You need to learn the definition of teleporting. Teleporting is when you are literary de-atomized and sent somewhere at the speed of light and rebuilt on the other side. Its not teleporting, get over it.
Fine... you want to get into the exact definition of the word, no its not "teleportation" because that indicates you are "deatomized" as you put it. In game time does progress, so its not instantaneous. The problem people like me have against FT is not that its "teleportation and lulz we are not all "teleportation mages"...
The problem is that you can safely travel from anywhere to anywere you've been before with no risk and spending no resources. Focusing on the word "teleportation" is missing the entire point. Fine, don't like that word for it? Then what you do when you use FT is more akin to using a "wormhole" where it still "takes time" in game to get somewhere, but the path through which you travel is no longer on the same plane as the rest of the world, but in an isolated tunnel you can safely traverse without getting injured, having to use any of your potions or other items, or having anything happen to you that would happen to you if you actually walked through the regular game space. Yes, you get the same thing with more realistic travel options in that yes why are you never attacked on a stilt strider by bandits or cliff racers... but at least you had to pay for it and have a vehicle that bolstered you beyond human capacity for movement to explain it. With FT... you get to, for no resources and without having to work for it or have it explained as some crazy ability you the hero have, simply do this kind of movement from anywhere to virtually anywhere at a whim. Not "teleportation" by the dictionary definition, but the effect on your play is exactly the same... what do you really lose by having in game time be consumed? Nothing. Its a total freebie where you move unscathed without paying for it in any way, and the game is developed around the notion that it is there and will need to be used.