My very first experience with a TES game was that I had to restart the game 4 times after 30 minutes of game time until only on the fifth try did I finally find the build that I liked. Skyrim's approach would have saved me a lot of trouble back then.
This was my experience too, though I did stick with those handful initial builds till level 10-15.
But that is part of what I love about the game. One of the things I enjoy most of any new game is that period in which you are figuring things out and dont yet really know how it works. Because there is a rewarding feeling in getting the hang of it.
My thoughts about Morrowind when I first played it and got hopelessly lost near Seyda Neen and dying of mudcrabs and trying to make sense of what it all meant were: Awesome! If it has such complexity, and such a learning curve the payoff must be sweet! And it was.
It took me months to figure everything out. Moments where you go 'Oh so that is what that does!' or 'You can do that too?' are sheer awesomeness.
A lot of modern games fail me on this point.
Yes, they are easy to figure out and intuitive but this goes at the cost of much depth, and the loss of that rewarding feeling when you do get it and turn from a failure into a fearsome hero.
Edit: to Mordy: Did you quote the wrong person or something? I wasnt talking about classes at all lol.