Timed blocking will make blocking arrows considerably harder than Oblivion. I don't see any problem with increased damage reduction, even full reduction.
it would only make realistic since that a shield completely negate all damage from an arrow. now if its enchanted and you dont have protection from that enchantment i think you should still receive the damage from the enchantment.
would make fighting shield users more interesting. would mean i would have to aim for the feet/legs or head. and if the head has steel or higher armor covering it there should be a chance of deflection.
A http://www.youtube.com/watch?v=NZ1Mg0a7Tpw with some "Good ol' Boys," obviously from down south, in the USA, discusing hunting boars with archery equippment.
That would be cool. But only if they mean deflect in definition of the word.
I'm afraid It will be more of a 25% less damage from arrows! type of thing... let's hope I'm wrong and we can actually defect them. That would be cool.
it would only make realistic since that a shield completely negate all damage from an arrow. now if its enchanted and you dont have protection from that enchantment i think you should still receive the damage from the enchantment.
would make fighting shield users more interesting. would mean i would have to aim for the feet/legs or head. and if the head has steel or higher armor covering it there should be a chance of deflection.
I remember enchanted arrows in Oblivion that had area effects, and the NPCs would fire them indoors, creating ten-foot in diameter lightning storms and throwing the objects about the room around in a tornado of annoying garbage.