Summoning in Skyrim.

Post » Sat Jun 18, 2011 4:04 pm

Hello, I don't know if this subject has ever been pondered in these forums, I couldn't find one. So I was thinking about Oblivion's summoning, creatures and Bound Armour.
So I'd like to hear your suggestions on what you'd personally like to see in the "Summoning" Category and how those spells will be different from Oblivion's and Morrowind's style.

Personally, I'd like to see a bound armour that allows you to dual-wield 2 swords.

Post Post Post!! :celebration:
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Latino HeaT
 
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Post » Sat Jun 18, 2011 3:36 am

Multiple summons, expanded creature list, expanded summon length, chance to fail... Oh hell SM nailed it.

http://www.tesnexus.com/downloads/file.php?id=12466

Conjuration has been changed so that the number of creatures you can summon depends on your mastery of Conjuration so that you can summon only one creature at novice/apprentice, two at journeyman/expert and 3 at master. I have added some spells that summon multiple creatures at once. Also be aware your enemies are now able to summon multiple creatures based on their skills. You can change the number of creatures you or the AI can summon in the ini file.

Bound item spells have also been improved. Since you're binding Daedra into the form of armour, you should be able to tell it what form the armour should take. Now, you can! Bound Armour will now become light or heavy armour depending on which skill is higher and they shall have appropriate stats to match. Bound bow also summons an infinite supply of arrows for you although each arrow you fire burns a small amount of your magicka. All bound armour and weapons have useful enchantments as well that increase in potency as your conjuration level rises. Bound weapons and armour spells are now levelled in there stats so that at a low conjuration they are much weaker weapons but at higher conjuration they are stronger. The ini allows disabling of these new features if required.

Conjurers can light up those dark dungeons just as well as illusionists. There's a new bound torch spell for apprentices and a will-o-the-wisp summoning spell for journeymen which calls forth a will-o-the-wisp that follows you around, lighting up your surroundings. The will-o-the-wisp does not fight at all and doesn't count towards your summoning limit.

There are also optional settings in the ini that allow you to enable sustainable summons where summons stay out forever at the cost of a steady amount of magicka per second. You can also make bound items or summons have fixed duration no matter what the spell or have fixed particular durations based on the spells level (novice,master etc)

All summons now have a small particle glow to distinguish summons from real creatures in a battle. You can change what this glow looks like in the ini or turn it off completly.

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Catherine N
 
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Post » Sat Jun 18, 2011 8:22 am

I would like more things to summon. I know there was quite a variety in OB, but there can still be more! I love the idea of summoning, and really hope it's in Skyrim. Has it actually been confirmed?
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chirsty aggas
 
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Post » Sat Jun 18, 2011 3:12 am

I would like more things to summon. I know there was quite a variety in OB, but there can still be more! I love the idea of summoning, and really hope it's in Skyrim. Has it actually been confirmed?


I have no idea if it has been confirmed or not. If you watch the G4 GamePlay Demo, the part near the Dragon Priest he summons some random Ice creature. Not sure if that means WE can too.
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Sudah mati ini Keparat
 
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Post » Sat Jun 18, 2011 4:56 pm

i hope they will improve conjuration so it actually gives some benefits, i found it in oblivion being quite pointless until you got that storm titan
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Dewayne Quattlebaum
 
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Post » Sat Jun 18, 2011 1:55 am

I think there should be a service at the mages guild that you pay to have a Daedra/aedra/antrononoch bound to you and I'll act as a companion till it dies.
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Alexandra walker
 
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Post » Sat Jun 18, 2011 7:04 am

Not sure if that means WE can too.

Of course it does, conjuration is a confirmed skill so yeah, wonder no more.
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Big Homie
 
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Post » Sat Jun 18, 2011 3:26 pm

I would like summoning Daedra to be conjuration spells and summoning undead to be necromancy spells. Because they should be different
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Marcin Tomkow
 
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Post » Sat Jun 18, 2011 3:03 am

Of course it does, conjuration is a confirmed skill so yeah, wonder no more.


:DDD Your my hero.
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Jade Muggeridge
 
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Post » Sat Jun 18, 2011 5:27 am

I would like summoning Daedra to be conjuration spells and summoning undead to be necromancy spells. Because they should be different


Well since there is no necromancy skill I'd settle for a necro branch in the conjuration perk tree.
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Esther Fernandez
 
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Post » Sat Jun 18, 2011 2:51 pm

I would like summoning Daedra to be conjuration spells and summoning undead to be necromancy spells. Because they should be different


Perks?
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Peetay
 
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Post » Sat Jun 18, 2011 7:57 am

Another thing I would like is to summon something, and it isn't used for killing. So say you need to convince a shop owner to let his caravan go to [city] and you don't have enough SpeechCraft. You summon a creature that buffs your speechcraft by +20.

