Can I climb the mountains in the east and look across..

Post » Thu Jun 23, 2011 12:17 pm

I usually HATE invisible walls, but I would be willing to have them if we could have some kind of view into other Provinces.

I would love to be able to see Blacklight, The Imperial City and Orsinium from the mountains.

I doubt we'll be able to, but damn I'd love it. :)

Something akin to skyboxes could make this work without too much effort.
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Catharine Krupinski
 
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Post » Thu Jun 23, 2011 9:34 am

I usually HATE invisible walls, but I would be willing to have them if we could have some kind of view into other Provinces.

I would love to be able to see Blacklight, The Imperial City and Orsinium from the mountains.

I doubt we'll be able to, but damn I'd love it. :)

Something akin to skyboxes could make this work without too much effort.


Better yet, make the mountains scalable from the Skyrim side but have a sheer drop to certain death on the side where you don't want players going. Voila! a stunning view that still keeps you in the province.
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Queen Bitch
 
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Post » Thu Jun 23, 2011 12:25 pm

Maybe you could, but I doubt you'd see much, you could see into parts of other provinces in Oblivion too, but it would just be trees, rocks and other generic terrain features, I wouldn't be surprised if Skyrim is about the same in this regard.



So you'd rather explore said place populated by only land and trees and find what's supposed to be a densly populated province is actually an empty wilderness without a single interesting thing to see and eventually just drops into an endless void or whatever it is that happens once you reach the end of the terrain Bethesda modeled? I for one would find that MUCH more "immersion" breaking than invisible barriers I'll only notice 0.000000001% of the time I spend playing the game (Seeing as I'm not usually in the habit of trying to leave the province when I know the game doesn't allow it. Why would I want to anyway if there isn't a single interesting thinmg to see or do there?) not to mention it might lead to me wasting my time as without checking the map, I might not realize I'm leaving the province and could wander for an extended period of time even though doing so is entirely pointless. Now, usually wandering is fine in an open world game, but only when there's actually a chance that something worthwhile can come of it, wandering outside the game's borders, if it were possible, would be utterly pointless as there would be nothing to see or do out there.

I'm perfectly, 100% fine with invisible barriers as long as they're kept only on the borders of the map (Now using invisible barriers to keep me from using any paths to get to a place other than the one intended as in New Vegas, on the other hand, is a big no, if you want to force me down a linear path in your open world game, then at least do it with barriers I could actually believe would prevent me from going off the intended path.). Of course, if Bethesda can come up with a better way, that's fine with me too, but there's not exactly that much they can do, they can't do an endless ocean like Morrowind as it's not an island, and surrounding the entire province with impassable mountains tends to look artificial, like some god put those mountains there merely to keep people from leaving and entering the province, and makes one wonder how it was ever possible for anyone to enter or leave in the first place.


Well it would take you a while to reach the drop off point, I had a mod in Oblivion that turned off the borders, I didn't really explore the other provinces but it just let me explore parts of Cyrodiil that were usually blocked off (since the border wasn't that accurate).Someone suggested incredibly tall mountains that are impossible to climb to stop the player from going into the other provinces, this would be a lot more immersive than an invisible wall with an attitude, and it makes sense because Skyrim is a very mountainous region.
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Susan Elizabeth
 
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Post » Thu Jun 23, 2011 1:50 am

Or a ton of dragons attack you with no chance of surviving, but then they would be scripted :/
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Lew.p
 
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Post » Thu Jun 23, 2011 3:44 pm

Better yet, make the mountains scalable from the Skyrim side but have a sheer drop to certain death on the side where you don't want players going. Voila! a stunning view that still keeps you in the province.

Perfect.
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Céline Rémy
 
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Post » Thu Jun 23, 2011 10:46 am

As for crossing the boarders, I think there should be armed guard towers that shoot anything coming or going between provinces, Skyrim is in the middle of a civil war over sovreignty, they probly don't want the Imperialists going to try and get help and then people can stop crying about invisible walls


But I am dragonborn - you can not stop me with your puny arrows.... FUS
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Dominic Vaughan
 
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Post » Thu Jun 23, 2011 1:34 pm

lmao imagine if you could actually pass into morrowind and play there as a huge surprise by bethesda :P
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Nomee
 
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Post » Thu Jun 23, 2011 3:02 am

How else would they do it besides an invisible wall?

