Finishers

Post » Sat Jun 25, 2011 2:58 am

They do seem like they happen only at the last enemy, so others won't annoy you in your finishing moves.
Also, this isn't really that common of a complaint, but I've heard it quite enough:" They are unrealistic, way too flashy, and they're only made for the little kids to glee about"
To that, have you even looked at those finishers? A guy stabbed another guy with a sword. Only in movies may this happen... A guy kicked an already wounded wolf. What nonsense...
The most daring amongst them was probably the Dragon one, but even that is very plausible. If you're fighting a giant lizard with big teeth that cannot reach it's back, you wouldn't want to stare into those teeth now do you...
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Rusty Billiot
 
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Post » Sat Jun 25, 2011 3:32 am

It looked nice in First person and i think you get it when you do a critical hit

I hope you will also see the finisher in third person they should make a finisher animation for third person
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Shelby Huffman
 
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Post » Sat Jun 25, 2011 8:04 am

So far we've seen 5 finishes in the demos: The dual wield one on the NPC with the Shield. The one where the retreating thief was stabbed in the back. An undead mob taking a axe to the head. The dog and the dragon.

From those we can assume that finishing non-humanoid creatures forces you into third person. I guess that is kinda lame, but all in all I think finishers are a fantastic addition. So much cooler than having everything awkwardly rag-doll after a seemingly weak final gash to the shoulder.


How'd you know it's forced maybe he just switched manually to third person ...
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danni Marchant
 
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Post » Sat Jun 25, 2011 5:36 am

How'd you know it's forced maybe he just switched manually to third person ...

Possible. It would make more sense than the game randomly pulling you into third for some finishers and not others.

I'd prefer the finishers not change your perspective myself, because that is kind of an immersion breaker. I guess we'll have to wait and see.
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Brian LeHury
 
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