currency options

Post » Sat Jun 18, 2011 6:55 am

I started to play oblivion again, and something that i noticed that was missing was currency diversity, we can only get gold coins in oblivion so that kind of makes money very dull and boring. In skyrim i would hope for more options, for example silver coins, and copper coins as well, this would make a gold coin worth a lot more, which would be a lot more realistic, also maybe we could also trade items, instead of always having to buy them, this would also add to the currency option.
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Angela
 
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Post » Sat Jun 18, 2011 2:10 pm

I started to play oblivion again, and something that i noticed that was missing was currency diversity, we can only get gold coins in oblivion so that kind of makes money very dull and boring. In skyrim i would hope for more options, for example silver coins, and copper coins as well, this would make a gold coin worth a lot more, which would be a lot more realistic, also maybe we could also trade items, instead of always having to buy them, this would also add to the currency option.


If you played New Vegas, there were 3 currencies. Caps, Legion denarius, and NCR monies.

As for it being in Skyrim, an intresting idea. I certainly wouldnt care if it werent in, but it might be intresting. The rebels try to start a new currency opposed to the imperial septim?
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Nikki Hype
 
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Post » Sat Jun 18, 2011 8:49 am

You know I've NEVER knew how the shop keepers count the 15,142 gold that I payed for the Avkiviri Sunderblade....
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jeremey wisor
 
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Post » Sat Jun 18, 2011 8:49 am

If you played New Vegas, there were 3 currencies. Caps, Legion denarius, and NCR monies.

As for it being in Skyrim, an intresting idea. I certainly wouldnt care if it werent in, but it might be intresting. The rebels try to start a new currency opposed to the imperial septim?

yea, that would certainly be interesting, if some type of currency is worth a lot more to one race over another.
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Oceavision
 
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Post » Sat Jun 18, 2011 6:46 am

If you played New Vegas, there were 3 currencies. Caps, Legion denarius, and NCR monies.

As for it being in Skyrim, an intresting idea. I certainly wouldnt care if it werent in, but it might be intresting. The rebels try to start a new currency opposed to the imperial septim?


Could you actually do anything with the other currencies? I just sold them for caps as they seemed to be more commonly used.

I would like to see certain factions maybe using different currencies. For example if someone had no use for coin, then to trade with them you might require something else to give them.
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Shaylee Shaw
 
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Post » Sat Jun 18, 2011 6:51 am

also maybe we could also trade items, instead of always having to buy them, this would also add to the currency option.



You can trade items in Oblivion. Just offer them up to the shop keeper, and then select something that will cost you the same or less and you have traded.

However I do like the idea of currency choices, but I don't want to have to select the different denominations at each purchase. For example, that buy something for 143 coins, so I have to get a 100 coin (gold), 2 20 coins (silver), and 3 single coins (copper) out of my inventory to complete the purchase. That would be a pain.
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Nick Tyler
 
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Post » Sat Jun 18, 2011 3:30 am

It would be fun if some form of central (or local) government devalues coins because of the inflation you caused in some town.
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Chantelle Walker
 
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Post » Sat Jun 18, 2011 10:38 am

You can trade items in Oblivion. Just offer them up to the shop keeper, and then select something that will cost you the same or less and you have traded.

However I do like the idea of currency choices, but I don't want to have to select the different denominations at each purchase. For example, that buy something for 143 coins, so I have to get a 100 coin (gold), 2 20 coins (silver), and 3 single coins (copper) out of my inventory to complete the purchase. That would be a pain.

well maybe you dont have to, just like oblivion it would be automatic, so you dont have to do all the hard work.
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ladyflames
 
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Post » Sat Jun 18, 2011 2:17 am

The rebels try to start a new currency opposed to the imperial septim?

That sounds awesome to me. This could make a really interesting faction quest.
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Gracie Dugdale
 
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Post » Sat Jun 18, 2011 4:01 pm

You can trade items in Oblivion. Just offer them up to the shop keeper, and then select something that will cost you the same or less and you have traded.

That was a lousy system and only worked to a degree with vanilla (they had 1000-1200 gold max - never variated), and then only slightly better with Living Economy or a mod of that nature (where you'd buy something of major value - $10000 - to boost their gold reserve and then sell them something to get your coin back).

