized version. He used smithing to create his own armor and maybe had a recipe and the skill or something like that, to add a skull pauldron on the armor to give his armor a different look and maybe also increasing the armor value.

I'm pretty sure bethesda knows that we want more armor slots like we had in Morrowind. Perhaps it is too much work to do it the way they did it in Morrowind so they tought of a new way to please the fans but go in a new direction.

You know what I like most about this thread?

I like how the same hypothesis has been reached by multiple people more or less independently of one another.
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Cat Haines
 
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