[RELZ] Duke Patrick's - Melee Combat NO RECOIL

Post » Thu Jun 23, 2011 1:32 am

Congratulations on the release! This is a great mod and a lot of fun to play. Everything is so brutal now, I love it!

One thing to report - I am experiencing a crash on entering the IC Market District Sewers that goes away when I disable DPMC. Gonna see if I can track this down to something else. Anyone else getting this?
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Richard Dixon
 
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Post » Thu Jun 23, 2011 12:57 am

I'm trying for some reason damage changes from this mod. Set aadpMainQ.WeaponDamageScale to "0" and get nothing else then higher sword damage then with ".5". Anybody share it?
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Life long Observer
 
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Post » Thu Jun 23, 2011 9:50 am

Had great fun with this in the goblin cave along the road from Chorrol, came out, headed for Chorrol and crashed.

Loaded again and got to Chorrol where there was a fight with a minataur and npcs - crashed again.

Loaded without this mod and it was OK. Tried disabling other Duke Patrick mods, (and some from other modders I thought might possibly be the cause,) but it is only this one which causes the crash.

I am using Wrye Bash 292 with cbash disabled as it was not importing correctly with cbash enabled - a common problem I believe. I am also running OWC ND and WAC following recommendations on this forum - very nice.

Is it still recommended to load all Duke Patrick's mods last, namely Combat Melee, Nosferatu Vampires, Combat Magic and Fortress of Fear? (Although I tried that as well.)

I must say this is a real improvement over the original Combat Melee - very exciting, and I hope someone can come up with a solution to this crashing problem. Despite this, thanks for the time and effort developing this mod.
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Ymani Hood
 
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Post » Thu Jun 23, 2011 4:24 am

Is it still recommended to load all Duke Patrick's mods last, namely Combat Melee, Nosferatu Vampires, Combat Magic and Fortress of Fear? (Although I tried that as well.)


Just use BOSS to set your load order. :)
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Anne marie
 
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