I hope Skyrim does what Morrowind and Fallout 3 did where items can be tagged to sell and buy and you pay/get the difference.
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Charles Weber
 
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Post » Sat Jun 18, 2011 11:05 am

You know I've NEVER knew how the shop keepers count the 15,142 gold that I payed for the Avkiviri Sunderblade....

you know... i′ve been thinking about that aswell.. maybe they are just good at maths. oh and the currency options sounds good.
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Noraima Vega
 
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Post » Sat Jun 18, 2011 10:09 am

If you played New Vegas, there were 3 currencies. Caps, Legion denarius, and NCR monies.


And aside from Caps, they were completely useless. In fact if you look in the contruction set, Legion and NCR currencies really weren't currencies at all- just clutter with predefined (and universal- a non-Cap currency item worth 5 caps was worth that 5 caps in cap territory, Legion terrritory, or NCR territory.) values you could use in trade (like any other clutter) or sell off for Caps- aka currency.

If we went to multiple currencies, I'd hope they were handled much better than this. We're in a civil war- why wouldn't the faction wanting to throw the Empire out have their own currency, just like the Confederate States tried during the US Civil War? Then add in gameplay-affecting details: hardcoe independence merchants could refuse (or severely devalue) Septims (Or Medes, or whatever the current Empire is calling their coins) or flat-out refuse to trade in anything but their own local Skyrim currency.

tl;dr: If we have multiple currencies, make them real currencies...not just some clutter that looks like currency in order to fake it.
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oliver klosoff
 
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Post » Sat Jun 18, 2011 5:45 am

Different currencies sound fun.. but not needed.
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{Richies Mommy}
 
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Post » Sat Jun 18, 2011 5:50 am

Tell you what I think would be cool, Have a Trade Hub place like a bank in every town or just in the major cities. You go to the Trade Hub and swap your stuff for something of equal value. There still would be shops to sell to, but this would be like a goods exchange market.

As an example: Lets say you have a sword worth 1000 Gold; Your given these options to trade for it:

Choice 1 - 750 Septims or Gold > (We all know how merchants never pay full worth to keep profit margin)
Choice 2 - 500 Platinum > (The new money of the peoples resistence, In Anti Empire towns or Anti Empire Merchants they dont take Septims)
Choice 3 - Swap for another item
Choice 4 - Trade for *equal worth * in ore's of your choice. > (Steel, Iron, Glass, Leather, Mithril, Ebony, Silver ect)

Now the reason you have to go to the Trade Hubb/Bank to do this would be standard merchants deal in only Septims or if they're Anti Empire Platinum, if you want to trade for materials other then these you go to the hubb where there are miner/woodsman/huntergatherer types trying to trade their goods. It would give a real sense of economy to Skyrim, You trade for lots of ore/wood in a town whichs economy is based around said material, then you journey to a town that needs it and sell for a profit.

* The price of ore should vary depending on its demand aswell, so sometimes you get lets say 50 pieces for 1000 Septim sword and other times if it's in demand you only get 30 ore pieces.
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Kelli Wolfe
 
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Post » Sat Jun 18, 2011 9:22 am

And aside from Caps, they were completely useless. In fact if you look in the contruction set, Legion and NCR currencies really weren't currencies at all- just clutter with predefined (and universal- a non-Cap currency item worth 5 caps was worth that 5 caps in cap territory, Legion terrritory, or NCR territory.) values you could use in trade (like any other clutter) or sell off for Caps- aka currency.

If we went to multiple currencies, I'd hope they were handled much better than this. We're in a civil war- why wouldn't the faction wanting to throw the Empire out have their own currency, just like the Confederate States tried during the US Civil War? Then add in gameplay-affecting details: hardcoe independence merchants could refuse (or severely devalue) Septims (Or Medes, or whatever the current Empire is calling their coins) or flat-out refuse to trade in anything but their own local Skyrim currency.

tl;dr: If we have multiple currencies, make them real currencies...not just some clutter that looks like currency in order to fake it.


While I was posting my previous msg you popped in with exactly what I thought! Great minds think alike!
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The Time Car
 
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Post » Sat Jun 18, 2011 12:16 pm

Different currencies sound fun.. but not needed.

fun is what games are all about, therefore if it sounds fun, then it is needed.
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meg knight
 
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Post » Sat Jun 18, 2011 2:25 pm

We need a name for the currency!!

We've had Drakes, Septims... What about.. MEDES?
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Chris Johnston
 
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Post » Sat Jun 18, 2011 10:02 am

If there was gold and silver for example, I would want it to be handled automatically... not be physically different. And as far as having different currencies like NV, that would be a bit of a pain. Unless it was accepted everywhere at the current exchange rate.
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Alex Vincent
 
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