I Play Oblivion on 100% difficulty. My highest level character is 67, and has mastered all of her primary skills and most of her secondary. However, even though she is a tough-as-nails vampire who can easily crush normal bandits and such, running into a lich or other high caster can get dicey if a few things go wrong, and with my modified version of Curse of Hircine...miss a block against a werewolf and she's dead in 1-2 hits. She can kill a wolf in one swing of her weapon, even a level 67 wolf, but an ogre? Different story altogether.
My idea of becoming powerful is that when I master a discipline, I now have more options. I never want there to be a day where I can cruise through the game (any game) and nothing challenge me anymore. So, to me, having mobs level up with me is just fine.
My idea of becoming powerful is that when I master a discipline, I now have more options. I never want there to be a day where I can cruise through the game (any game) and nothing challenge me anymore. So, to me, having mobs level up with me is just fine.
THIS x1000...Someone earlier cited Demon's Souls....i have to agree 100% everything is just much much more rewarding that way. Of course this is just opinion.
No, I will stand beside you
*puts on flameproof jacket*
IMO, the difficulty slider should work like this:
If the game is too easy on "Very Hard" then it is a broken game that will need fixing with mods.
*puts on flameproof jacket*
IMO, the difficulty slider should work like this:
- "Very Hard" difficulty should be damn hard, no matter what class, no mater what perks or spells and no matter what level your character is - if you can one-shot enemies, there should be enemies that can one-shot you
- "Normal" difficulty should be balanced and fun for the majority of players
- "Easy" difficulty should be easy, the character should be overpowered and fun for players who enjoy the feeling of being all-powerful, like a demigod.
If the game is too easy on "Very Hard" then it is a broken game that will need fixing with mods.
Agreed with this but i also think it would be nice if they went a little more in depth with the difficulty slider although that would take a lot of time im assuming. Modifiy things like attack speed of enemies, blocking capabilities, giving enemies a wider range of skills to use as difficulty increases, things like that.