Now, first off, I was thinking something like this for a build:
Race: Dunmer
Focus: Combat
Stats: Endurance and Intelligence
Birthsign: The Steed
Skills:
Blade
Alteration
Illusion
Sneak
Athletics
Destruction
Alchemy
Obviously not good for direct combat - I want to focus on debuffing enemies with silences and such, whilst also getting a ton of utility from the potions gained through alchemy. He's also more dodge-centric, and will probably use a burden spell of some description to stop enemies in their tracks so he can run circles around them, or to seperate one mob from a group. I was also considering switching out destruction for archery.
Keep in mind I'm using oblivion XP so stuff like 'alchemy leveling too fast' doesn't apply. This also raises the problem of not being able to level minor skills infinitely, as to level a minor skill is discouraged because it costs more 'skill points'.
I'd also love to know a good amount of quests I could do which send the player off to hunt a monster or clear out a cave full of monsters. Keep in mind also that I'm using OOO so if you've any knowledge as to what level said dungeons would be, do tell.