» Mon Aug 24, 2009 8:59 pm
GCD works like this. Misc skills give you attribute boots, but only very slowly, so you can't count those. If light armor is your only endurance boosting thing, you're almost never going to get your endurance up (due to the fact that melee is suicidal as a hard mode mage). Obviously, you get random bonuses from other skills and when you level up, but that's painstakingly slow. As a mage, your only endurance skill is your armor skill, but that's if you're not using unarmored, making your health uber low. Bloodmoon does hate magic, but with Helseth's ring and Boots of Blinding Speed, you can only be hit in small areas. Almost all the animals in Bloodmoon have a magicka weakness (fire works very well), save the reikling on a boar and a few other animals. Even so, you have to learn allll the weaknesses and what kills what. Compared to Tribunal and Morrowind.... Yeah, Bloodmoon hates magic. Still, Helseth's ring + Cuirass of the savior's hide will finally make my mage a viable option, because it will totally negate all his weaknesses. With GCD, by the time I get to bloodmoon and a little training (without using soulgems and getting all the glass in morrowind), I will have a crap ton of magicka and magicka resistance, meaning I will be able to afford to cast spells 100 times until they finally work on enemies.
More on GCD (good character development):
My GCD assassin had 130 shortblade, 110 light armor, and 140 agility at level 50. Sadly, he also had 150 health. That, however, balances GCD characters. Uber warriors will struggle getting 100 agility, due to their skill choices to be a warrior. In fact, if they have no agility based skills, they will have no effective method of raising agility (other then training misc skills, which takes FOREVER, and levelups, which might not even increase agility depending on what your train)