Lagbox 360 and lagstation 3 could not handle SP graphics when there are 6-12 players on map, they cant even handle 32 players without performance and connections issues, and PC versions is just a cheap port with almost equal graphics that already optimized for consoles.
How pretty MP looks is secondary to how it performs in gameplay. The maps are also redesigned to work well with player vs player combat instead of player vs npc.
Lagbox 360 and lagstation 3 could not handle SP graphics when there are 6-12 players on map, they cant even handle 32 players without performance and connections issues, and PC versions is just a cheap port with almost equal graphics that already optimized for consoles.
wow nice find, rarely noticed, thought the game was great either way........ still, I'm satisfied with the multiplayer graphics, dont think the engine can handle more particles and shadows without straining rigs yet.......