A wooden rickety fence around the whole border? hehe


A completely unclimbable sheer mountain range around the entire land? A big sea creature that swallows you up if you swim too far into the sea and spits you back out on the land? A really big checkpoint gate at the border. :P
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meghan lock
 
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Post » Thu Jun 23, 2011 3:38 pm

when i played oblivion i climbed the northern mountains and looked into skyrim
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Alycia Leann grace
 
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Post » Thu Jun 23, 2011 3:14 am

Why not put a huge wall there? if there is war around that place they could place the walls as defence.
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Amelia Pritchard
 
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Post » Thu Jun 23, 2011 1:23 am

NO to impassable mountains or natural barriers. I can understand why some people don't like the invisible wall, however the great thing about this is it's easy to turn off and modders can then expand the gameworld outward. If, for instance, someone mods the whole of Cyrodiil or Morrowind into the game, it's simply a case of turning off the invisible wall and walking across the border. Impassable mountains would just make life so much harder for modders.
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michael danso
 
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Post » Thu Jun 23, 2011 7:49 am

Or as you run past the border it becomes "white out" conditions and you freeze to death if there for too long complete with your screen frosting over.
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Nicole Mark
 
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Post » Thu Jun 23, 2011 5:05 pm

NO to impassable mountains or natural barriers. I can understand why some people don't like the invisible wall, however the great thing about this is it's easy to turn off and modders can then expand the gameworld outward. If, for instance, someone mods the whole of Cyrodiil or Morrowind into the game, it's simply a case of turning off the invisible wall and walking across the border. Impassable mountains would just make life so much harder for modders.


Oh they'd find a way, why make it easy? Too easy to mod and we're inundated with crap. Better to weed out the slackers early and get better quality mods in the long run.
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Verity Hurding
 
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Post » Thu Jun 23, 2011 12:42 pm

Oh they'd find a way, why make it easy? Too easy to mod and we're inundated with crap. Better to weed out the slackers early and get better quality mods in the long run.

It's really not that straightforward. Suppose there were impassible mountains, and a modder went to the trouble of modding them out, that could potentially cause conflicts with other mods. Then there's the whole issue of the 3D map and removing entire mountain ranges.

It's just so much easier for everyone to go with the invisible wall.
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adam holden
 
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Post » Thu Jun 23, 2011 7:47 am

It's really not that straightforward. Suppose there were impassible mountains, and a modder went to the trouble of modding them out, that could potentially cause conflicts with other mods. Then there's the whole issue of the 3D map and removing entire mountain ranges.

It's just so much easier for everyone to go with the invisible wall.


lol, based on what I've been reading, the 3d map is going to be one of the first things modded out
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Justin
 
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Post » Thu Jun 23, 2011 12:52 pm

And likewise, with all the other bordering provinces?


I really, really hope so.

I'd imagine that there isn't much to look at... unless you like steaming craters


aw :'(
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*Chloe*
 
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Post » Thu Jun 23, 2011 4:40 pm

I have a solution to keep people from crossing the border into Morrowind: Have a bunch of cliff racers spawn as you get close to the border. That ought to keep people out. :thumbsup:
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Niisha
 
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Post » Thu Jun 23, 2011 3:21 pm

I'm sure you'll be able to when Modders add in LOD's. :D
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Quick draw II
 
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Post » Thu Jun 23, 2011 5:05 pm

How else would they do it besides an invisible wall?

A wooden rickety fence around the whole border? hehe


Well, in Morrowind the way they did it worked great, and they could do the same for Skyrim. In Morrowind when you approach the border, you could continue moving forwards, but you wouldn't actually move anywhere on the map, it was just an endless loop. They could do the same with Skyrim.
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John N
 
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Post » Thu Jun 23, 2011 11:29 am

Well, in Morrowind the way they did it worked great, and they could do the same for Skyrim. In Morrowind when you approach the border, you could continue moving forwards, but you wouldn't actually move anywhere on the map, it was just an endless loop. They could do the same with Skyrim.


Yeah, but Vvardenfell was entirely surrounded by water. I don't think it would ever work on land.

Invisible walls for me please.
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Jeffrey Lawson
 
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Post » Thu Jun 23, 2011 2:22 pm

NO to impassable mountains or natural barriers...

The problem is, most provinces will NEED this. A lack of any kind of border can only work on an island, similar to how it was handled in Morrowind. Summerset Isles would have been great.

Of course, any invisible barriers should be placed further out. Slightly into the next provinces. Always annoyed me how there was zero leniancy in Oblivion's borders.

Natural barriers are the best method, however, imo.
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Sunnii Bebiieh
 
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Post » Thu Jun 23, 2011 11:47 am

I like that in Oblivion you can kind of see the other provinces, there's nothing there, just endless trees and whatnot but it's cool that there's SOMETHING, not just a grey mist.
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Juliet
 
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