Realistic:
Pretty much any havok ragdoll game.
Unrealistic:
The gameplay demo when the dragon picks up the enemy and drops him. He falls at like 2 feet per hour.
Pretty much any havok ragdoll game.
Unrealistic:
The gameplay demo when the dragon picks up the enemy and drops him. He falls at like 2 feet per hour.
The giant was dropped while the dragon was climbing, the dragon was also flying away from the player. The gravity first had to cancel the upward movement before it can accelerate something downward, that the giant was moving away from us also make it appears slower.
Yes it’s limits on falling speed in the game you will not reach 200 km/h in freefall, however this is not a complicated issue, gravity is kind of the essence In a physic engine, either Bethesda had set maximum fall speed to 2 feet/ hour for fun or it’s look like an illusion to people who don’t understand physic.