Deception Missions

Post » Mon Jun 20, 2011 11:50 pm

Who would be in favor of more tactical quests in Skyrim?
any ideas on how they would be set up?
post ideas here :)
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renee Duhamel
 
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Post » Tue Jun 21, 2011 3:23 am

Well quests with more choices, consequences, and rewards would be cool. Maybe even some major quest that would let you oust the Thieves Guild from Riften or something.

EDIT: Well since the posts wants "deceptive" quests, maybe to oust the Thieves guild you would start their questline then strike a deal with the guards incognito to find out who their super-secret leader is and rat him out. Or maybe the group splits in two and you have to do various sneaky (idk what) things to destroy the other group.
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Lexy Corpsey
 
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Post » Mon Jun 20, 2011 9:43 pm

Loved the whodunit(why was it written like that?) question in Oblivion, I think it might be my favorit quest in the whole game. At least it is the most unique one, and the quest was also awesome because (in my case) it made me sad to kill many of those characters. It actully made me feel bad for killing random people for money, most other quests failed at that. I would love another one of that type(or more then one)in Skyrim, though in a granter scale and with an AI that does not instant know when someone died.(and does not ignore the little hint that I am always to be found at the kill site..)
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Marnesia Steele
 
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Post » Mon Jun 20, 2011 7:30 pm

http://en.wikipedia.org/wiki/Whodunit

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Silvia Gil
 
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Post » Tue Jun 21, 2011 1:41 am

well i dont think we have to worry about getting fun quests :)
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Ben sutton
 
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