Greetings,
I'm playing as an Altmer Mage (plus Atronach), and I noticed that I cannot increase my attributes as planned (INT+5/WIL+5/PER+5 and/or INT+5/WIL+5) when leveling up. Aye, I already read UESP's wiki on "Efficient Leveling", but even so I don't get it. Here is my problem:
Well, these are my current major skill level's advances:
ALCH: 2
CONJ: 3
MYST: 0
-
ALTE: 2
DEST: 5
REST: 0
-
ILLU: 1
According to the game, I have just one major skill level up until my character level up, but regardless of which skill I choose, I still getting low Attributes bonuses (like INT+3/WIL+2). Also, the sum of major skills combined already passed 10. So my question is: is my game bugged or I haven't learned how to do an efficient leveling? If it is just ignorance on leveling rules, what should I do to level up my character as mentioned above?
Thanks in advance for reading. :cryvaultboy:
If you've already increased your Major Skills 10 times and are ready for level up, you cannot contribute anymore skill gains toward your attributes for that level. After you're ready to level up, any skill increases will count toward the next level.
Also, Alchemy, Mysticism, and Conjuration are all governed by the Intelligence attribute. By the list you showed above, you only have 5 skill increases contributing toward the Intelligence attribute multiplier at level up (which will translate to a +2 attribute modifier toward Intelligence at level up). You need 10 skill increases within the skills governed by Intelligence to get a +5 attribute multiplier at level up. You have to get those 10 Intelligence skills increases to happen before you increase 10 of your Major Skills. The same idea goes for any attribute. Alteration, Destruction, and Restoration are governed by the Willpower attribute. According to your list above, you only have 7 skill increases contributing toward Willpower, which will translate to a +3 modifier toward the Willpower attribute at level up. I hope you're getting the picture.
1-5 skill increases within a governing attribute set will get you a +2 attribute modifier at level up.
6-7 will get you +3.
8-9 will get you +4.
10 will get you +5.
Blade, Blunt, Hand-to-Hand are governed by Strength
Alchemy, Conjuration, Mysticism are governed by Intelligence
Alteration, Restoration, Destruction are governed by Willpower
Marksman, Sneak, Security are governed by Agility
Athletics, Acrobatics, Light Armor are governed by Speed
Armorer, Heavy Armor, Block are governed by Endurance.
Mercantile, Speechcraft, Illusion are governed by Personality.
You can't get attribute modifiers for Luck.