OR. You can't pick a lock so you summon your Undead Skeletal Agent, talk to him and tell him to unlock the nearest locked item.
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Lizbeth Ruiz
 
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Post » Sat Jun 18, 2011 10:20 am

We can summon dragons using shouts. Assuming we can summon other creatures since 'conjuration' is shown in the perk tree...
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Sylvia Luciani
 
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Post » Sat Jun 18, 2011 9:59 am

You summon a creature that buffs your speechcraft by +20.

RuneScape much? No, thank you.

OR. You can't pick a lock so you summon your Undead Skeletal Agent, talk to him and tell him to unlock the nearest locked item.

This is better.
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Jinx Sykes
 
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Post » Sat Jun 18, 2011 5:44 am

Well since there is no necromancy skill I'd settle for a necro branch in the conjuration perk tree.


Ooh, yeh come to think of it I would like to see this too. Really make my character seem evil.
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Kayleigh Mcneil
 
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Post » Sat Jun 18, 2011 8:21 am

Another thing I would like is to summon something, and it isn't used for killing. So say you need to convince a shop owner to let his caravan go to [city] and you don't have enough SpeechCraft. You summon a creature that buffs your speechcraft by +20.

OR. You can't pick a lock so you summon your Undead Skeletal Agent, talk to him and tell him to unlock the nearest locked item.


Good idea! Why not make every skill do everything while we're at it.
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Mark Churchman
 
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Post » Sat Jun 18, 2011 4:39 pm

Good idea! Why not make every skill do everything while we're at it.


Well now that you brought it up...
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Karen anwyn Green
 
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Post » Sat Jun 18, 2011 2:23 pm

I also like to see more worldy creatures, such as bears and wolves, instead of Daedra, and Undead.
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cosmo valerga
 
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Post » Sat Jun 18, 2011 4:04 am

What I'm hoping for:

Multiple summons.
One-hand cast to do a normal summon with a countdown, two-hand cast to create a persistent summoned creature that slowly drains your Magicka. This drain can be mitigated or eliminated with perks.
Simple menu to command your summons, including stance, movement, combat style, etc. This is persistent for types of summoned creatures.
Creatures that talk. I want to summon a Dremora that hates my guts.
Bound items are an effect that gathers glowing particles to you that form into your desired item. These are always persistent until you unequip them, and they drain your magicka slowly, but more quickly when used.
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Gracie Dugdale
 
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Post » Sat Jun 18, 2011 2:03 pm

I also like to see more worldy creatures, such as bears and wolves, instead of Daedra, and Undead.


Maybe there could be Nature, Daedric, and Undead paths for Conjuration, lol
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Chris Cross Cabaret Man
 
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Post » Sat Jun 18, 2011 3:57 pm

What I'm hoping for:

Multiple summons.
One-hand cast to do a normal summon with a countdown, two-hand cast to create a persistent summoned creature that slowly drains your Magicka. This drain can be mitigated or eliminated with perks.
Simple menu to command your summons, including stance, movement, combat style, etc. This is persistent for types of summoned creatures.
Creatures that talk. I want to summon a Dremora that hates my guts.
Bound items are an effect that gathers glowing particles to you that form into your desired item. These are always persistent until you unequip them, and they drain your magicka slowly, but more quickly when used.


I like it. ALOT.
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Pumpkin
 
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Post » Sat Jun 18, 2011 2:16 pm

Multiple kinds of summoning would be cool. Also I think they should make it so you can 2 hand weaker summons to increase the summoning speed (which I think should be increased) and make it so stronger summons need to be 2 handed
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Stacy Hope
 
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Post » Sat Jun 18, 2011 12:43 am

Multiple kinds of summoning would be cool. Also I think they should make it so you can 2 hand weaker summons to increase the summoning speed (which I think should be increased) and make it so stronger summons need to be 2 handed


Frost Atronach in the left hand and Fire in the right. together they make! IceFlame Atronach. haha!
That would be intensely unsettling. Hopefully their not doing that lol.
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meghan lock
 
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Post » Sat Jun 18, 2011 6:31 am

Frost Atronach in the left hand and Fire in the right. together they make! IceFlame Atronach. haha!
That would be intensely unsettling. Hopefully their not doing that lol.


Maybe a Steam atronach, made up of burning hot gas, lol
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jessica sonny
 
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