While I do hate the extra typing, what really bothers me is having to do the classic: "doOnce" check on quest scripts, to assign fQuestDelayTime. I mean, come on....
scn blablablah float fQuestDelayTime BeginGameMode if ( doOnce == 0 ) set fQuestDelayTime to 1 set doOnce to 1 endif End
Does anyone know a way around this ?
interestingly, I found out that using := on the declaration is a legal operation e.g:
float myFloatVar:=.5
sadly, it doesn't seem to work...