» Thu Jun 23, 2011 9:23 am
Like we've seen with Block, I think there will be two main paths through the tree. A Potions tree, and a Poisons tree.
The Potions tree could have simple ones like increased benefit from potions, able to drink more potions at once, etc. I can't think of any interesting ones right now.
The Poisons tree could be very interesting, though. Increased potency, duration, the addition of an extra health-damaging component to all poisons, poisons last more than one strike, poison more arrows. Who knows, maybe even the ability to toss a poison at foes and affect multiple targets, or make some poisons contagious in some way. A nice perk for assassins could add a "silencing" sort of effect to Damage Health poisons, where a victim cannot scream for help while the poison is in effect.